some bugfixes to kallfaktorns erlv8 code
This commit is contained in:
parent
8d32257feb
commit
2daf20c039
8 changed files with 66 additions and 628 deletions
2
Makefile
2
Makefile
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@ -5,7 +5,7 @@ TESTDIR=tests
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LIBDIR=lib
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LIBDIR=lib
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BEAMDIR=ebin
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BEAMDIR=ebin
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all: compile
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all: compile erlv8
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compile:
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compile:
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mkdir -p $(BEAMDIR) ;
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mkdir -p $(BEAMDIR) ;
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@ -8,7 +8,7 @@
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%% API
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%% API
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-export([start/0,start_link/1,stop/1]).
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-export([start/0,start_link/1,stop/1]).
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-export([define/3, player_command/5, call_js/2]).
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-export([define/2, player_command/4, call_js/2]).
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%% gen_server callbacks
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%% gen_server callbacks
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-export([init/1, handle_call/3, handle_cast/2]).
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-export([init/1, handle_call/3, handle_cast/2]).
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@ -31,13 +31,12 @@ start() ->
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%% @doc Create a new VM process. The process ID is returned and can be used
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%% @doc Create a new VM process. The process ID is returned and can be used
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%% with for example the define method of this module.
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%% with for example the define method of this module.
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start_link(Table) ->
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start_link(Table) ->
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{ok, AccessVM} = gen_server:start_link(?MODULE, [Table], []),
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{ok, GameVM} = gen_server:start_link(?MODULE, [Table], []),
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expose_to_js(AccessVM),
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GameVM.
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AccessVM.
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%% @doc Define some new code on the specified VM, returns the atom ok.
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%% @doc Define some new code on the specified VM, returns the atom ok.
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define(AccessVM, Key, SourceCode) ->
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define(GameVM, SourceCode) ->
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gen_server:cast(AccessVM, {define, Key, SourceCode}).
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gen_server:cast(GameVM, {define, SourceCode}).
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%% @doc Execute a player command on the specified VM. This function is
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%% @doc Execute a player command on the specified VM. This function is
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%% asynchronous, and returns ok.
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%% asynchronous, and returns ok.
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@ -46,17 +45,17 @@ define(AccessVM, Key, SourceCode) ->
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%% Player = the player running the command
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%% Player = the player running the command
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%% Command = a game command to run
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%% Command = a game command to run
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%% Args = arguments for the Command parameter
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%% Args = arguments for the Command parameter
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player_command(accessVM, Key, Player, Command, Args) ->
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player_command(GameVm, Player, Command, Args) ->
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gen_server:cast(accessVM, {player_command, Key, Player, Command, Args}).
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gen_server:cast(GameVm, {player_command, Player, Command, Args}).
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%% @private
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%% @private
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% only for tests
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% only for tests
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call_js(AccessVM, SourceCode) ->
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call_js(GameVM, SourceCode) ->
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gen_server:call(AccessVM, {eval, SourceCode}).
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gen_server:call(GameVM, {eval, SourceCode}).
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% @doc stops the gamevm process
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% @doc stops the gamevm process
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stop(AccessVM) ->
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stop(GameVM) ->
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gen_server:cast(AccessVM, stop).
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gen_server:cast(GameVM, stop).
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init([Table]) ->
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init([Table]) ->
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@ -65,192 +64,40 @@ init([Table]) ->
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{ok, VM} = erlv8_vm:start(), % Create a JavaScript vm
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{ok, VM} = erlv8_vm:start(), % Create a JavaScript vm
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Global = erlv8_vm:global(VM), % Retrieve JS global
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Global = erlv8_vm:global(VM), % Retrieve JS global
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ggs_db:init(), % Initialize the database
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ggs_db:init(), % Initialize the database
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{ok, #state { vm = VM, global = Global, table = Table }}.
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NewGlobal = expose(Global, Table),
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{ok, #state { vm = VM, global = NewGlobal, table = Table }}.
