some bugfixes to kallfaktorns erlv8 code
This commit is contained in:
parent
8d32257feb
commit
2daf20c039
8 changed files with 66 additions and 628 deletions
2
Makefile
2
Makefile
|
@ -5,7 +5,7 @@ TESTDIR=tests
|
|||
LIBDIR=lib
|
||||
BEAMDIR=ebin
|
||||
|
||||
all: compile
|
||||
all: compile erlv8
|
||||
|
||||
compile:
|
||||
mkdir -p $(BEAMDIR) ;
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
%% API
|
||||
-export([start/0,start_link/1,stop/1]).
|
||||
-export([define/3, player_command/5, call_js/2]).
|
||||
-export([define/2, player_command/4, call_js/2]).
|
||||
|
||||
%% gen_server callbacks
|
||||
-export([init/1, handle_call/3, handle_cast/2]).
|
||||
|
@ -31,13 +31,12 @@ start() ->
|
|||
%% @doc Create a new VM process. The process ID is returned and can be used
|
||||
%% with for example the define method of this module.
|
||||
start_link(Table) ->
|
||||
{ok, AccessVM} = gen_server:start_link(?MODULE, [Table], []),
|
||||
expose_to_js(AccessVM),
|
||||
AccessVM.
|
||||
{ok, GameVM} = gen_server:start_link(?MODULE, [Table], []),
|
||||
GameVM.
|
||||
|
||||
%% @doc Define some new code on the specified VM, returns the atom ok.
|
||||
define(AccessVM, Key, SourceCode) ->
|
||||
gen_server:cast(AccessVM, {define, Key, SourceCode}).
|
||||
define(GameVM, SourceCode) ->
|
||||
gen_server:cast(GameVM, {define, SourceCode}).
|
||||
|
||||
%% @doc Execute a player command on the specified VM. This function is
|
||||
%% asynchronous, and returns ok.
|
||||
|
@ -46,17 +45,17 @@ define(AccessVM, Key, SourceCode) ->
|
|||
%% Player = the player running the command
|
||||
%% Command = a game command to run
|
||||
%% Args = arguments for the Command parameter
|
||||
player_command(accessVM, Key, Player, Command, Args) ->
|
||||
gen_server:cast(accessVM, {player_command, Key, Player, Command, Args}).
|
||||
player_command(GameVm, Player, Command, Args) ->
|
||||
gen_server:cast(GameVm, {player_command, Player, Command, Args}).
|
||||
|
||||
%% @private
|
||||
% only for tests
|
||||
call_js(AccessVM, SourceCode) ->
|
||||
gen_server:call(AccessVM, {eval, SourceCode}).
|
||||
call_js(GameVM, SourceCode) ->
|
||||
gen_server:call(GameVM, {eval, SourceCode}).
|
||||
|
||||
% @doc stops the gamevm process
|
||||
stop(AccessVM) ->
|
||||
gen_server:cast(AccessVM, stop).
|
||||
stop(GameVM) ->
|
||||
gen_server:cast(GameVM, stop).
|
||||
|
||||
|
||||
init([Table]) ->
|
||||
|
@ -65,192 +64,40 @@ init([Table]) ->
|
|||
{ok, VM} = erlv8_vm:start(), % Create a JavaScript vm
|
||||
Global = erlv8_vm:global(VM), % Retrieve JS global
|
||||
ggs_db:init(), % Initialize the database
|
||||
{ok, #state { vm = VM, global = Global, table = Table }}.
|
||||
NewGlobal = expose(Global, Table),
|
||||
{ok, #state { vm = VM, global = NewGlobal, table = Table }}.
