3.4.7 interface. 5.1 minor improvements
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@ -4211,6 +4211,13 @@ Each game is uniquely identified by a table token and it's data is stored
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\end_layout
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\begin_layout Standard
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The interface of the database module has been inspired by the W3C Web Storage
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interface.
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Only difference is the usage of the game token and namespace within the
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database module of GGS.
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\end_layout
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\begin_layout Section
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Techniques for ensuring reliability
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\end_layout
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@ -5058,7 +5065,8 @@ The project has not followed any specific software development methodology.
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are made by team members rather than an outside customer or stakeholder.
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The process can be described as a plan-driven development method going
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from brainstorming to design, then implementation and finally testing.
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Yet there have been cycles in the process such as redesign and code refactoring.
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Yet there has been cycles in the process in form of redesign and code refactori
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ng.
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\end_layout
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\begin_layout Section
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