minor language changes in 2.1

This commit is contained in:
Jeena Paradies 2011-05-11 20:12:00 +02:00
parent bc046ba1d8
commit fd2e80ac9d

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@ -1544,7 +1544,12 @@ Räkning
\begin_inset Quotes erd
\end_inset
?
?
\end_layout
\begin_layout Plain Layout
Richard: it means a list where you count how many people entered or left
for example
\end_layout
\end_inset
@ -1569,8 +1574,8 @@ Coordinator
\end_layout
\begin_layout Standard
Moves by players are made using the tables present in the chess club.
Every game is isolated to a table, just as expected.
A player can only move the figures on her table in the chess club thus every
game is isolated to a table, just as expected.
This means that communication during a game only has to pass by the players
of that particular game and the coordinator, making sure that no cheating
takes place.
@ -1607,11 +1612,11 @@ reference "alg:game-lifecycle"
\end_inset
.
To make this life cycle as efficient and useful as possible, the scalability,
fault tolerant and generic traits are added to the GGS.
These are not shown in the algorithm, as these traits are tools in making
the algorithm behaves as efficient as possible, and are not the main focus
when studying the life cycle of a game.
To make this life cycle as efficient and useful as possible the scalability,
fault tolerance and generic traits are being added to the GGS.
These are not shown in the algorithm because these traits are tools in
making the algorithm behaves as efficient as possible and are not the main
focus when studying the life cycle of a game.
\end_layout
\begin_layout Standard
@ -1630,7 +1635,7 @@ reference "alg:game-lifecycle"
\begin_inset Float algorithm
wide false
sideways false
status collapsed
status open
\begin_layout Plain Layout
\begin_inset ERT
@ -2016,7 +2021,8 @@ name "alg:game-lifecycle"
\end_inset
A very simple example of the flow through the GGS system when a game played.
A very simple example of the flow through the GGS system when a game is
played.
\end_layout
\end_inset
@ -2042,9 +2048,10 @@ There are many ways in which performance could be measured.
\end_layout
\begin_layout Standard
In a first person shooter game, the speed of delivery of messages is essential.
Failure to deliver messages in time results in choppy gameplay for the
players.
In a first person shooter game, the speed of delivery of messages with informati
on about the current positions of all players is essential.
The failure to deliver messages in time results in choppy gameplay for
the players.
In strategy games, the reliability of delivery may be more important than
the speed, since the game is not perceived as choppy even if the messages
are delayed.
@ -2070,7 +2077,7 @@ Performance measurements
\begin_layout Standard
\begin_inset Note Note
status collapsed
status open
\begin_layout Plain Layout
Tue apr 26, 9:15.