Revised 2.1
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12
report.lyx
12
report.lyx
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@ -1445,7 +1445,7 @@ key "armstrong2011"
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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The real world system chosen for the GGS is a
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The real world system chosen to represent the GGS is a
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\begin_inset Quotes eld
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\begin_inset Quotes eld
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\end_inset
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\end_inset
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@ -1454,6 +1454,10 @@ Chess club
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\end_inset
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\end_inset
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- a building where chess players can meet and play chess.
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- a building where chess players can meet and play chess.
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In the following text the choice of using a chess club for modelling the
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GGS is discussed.
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The chess club is described in greater detail, furthermore the corresponding
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parts of the chess club in the GGS are described.
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Since a real-world scenario is readily available, and to such a large extent
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Since a real-world scenario is readily available, and to such a large extent
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resembles the computer software required for the GGS, the next step in
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resembles the computer software required for the GGS, the next step in
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developing the GGS system is to duplicate this real world scenario in a
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developing the GGS system is to duplicate this real world scenario in a
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@ -1647,9 +1651,9 @@ reference "alg:game-lifecycle"
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.
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.
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To make this life cycle as efficient and useful as possible the scalability,
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To make this life cycle as efficient and useful as possible the scalability,
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fault tolerance and generic traits are being added to the GGS.
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fault tolerance and generic traits are being added to the GGS.
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These are not shown in the algorithm because these traits are tools in
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These are not shown in the algorithm since these traits are tools in making
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making the algorithm behaves as efficient as possible and are not the main
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the algorithm behave as efficient as possible and are not the main focus
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focus when studying the life cycle of a game.
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when studying the life cycle of a game.
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\end_layout
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\end_layout
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\begin_layout Standard
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\begin_layout Standard
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