|
||||
|
||||
%% Expose to JavaScript
|
||||
% @doc Exposes some GGS functions to JavaScript
|
||||
expose(Global, Table) ->
|
||||
Global:set_value("GGS", erlv8_object:new([
|
||||
{"localStorage", erlv8_object:new([
|
||||
{"setItem", fun(#erlv8_fun_invocation{}, [Key, Val])-> ggs_db:setItem(Table, "localStorage", Key, Val) end},
|
||||
{"removeItem", fun(#erlv8_fun_invocation{}, [Key])-> ggs_db:removeItem(Table, "localStorage", Key) end},
|
||||
{"clear", fun(#erlv8_fun_invocation{}, [])-> ggs_db:clear(Table, "localStorage") end},
|
||||
{"getItem", fun(#erlv8_fun_invocation{}, [Key])-> ggs_db:getItem(Table, "localStorage", Key) end},
|
||||
{"length", fun(#erlv8_fun_invocation{}, [])-> ggs_db:length(Table, "localStorage") end},
|
||||
{"key", fun(#erlv8_fun_invocation{}, [Position])-> ggs_db:key(Table, "localStorage", Position) end}
|
||||
])},
|
||||
{"world", erlv8_object:new([
|
||||
{"setItem", fun(#erlv8_fun_invocation{}, [Key, Val])-> ggs_db:setItem(Table, "world", Key, Val) end},
|
||||
{"removeItem", fun(#erlv8_fun_invocation{}, [Key])-> ggs_db:removeItem(Table, "world", Key) end},
|
||||
{"clear", fun(#erlv8_fun_invocation{}, [])-> ggs_db:clear(Table, "world") end},
|
||||
{"getItem", fun(#erlv8_fun_invocation{}, [Key])-> ggs_db:getItem(Table, "world", Key) end},
|
||||
{"length", fun(#erlv8_fun_invocation{}, [])-> ggs_db:length(Table, "world") end},
|
||||
{"key", fun(#erlv8_fun_invocation{}, [Position])-> ggs_db:key(Table, "world", Position) end}
|
||||
])},
|
||||
{"sendCommand", fun(#erlv8_fun_invocation{}, [Player, Command, Args])->
|
||||
erlang:display(Table),
|
||||
ggs_table:send_command(Table, Player, {Command, Args})
|
||||
end},
|
||||
{"sendCommandToAll", fun(#erlv8_fun_invocation{}, [Command, Args])-> ggs_table:notify_all_players(Table, {Command, Args}) end}
|
||||
%{"setTimeout", fund(#erlv8_fun_invocation{}, [Time, FunctionName])-> setTimeout(Time, FunctionName) end}
|
||||
])).
|
||||
|
||||
expose_to_js(AccessVM) ->
|
||||
expose_localstorage_set_item(AccessVM),
|
||||
expose_localstorage_get_item(AccessVM),
|
||||
expose_localstorage_key(AccessVM),
|
||||
expose_localstorage_length(AccessVM),
|
||||
expose_localstorage_remove_item(AccessVM),
|
||||
expose_localstorage_clear1(AccessVM),
|
||||
expose_localstorage_clear2(AccessVM),
|
||||
|
||||
expose_world_set_item(AccessVM),
|
||||
expose_world_get_item(AccessVM),
|
||||
expose_world_key(AccessVM),
|
||||
expose_world_length(AccessVM),
|
||||
expose_world_remove_item(AccessVM),
|
||||
expose_world_clear1(AccessVM),
|
||||
expose_world_clear2(AccessVM),
|
||||
|
||||
expose_player_set_item(AccessVM),
|
||||
expose_player_get_item(AccessVM),
|
||||
expose_player_key(AccessVM),
|
||||
expose_player_length(AccessVM),
|
||||
expose_player_remove_item(AccessVM),
|
||||
|
||||
expose_table_send_command(AccessVM).
|
||||
|
||||
|
||||
%% Helpers
|
||||
|
||||
expose_localstorage_set_item(AccessVM) ->
|
||||
gen_server:cast(AccessVM, localstorage_set_item).
|
||||
|
||||
expose_localstorage_remove_item(AccessVM) ->
|
||||
gen_server:cast(AccessVM, localstorage_remove_item).
|
||||
|
||||
expose_localstorage_clear1(AccessVM) ->
|
||||
gen_server:cast(AccessVM, localstorage_clear1).
|
||||
|
||||
expose_localstorage_clear2(AccessVM) ->
|
||||
gen_server:cast(AccessVM, localstorage_clear2).
|
||||
|
||||
expose_localstorage_get_item(AccessVM) ->
|
||||
gen_server:cast(AccessVM, localstorage_get_item).
|
||||
|
||||
expose_localstorage_length(AccessVM) ->
|
||||
gen_server:cast(AccessVM, localstorage_length).
|
||||
|
||||
expose_localstorage_key(AccessVM) ->
|
||||
gen_server:cast(AccessVM, localstorage_key).
|
||||
|
||||
expose_world_set_item(AccessVM) ->
|
||||
gen_server:cast(AccessVM, world_set_item).
|
||||
|
||||
expose_world_remove_item(AccessVM) ->
|
||||
gen_server:cast(AccessVM, world_remove_item).
|
||||
|
||||
expose_world_clear1(AccessVM) ->
|
||||
gen_server:cast(AccessVM, world_clear1).
|
||||
|
||||
expose_world_clear2(AccessVM) ->
|
||||
gen_server:cast(AccessVM, world_clear2).
|
||||
|
||||
expose_world_get_item(AccessVM) ->
|
||||
gen_server:cast(AccessVM, world_get_item).
|
||||
|
||||
expose_world_length(AccessVM) ->
|
||||
gen_server:cast(AccessVM, world_length).
|
||||
|
||||
expose_world_key(AccessVM) ->
|
||||
gen_server:cast(AccessVM, world_key).
|
||||
|
||||
expose_player_set_item(AccessVM) ->
|
||||
gen_server:cast(AccessVM, player_set_item).
