Revised 2.1

This commit is contained in:
Jonatan Pålsson 2011-05-12 19:01:13 +02:00
parent 8065451110
commit e60938e549

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@ -1445,7 +1445,7 @@ key "armstrong2011"
\end_layout
\begin_layout Standard
The real world system chosen for the GGS is a
The real world system chosen to represent the GGS is a
\begin_inset Quotes eld
\end_inset
@ -1454,6 +1454,10 @@ Chess club
\end_inset
- a building where chess players can meet and play chess.
In the following text the choice of using a chess club for modelling the
GGS is discussed.
The chess club is described in greater detail, furthermore the corresponding
parts of the chess club in the GGS are described.
Since a real-world scenario is readily available, and to such a large extent
resembles the computer software required for the GGS, the next step in
developing the GGS system is to duplicate this real world scenario in a
@ -1647,9 +1651,9 @@ reference "alg:game-lifecycle"
.
To make this life cycle as efficient and useful as possible the scalability,
fault tolerance and generic traits are being added to the GGS.
These are not shown in the algorithm because these traits are tools in
making the algorithm behaves as efficient as possible and are not the main
focus when studying the life cycle of a game.
These are not shown in the algorithm since these traits are tools in making
the algorithm behave as efficient as possible and are not the main focus
when studying the life cycle of a game.
\end_layout
\begin_layout Standard