generic conclusion

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Jeena Paradies 2011-05-12 14:15:29 +02:00
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commit d65b1b2afc

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@ -8108,6 +8108,17 @@ This thesis describes a method to create a reliable and generic game server
with help of the techniques used in the telecom industry. with help of the techniques used in the telecom industry.
\end_layout \end_layout
\begin_layout Standard
To get the server as generic as possible one should not implement any game
logic into the server and rather design good API:s for game developers
to interact with the server.
Furthermore should every game be separated from each other so they do not
interfare with each other, this can be done by introducing a own context
for each game which leads to the fact that each game runs in its own sandbox.
To be able to use different game development languages one should use virtual
boxes which would evaluate the game source code safely.
\end_layout
\begin_layout Standard \begin_layout Standard
\begin_inset ERT \begin_inset ERT
status open status open