|
||||
|
||||
expose_player_remove_item(AccessVM) ->
|
||||
gen_server:cast(AccessVM, player_remove_item).
|
||||
|
||||
expose_player_get_item(AccessVM) ->
|
||||
gen_server:cast(AccessVM, player_get_item).
|
||||
|
||||
expose_player_length(AccessVM) ->
|
||||
gen_server:cast(AccessVM, player_length).
|
||||
|
||||
expose_player_key(AccessVM) ->
|
||||
gen_server:cast(AccessVM, player_key).
|
||||
|
||||
%% Expose ggs_table
|
||||
|
||||
expose_table_send_command(AccessVM) ->
|
||||
gen_server:cast(AccessVM, send_command).
|
||||
|
||||
|
||||
%% TODO: expose_table_send_command_to_all()
|
||||
|
||||
|
||||
%% Expose helpers
|
||||
|
||||
expose_fun_localstorage(Global, Name, Fun, 1) ->
|
||||
Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg]) ->
|
||||
Fun(Arg) end}]));
|
||||
|
||||
expose_fun_localstorage(Global, Name, Fun, 2) ->
|
||||
Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg1,Arg2]) ->
|
||||
Fun(Arg1,Arg2) end}]));
|
||||
|
||||
|
||||
expose_fun_localstorage(Global, Name, Fun, 3) ->
|
||||
Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg1,Arg2,Arg3]) ->
|
||||
Fun(Arg1,Arg2,Arg3) end}]));
|
||||
|
||||
expose_fun_localstorage(Global, Name, Fun, 4) ->
|
||||
Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg1,Arg2,Arg3,Arg4]) ->
|
||||
Fun(Arg1,Arg2,Arg3,Arg4)
|
||||
end}])).
|
||||
|
||||
expose_fun_world(Global, Name, Fun, 1) ->
|
||||
Global:set_value("GGS.world", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg]) ->
|
||||
Fun(Arg) end}]));
|
||||
|
||||
expose_fun_world(Global, Name, Fun, 2) ->
|
||||
Global:set_value("GGS.world", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg1,Arg2]) ->
|
||||
Fun(Arg1,Arg2) end}]));
|
||||
|
||||
|
||||
expose_fun_world(Global, Name, Fun, 3) ->
|
||||
Global:set_value("GGS.world", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg1,Arg2,Arg3]) ->
|
||||
Fun(Arg1,Arg2,Arg3) end}]));
|
||||
|
||||
expose_fun_world(Global, Name, Fun, 4) ->
|
||||
Global:set_value("GGS.world", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg1,Arg2,Arg3,Arg4]) ->
|
||||
Fun(Arg1,Arg2,Arg3,Arg4)
|
||||
end}])).
|
||||
expose_fun_player(Global, Name, Fun, 1) ->
|
||||
Global:set_value("GGS.world", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg]) ->
|
||||
Fun(Arg) end}]));
|
||||
|
||||
expose_fun_player(Global, Name, Fun, 2) ->
|
||||
Global:set_value("GGS.world", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg1,Arg2]) ->
|
||||
Fun(Arg1,Arg2) end}]));
|
||||
|
||||
|
||||
expose_fun_player(Global, Name, Fun, 3) ->
|
||||
Global:set_value("GGS.world", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg1,Arg2,Arg3]) ->
|
||||
Fun(Arg1,Arg2,Arg3) end}]));
|
||||
|
||||
expose_fun_player(Global, Name, Fun, 4) ->
|
||||
Global:set_value("GGS.world", erlv8_object:new([{Name,
|
||||
fun (#erlv8_fun_invocation{},
|
||||
[Arg1,Arg2,Arg3,Arg4]) ->
|
||||
Fun(Arg1,Arg2,Arg3,Arg4)
|
||||
end}])).
|
||||
|
||||
%% Retrieve a JavaScript file from hard drive and return it
|
||||
%read_js_file(Filename) ->
|
||||
% {ok, JSApp} = file:read_file(Filename),
|
||||
% erlang:binary_to_list(JSApp).
|
||||
|
||||
|
||||
%print(Args) ->
|
||||
% io:format("~s~n", [Args]).
|
||||
|
||||
|
||||
%% private
|
||||
% only needed for the tests
|
||||
|
@ -258,126 +105,24 @@ handle_call({eval, SourceCode}, _From, #state { vm = VM } = State) ->
|
|||
{ok, Ret} = erlv8_vm:run(VM, SourceCode),
|
||||
{reply, Ret, State}.
