generic conclusion
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report.lyx
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@ -8108,6 +8108,17 @@ This thesis describes a method to create a reliable and generic game server
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with help of the techniques used in the telecom industry.
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\end_layout
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\begin_layout Standard
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To get the server as generic as possible one should not implement any game
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logic into the server and rather design good API:s for game developers
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to interact with the server.
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Furthermore should every game be separated from each other so they do not
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interfare with each other, this can be done by introducing a own context
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for each game which leads to the fact that each game runs in its own sandbox.
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To be able to use different game development languages one should use virtual
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boxes which would evaluate the game source code safely.
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\end_layout
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\begin_layout Standard
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\begin_inset ERT
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status open
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