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This paper details the motivations and design choices we made in Thrift, as well as some of the more interesting implementation details. It is not intended to be taken as research, but rather it is an exposition on what we did and why.
}
}
@Article{news/cnet/com/WoWProblems,
title = "World of Warcraft battles server problems",
author = "Daniel Terdiman",
journal = "cnet News",
year = "2006",
month = "04",
day = "24",
url = "http://news.cnet.com/World-of-Warcraft-battles-server-problems/2100-1043_3-6063990.html"
}

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@ -669,7 +669,14 @@ Background
The game industry is a quickly growing industry where the need for new technique
s are large.
One specific section where the development has stalled is the game server
section.
section
\begin_inset CommandInset citation
LatexCommand citet
key "news/cnet/com/WoWProblems"
\end_inset
.
\begin_inset Note Note
status open