|
||||
|
||||
handle_cast({define, Key, SourceCode},
|
||||
#state { table = Table, global = Global } = State) ->
|
||||
Global:set_value(Key, SourceCode),
|
||||
ggs_table:notify_all_players(Table, {"defined", "ok"}),
|
||||
handle_cast({define, SourceCode}, #state { table = Table, vm = VM } = State) ->
|
||||
R = erlv8_vm:run(VM, "playerCommand"),
|
||||
case R of
|
||||
{throw, _} -> {ok, Ret} = erlv8_vm:run(VM, SourceCode),
|
||||
ggs_table:notify_all_players(Table, {"defined", "ok"});
|
||||
_ -> ok
|
||||
end
|
||||
{noreply, State};
|
||||
|
||||
|
||||
|
||||
handle_cast({player_command, Key, Player, Command, Args},
|
||||
#state { global = Global } = State) ->
|
||||
Js = "playerCommand(new Player('" ++ Player ++ "'), '" ++
|
||||
js_escape(Command) ++ "', '" ++ js_escape(Args) ++ "');",
|
||||
Global:set_value(Key, Js),
|
||||
erlang:display(binary_to_list(Js)),
|
||||
handle_cast({player_command, Player, Command, Args}, #state { vm = VM } = State) ->
|
||||
Js = "playerCommand('" ++ Player ++ "', '" ++ js_escape(Command) ++ "', '" ++ js_escape(Args) ++ "');",
|
||||
{ok, _Ret} = erlv8_vm:run(VM, Js),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(stop, #state { vm = VM } = State) ->
|
||||
erlv8_vm:stop(VM),
|
||||
{stop, normal, State};
|
||||
|
||||
handle_cast(localstorage_set_item, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key,Value) -> ggs_db:setItem(GameToken,?LOCALSTORAGE,Key,Value) end),
|
||||
expose_fun_localstorage( Global, "setItem", Fun, 3),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(localstorage_get_item, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key) -> ggs_db:getItem(GameToken,?LOCALSTORAGE,Key) end),
|
||||
expose_fun_localstorage( Global, "getItem", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(localstorage_key, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Position) -> ggs_db:key(GameToken,?LOCALSTORAGE,Position) end),
|
||||
expose_fun_localstorage( Global, "key", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(localstorage_length, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken) -> ggs_db:length(GameToken,?LOCALSTORAGE) end),
|
||||
expose_fun_localstorage( Global, "length", Fun, 1),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(localstorage_remove_item, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?LOCALSTORAGE,Key) end),
|
||||
expose_fun_localstorage( Global, "removeItem", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(localstorage_clear1, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken) -> ggs_db:clear(GameToken) end),
|
||||
expose_fun_localstorage( Global, "clear", Fun, 1),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(localstorage_clear2, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?LOCALSTORAGE,Key) end),
|
||||
expose_fun_localstorage( Global, "clear", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(world_set_item, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key,Value) -> ggs_db:setItem(GameToken,?WORLD,Key,Value) end),
|
||||
expose_fun_world( Global, "setItem", Fun, 3),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(world_get_item, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key) -> ggs_db:getItem(GameToken,?WORLD,Key) end),
|
||||
expose_fun_world( Global, "getItem", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(world_key, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Position) -> ggs_db:key(GameToken,?WORLD,Position) end),
|
||||
expose_fun_world( Global, "key", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(world_length, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken) -> ggs_db:length(GameToken,?WORLD) end),
|
||||
expose_fun_world( Global, "length", Fun, 1),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(world_remove_item, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?WORLD,Key) end),
|
||||
expose_fun_world( Global, "removeItem", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(world_clear1, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken) -> ggs_db:clear(GameToken) end),
|
||||
expose_fun_world( Global, "clear", Fun, 1),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(world_clear2, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?WORLD,Key,Key) end),
|
||||
expose_fun_world( Global, "clear", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(player_set_item, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key,Value) -> ggs_db:setItem(GameToken,?PLAYER,Key,Value) end),
|
||||
expose_fun_player( Global, "setItem", Fun, 3),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(player_get_item, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key) -> ggs_db:getItem(GameToken,?PLAYER,Key) end),
|
||||
expose_fun_player( Global, "getItem", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(player_key, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Position) -> ggs_db:key(GameToken,?PLAYER,Position) end),
|
||||
expose_fun_player( Global, "key", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(player_length, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken) -> ggs_db:length(GameToken,?PLAYER) end),
|
||||
expose_fun_player( Global, "length", Fun, 1),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(player_remove_item, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?PLAYER,Key) end),
|
||||
expose_fun_player( Global, "removeItem", Fun, 2),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(send_command, #state { global = Global } = State) ->
|
||||
Fun = (fun(GameToken,PlayerToken,Message) -> ggs_table:send_command(GameToken,PlayerToken,Message) end),
|
||||
expose_fun_player( Global, "sendCommand", Fun, 3),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(Msg, S) ->
|
||||
error_logger:error_report([unknown_msg, Msg]),
|
||||
{noreply, S}.
|
||||
|
|
|
@ -226,7 +226,7 @@ intern_start(Table, Player) ->
|
|||
%erlang:display("P2 ready, waiting."),
|
||||
ggs_table:send_command(Table, Player, {"game", "wait"})
|
||||
end;
|
||||
Other ->
|
||||
_Other ->
|
||||
ok
|
||||
%erlang:display(Other)
|
||||
end.
|
||||
|
|
|
@ -34,12 +34,12 @@ join_table(Num) ->
|
|||
T;
|
||||
{error, no_such_table} ->
|
||||
case ggs_coordinator:create_table({force, integer_to_list(Num)}) of
|
||||
{ok, TBToken} -> ok
|
||||
{ok, _TBToken} -> ok
|
||||
end,
|
||||
case ggs_coordinator:join_table(integer_to_list(Num)) of
|
||||
{ok, T} -> %io:format("Creating new table: ~p~n", [T]),
|
||||
T;
|
||||
{error, E} -> %erlang:display(E),
|
||||
{error, _E} -> %erlang:display(E),
|
||||
join_table(Num+1)
|
||||
end;
|
||||
{error, table_full} ->
|
||||
|
@ -93,16 +93,18 @@ stop(Player) ->
|
|||
handle_call(_Request, _From, St) -> {stop, unimplemented, St}.
|
||||
|
||||
handle_cast({tcp, _Socket, Data}, #state { protocol = Protocol } = _State) ->
|
||||
ggs_protocol:parse(Protocol, Data);
|
||||
ggs_protocol:parse(Protocol, Data),
|
||||
{noreply, State}
|
||||
|
||||
handle_cast({tcp_closed, _Socket}, _State) ->
|
||||
erlang:display("Client disconnected, but THIS IS NOT SUPPORTED YET!~n");
|
||||
erlang:display("Client disconnected, but THIS IS NOT SUPPORTED YET!~n"),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast({notify, Message}, #state { socket = Socket } = State) ->
|
||||
gen_tcp:send(Socket, ggs_protocol:create_message(Message)),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast({srv_cmd, "hello", _Headers, Data}, #state { token = Token } = State) ->
|
||||
handle_cast({srv_cmd, "hello", _Headers, _Data}, #state { token = Token } = State) ->
|
||||
ggs_player:notify(self(), self(), {"hello", Token}),
|
||||
{noreply, State};
|
||||
|
||||
|
@ -114,7 +116,7 @@ handle_cast({game_cmd, Command, _Headers, Data}, #state { table = Table } = Stat
|
|||
ggs_table:notify(Table, self(), {game, Command, Data}),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast(Request, St) ->
|
||||
handle_cast(_Request, St) ->
|
||||
{stop, unimplemented1, St}.
|
||||
|
||||
handle_info({tcp, _Socket, Data}, #state { protocol = Protocol } = State) ->
|
||||
|
|
|
@ -74,7 +74,7 @@ expect_headers({char, $\n}, {Pid,_}, {Strings, Remains}) ->
|
|||
case Int of
|
||||
0 -> ggs_player:notify_game(Pid, prettify(to_dictionary([SecondLast|Rest], []), [])),
|
||||
{reply, ok, expect_headers, {[""], 0}};
|
||||
_ -> {reply, ok, expect_data_section, {[""|Strings], Int}}
|
||||
_ -> {reply, ok, expect_data_section, {[""|Strings], Int -1}}
|
||||
end;
|
||||
_Other -> ok
|
||||
end;
|
||||
|
@ -92,8 +92,8 @@ expect_data_section({char, Char}, From, {Strings, Remains}) ->
|
|||
0 ->
|
||||
[LastMsg,_|Rest] = Strings,
|
||||
{Pid,_} = From,
|
||||
ggs_player:notify_game(Pid, prettify(to_dictionary(Rest, []), LastMsg)),
|
||||
{reply, ok, expect_headers, {[[Char]], 0}};
|
||||
ggs_player:notify_game(Pid, prettify(to_dictionary(Rest, []), LastMsg ++ [Char])),
|
||||
{reply, ok, expect_headers, {[""], 0}};
|
||||
_Other -> [LastMsg|Rest] = Strings,
|
||||
NewMsg = LastMsg ++ [Char],
|
||||
{reply, ok, expect_data_section, {[NewMsg|Rest], Remains-1}}
|
||||
|
|
|
@ -1,163 +0,0 @@
|
|||
%%% @doc This module handles TCP incomming and outcommint.
|
||||
|
||||
-module(ggs_protocol).
|
||||
-export([start_link/1,stop/1]).
|
||||
-behaviour(gen_server).
|
||||
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
|
||||
terminate/2, code_change/3]).
|
||||
%% Old
|
||||
-export([parse/1, getToken/1, create_message/4, send_command/2]).
|
||||
|
||||
-vsn(1.0).
|
||||
|
||||
-record(state, {
|
||||
player,
|
||||
header_string,
|
||||
header_list,
|
||||
body,
|
||||
content_length}).
|
||||
|
||||
start_link(Player) ->
|
||||
gen_server:start_link(?MODULE, [Player], []).
|
||||
|
||||
stop(Protocol) ->
|
||||
gen_server:cast(Protocol, stop).
|
||||
|
||||
send_command(Protocol, {Command, Data}) ->
|
||||
gen_server:cast(Protocol, {send, Command, Data}).
|
||||
|
||||
init([Player]) ->
|
||||
State = #state{
|
||||
player = Player,
|
||||
header_list = [],
|
||||
header_string = "",
|
||||
body = "",
|
||||
content_length = -1
|
||||
},
|
||||
{ok, State}.
|
||||
|
||||
handle_cast({tcp, _Socket, Data}, State) ->
|
||||
case State#state.content_length of
|
||||
-1 -> % its a header
|
||||
TmpHeader = State#state.header_string ++ Data,
|
||||
case string:str(TmpHeader, "\n\n") of
|
||||
0 -> % still in header
|
||||
{reply, ok, State # state {header_string = TmpHeader}};
|
||||
_ -> % we left the header
|
||||
{Header, Body} = parse(TmpHeader),
|
||||
{_, ContentLengthString} = lists:keyfind(content_len, 1, Header), % find Content-Length
|
||||
{ContentLength, []} = string:to_integer(ContentLengthString),
|
||||
{reply, ok, State#state{
|
||||
header_list = Header,
|
||||
header_string = "",
|
||||
body = Body,
|
||||
content_length = ContentLength}}
|
||||
end;
|
||||
Length -> % its a body
|
||||
LBody = string:len(State#state.body),
|
||||
LData = string:len(Data),
|
||||
NewLength = LBody + LData,
|
||||
if
|
||||
NewLength < Length -> % not enough data
|
||||
Body = State#state.body ++ Data,
|
||||
{reply, ok, State#state {body = Body}};
|
||||
NewLength > Length -> % too much data
|
||||
EndOfMessagePos = LBody + LData - Length,
|
||||
Body = State#state.body ++ string:substr(Data, 0, EndOfMessagePos),
|
||||
NextHeader = string:substr(Data, EndOfMessagePos, LData),
|
||||
Message = prettify(State#state.header_list, Body),
|
||||
gen_player:notify_game(State#state.player, Message),
|
||||
{reply, ok, State#state {
|
||||
header_string = NextHeader,
|
||||
header_list = [],
|
||||
body = "",
|
||||
content_length = -1}};
|
||||
NewLength == Length -> % end of message
|
||||
Message = prettify(State#state.header_list, State#state.body ++ Data),
|
||||
gen_player:notify_game(State#state.player, Message),
|
||||
{reply, ok, State#state {
|
||||
header_string = "",
|
||||
header_list = [],
|
||||
body = "",
|
||||
content_length = -1}}
|
||||
end
|
||||
end;
|
||||
|
||||
handle_cast(_Request, St) -> {stop, unimplemented, St}.
|
||||
handle_call(_Request, _From, St) -> {stop, unimplemented, St}.
|
||||
|
||||
handle_info(_Info, St) -> {stop, unimplemented, St}.
|
||||
|
||||
|
||||
terminate(_Reason, _St) -> ok.
|
||||
code_change(_OldVsn, St, _Extra) -> {ok, St}.
|
||||
|
||||
|
||||
|
||||
%% API Functions
|
||||
parse(Data) ->
|
||||
do_parse(Data, []).
|
||||
|
||||
getToken(Parsed) ->
|
||||
case lists:keyfind(token, 1, Parsed) of
|
||||
{_, Value} ->
|
||||
Value;
|
||||
false ->
|
||||
false
|
||||
end.
|
||||
|
||||
|
||||
|
||||
create_message(Cmd, Enc, Acc, Data) ->
|
||||
Length = integer_to_list(string:len(Data)),
|
||||
Msg = "Client-Command: " ++ Cmd ++ "\n" ++
|
||||
"Client-Encoding: " ++ Enc ++ "\n" ++
|
||||
"Content-Size: " ++ Length ++ "\n" ++
|
||||
"GGS-Version: 1.0\n" ++
|
||||
"Accept: " ++ Acc ++ "\n" ++
|
||||
"\n" ++
|
||||
Data,
|
||||
Msg.
|
||||
|
||||
%% Internal helpers
|
||||
do_parse(Data, Headers) ->
|
||||
NewLinePos = string:chr(Data, $\n),
|
||||
Line = string:substr(Data, 1, NewLinePos-1),
|
||||
Tokens = re:split(Line, ": ", [{return, list}]),
|
||||
case handle(Tokens) of
|
||||
{Command, more} ->
|
||||
do_parse(string:substr(Data, NewLinePos+1), Headers ++ [Command]);
|
||||
{separator, data_next} ->
|
||||
{Headers, Data}
|
||||
end.
|
||||
|
||||
handle([[]]) ->
|
||||
{separator, data_next};
|
||||
handle(["Server-Command", Param]) ->
|
||||
{{srv_cmd, Param}, more};
|
||||
handle(["Game-Command", Param]) ->
|
||||
{{game_cmd, Param}, more};
|
||||
handle(["Content-Length", Param]) ->
|
||||
{{content_len, Param}, more};
|
||||
handle(["Token", Param]) ->
|
||||
{{token, Param}, more};
|
||||
handle(["Content-Type", Param]) ->
|
||||
{{content_type, Param}, more}.
|
||||
|
||||
%handle_data(Data, Length) ->
|
||||
% {data, string:substr(Data,1,Length)}.
|
||||
|
||||
|
||||
prettify(Args, Data) ->
|
||||
case lists:keyfind(srv_cmd, 1, Args) of
|
||||
{_, Value} ->
|
||||
{srv_cmd, Value, Args, Data};
|
||||
_Other ->
|
||||
case lists:keyfind(game_cmd, 1, Args) of
|
||||
{_, Value} ->
|
||||
{game_cmd, Value, Args, Data};
|
||||
_ ->
|
||||
ok
|
||||
end
|
||||
end.
|
||||
|
|
@ -1,146 +0,0 @@
|
|||
%% Parse a string formatted with the GGS protocol using
|
||||
%% an FSM. Each char is put into the FSM, which incrementally
|
||||
%% builds a list of strings which represent the complete
|
||||
%% message.
|
||||
|
||||
-module(ggs_protocol).
|
||||
-export([parse/1, getToken/1, create_message/4,
|
||||
expect_headers/2, expect_data_section/2,
|
||||
expect_headers/3, expect_data_section/3]).
|
||||
|
||||
%% tests
|
||||
-export([test/0, to_dictionary/2]).
|
||||
|
||||
% gen_fsm callbacks..
|
||||
-export([init/1, handle_info/2, terminate/2, code_change/3, start_link/0]).
|
||||
|
||||
|
||||
-define(SERVER, ?MODULE).
|
||||
|
||||
%% JONTES TESTS
|
||||
test() ->
|
||||
start_link(),
|
||||
parse("Token: %s\nServer-Command: define\nContent-Type: text\nContent-Length: 9\n\nHELLOWORLDToken: %s\nServer-Command: define\nContent-Type: text\nContent-Length: 9\n\nHELLOWORLDToken: %s\nServer-Command: define\n"),
|
||||
to_dictionary(["Hello: world", "Hi: there!"], []).
|
||||
%% END TESTS
|
||||
|
||||
|
||||
%% API Functions
|
||||
parse(Data) ->
|
||||
lists:foreach(fun(X) ->
|
||||
gen_fsm:sync_send_event(?SERVER, {char, X})
|
||||
end, Data).
|
||||
|
||||
|
||||
start_link() ->
|
||||
gen_fsm:start_link({local, ?SERVER}, ?MODULE, [], []).
|
||||
|
||||
% Start state: {[""],0}, meaning:
|
||||
% - Start with no strings parsed
|
||||
% - Start with a data-section-lengths of 0
|
||||
init([]) ->
|
||||
{ok,expect_headers,{[""], 0}}.
|
||||
|
||||
|
||||
|
||||
getToken(Parsed) ->
|
||||
|
||||
case lists:keyfind(token, 1, Parsed) of
|
||||
{_, Value} ->
|
||||
Value;
|
||||
false ->
|
||||
false
|
||||
end.
|
||||
<<<<<<< Updated upstream
|
||||
=======
|
||||
|
||||
|
||||
create_message(Protocol, {Command, Data}) {
|
||||
create_message(Command, "text", "text", Data),
|
||||
}
|
||||
>>>>>>> Stashed changes
|
||||
|
||||
%% Assemble a message which can b
|
||||
%e used as a reply to a client
|
||||
create_message(Cmd, Enc, Acc, Data) ->
|
||||
Length = integer_to_list(string:len(Data)),
|
||||
Msg = "Client-Command: " ++ Cmd ++ "\n" ++
|
||||
"Client-Encoding: " ++ Enc ++ "\n" ++
|
||||
"Content-Size: " ++ Length ++ "\n" ++
|
||||
"GGS-Version: 1.0\n" ++
|
||||
"Accept: " ++ Acc ++ "\n" ++
|
||||
"\n" ++
|
||||
Data,
|
||||
Msg.
|
||||
|
||||
%%% Transitions
|
||||
expect_headers(_Event, State) ->
|
||||
{next_state, expect_headers, State}.
|
||||
expect_data_section(_Event, State) ->
|
||||
{next_state, expect_data_section, State}.
|
||||
|
||||
|
||||
%%% End transitions
|
||||
expect_headers({char, $\n}, _From, {Strings, Remains}) ->
|
||||
[LastMessage|_] = Strings,
|
||||
case LastMessage of
|
||||
"" -> % We have a data section.. Last line should thus be the content length.
|
||||
[LastMessage, SecondLast | _] = Strings,
|
||||
case re:split(SecondLast, ": ", [{return, list}]) of
|
||||
["Content-Length", X] ->
|
||||
{Int,_} = string:to_integer(X),
|
||||
{reply, ok, expect_data_section, {[""|Strings], Int}};
|
||||
Other -> ok
|
||||
end;
|
||||
Other ->
|
||||
{reply,ok,expect_headers, {[""|Strings], Remains}}
|
||||
end;
|
||||
|
||||
expect_headers({char, Char}, _From, {[Current|Rest], Remains}) ->
|
||||
NewCurrent = Current ++ [Char],
|
||||
{reply,ok, expect_headers, {[NewCurrent|Rest], Remains}}.
|
||||
|
||||
|
||||
expect_data_section({char, Char}, From, {Strings, Remains}) ->
|
||||
case Remains of
|
||||
0 ->
|
||||
[LastMsg,_|Rest] = Strings,
|
||||
NewMsg = LastMsg ++ [Char],
|
||||
Result = [NewMsg|Rest],
|
||||
{Pid,_} = From,
|
||||
erlang:display(From),
|
||||
Pid ! (prettify(to_dictionary(Rest, []), NewMsg)),
|
||||
{reply, ok, expect_headers, {[""], 0}};
|
||||
Other -> [LastMsg|Rest] = Strings,
|
||||
NewMsg = LastMsg ++ [Char],
|
||||
{reply, ok, expect_data_section, {[NewMsg|Rest], Remains-1}}
|
||||
end.
|
||||
handle_call(_Msg, _From, State) ->
|
||||
{noreply, State}.
|
||||
handle_info(_Msg, State) ->
|
||||
{noreply, State}.
|
||||
terminate(_Reason, _State) ->
|
||||
ok.
|
||||
code_change(_OldVsn, State, _Extra) ->
|
||||
{ok, State}.
|
||||
|
||||
|
||||
prettify(Args, Data) ->
|
||||
case lists:keyfind("Server-Command", 1, Args) of
|
||||
{_, Value} ->
|
||||
{srv_cmd, Value, Args, Data};
|
||||
_Other ->
|
||||
case lists:keyfind("Game-Command", 1, Args) of
|
||||
{_, Value} ->
|
||||
{game_cmd, Value, Args, Data};
|
||||
_ ->
|
||||
ok
|
||||
end
|
||||
end.
|
||||
|
||||
to_dictionary([], Dict) ->
|
||||
Dict;
|
||||
to_dictionary([S|Strings], Dict) ->
|
||||
[First, Snd] = re:split(S, ": ", [{return, list}]),
|
||||
to_dictionary(Strings, [{First, Snd}|Dict]).
|
||||
|
|
@ -74,7 +74,7 @@ send_command(TableToken, PlayerToken, Message) ->
|
|||
%% @private
|
||||
init([TableToken]) ->
|
||||
process_flag(trap_exit, true),
|
||||
GameVM = ggs_gamevm_p:start_link(TableToken),
|
||||
GameVM = ggs_gamevm:start_link(TableToken),
|
||||
{ok, #state {
|
||||
game_vm = GameVM,
|
||||
players = [] }}.
|
||||
|
@ -101,9 +101,9 @@ handle_cast({notify, Player, Message}, #state { game_vm = GameVM } = State) ->
|
|||
PlayerToken = ggs_coordinator:player_pid_to_token(Player),
|
||||
case Message of
|
||||
{server, define, Args} ->
|
||||
ggs_gamevm_p:define(GameVM, Args);
|
||||
ggs_gamevm:define(GameVM, Args);
|
||||
{game, Command, Args} ->
|
||||
ggs_gamevm_p:player_command(GameVM, PlayerToken, Command, Args)
|
||||
ggs_gamevm:player_command(GameVM, PlayerToken, Command, Args)
|
||||
end,
|
||||
{noreply, State};
|
||||
|
||||
|
@ -111,7 +111,7 @@ handle_cast({add_player, Player}, #state { players = Players } = State) ->
|
|||
{noreply, State#state { players = [Player | Players] }};
|
||||
|
||||
handle_cast({notify_game, Message, From}, #state { game_vm = GameVM } = State) ->
|
||||
ggs_gamevm_p:player_command(GameVM, From, Message, ""),
|
||||
ggs_gamevm:player_command(GameVM, From, Message, ""),
|
||||
{noreply, State};
|
||||
|
||||
handle_cast({notify_all_players, Message}, #state{players = Players} = State) ->
|
||||
|
|
Reference in a new issue