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%% Expose to JavaScript
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% @doc Exposes some GGS functions to JavaScript
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expose(Global, Table) ->
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Global:set_value("GGS", erlv8_object:new([
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{"localStorage", erlv8_object:new([
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{"setItem", fun(#erlv8_fun_invocation{}, [Key, Val])-> ggs_db:setItem(Table, "localStorage", Key, Val) end},
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{"removeItem", fun(#erlv8_fun_invocation{}, [Key])-> ggs_db:removeItem(Table, "localStorage", Key) end},
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{"clear", fun(#erlv8_fun_invocation{}, [])-> ggs_db:clear(Table, "localStorage") end},
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{"getItem", fun(#erlv8_fun_invocation{}, [Key])-> ggs_db:getItem(Table, "localStorage", Key) end},
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{"length", fun(#erlv8_fun_invocation{}, [])-> ggs_db:length(Table, "localStorage") end},
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{"key", fun(#erlv8_fun_invocation{}, [Position])-> ggs_db:key(Table, "localStorage", Position) end}
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])},
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{"world", erlv8_object:new([
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{"setItem", fun(#erlv8_fun_invocation{}, [Key, Val])-> ggs_db:setItem(Table, "world", Key, Val) end},
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{"removeItem", fun(#erlv8_fun_invocation{}, [Key])-> ggs_db:removeItem(Table, "world", Key) end},
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{"clear", fun(#erlv8_fun_invocation{}, [])-> ggs_db:clear(Table, "world") end},
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{"getItem", fun(#erlv8_fun_invocation{}, [Key])-> ggs_db:getItem(Table, "world", Key) end},
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{"length", fun(#erlv8_fun_invocation{}, [])-> ggs_db:length(Table, "world") end},
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{"key", fun(#erlv8_fun_invocation{}, [Position])-> ggs_db:key(Table, "world", Position) end}
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])},
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{"sendCommand", fun(#erlv8_fun_invocation{}, [Player, Command, Args])->
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erlang:display(Table),
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ggs_table:send_command(Table, Player, {Command, Args})
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end},
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{"sendCommandToAll", fun(#erlv8_fun_invocation{}, [Command, Args])-> ggs_table:notify_all_players(Table, {Command, Args}) end}
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%{"setTimeout", fund(#erlv8_fun_invocation{}, [Time, FunctionName])-> setTimeout(Time, FunctionName) end}
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])).
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expose_to_js(AccessVM) ->
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expose_localstorage_set_item(AccessVM),
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expose_localstorage_get_item(AccessVM),
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expose_localstorage_key(AccessVM),
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expose_localstorage_length(AccessVM),
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expose_localstorage_remove_item(AccessVM),
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expose_localstorage_clear1(AccessVM),
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expose_localstorage_clear2(AccessVM),
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expose_world_set_item(AccessVM),
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expose_world_get_item(AccessVM),
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expose_world_key(AccessVM),
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expose_world_length(AccessVM),
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expose_world_remove_item(AccessVM),
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expose_world_clear1(AccessVM),
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expose_world_clear2(AccessVM),
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expose_player_set_item(AccessVM),
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expose_player_get_item(AccessVM),
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expose_player_key(AccessVM),
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expose_player_length(AccessVM),
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expose_player_remove_item(AccessVM),
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expose_table_send_command(AccessVM).
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%% Helpers
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expose_localstorage_set_item(AccessVM) ->
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gen_server:cast(AccessVM, localstorage_set_item).
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expose_localstorage_remove_item(AccessVM) ->
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gen_server:cast(AccessVM, localstorage_remove_item).
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expose_localstorage_clear1(AccessVM) ->
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gen_server:cast(AccessVM, localstorage_clear1).
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expose_localstorage_clear2(AccessVM) ->
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gen_server:cast(AccessVM, localstorage_clear2).
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expose_localstorage_get_item(AccessVM) ->
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gen_server:cast(AccessVM, localstorage_get_item).
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expose_localstorage_length(AccessVM) ->
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gen_server:cast(AccessVM, localstorage_length).
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expose_localstorage_key(AccessVM) ->
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gen_server:cast(AccessVM, localstorage_key).
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expose_world_set_item(AccessVM) ->
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gen_server:cast(AccessVM, world_set_item).
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expose_world_remove_item(AccessVM) ->
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gen_server:cast(AccessVM, world_remove_item).
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expose_world_clear1(AccessVM) ->
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gen_server:cast(AccessVM, world_clear1).
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expose_world_clear2(AccessVM) ->
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gen_server:cast(AccessVM, world_clear2).
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expose_world_get_item(AccessVM) ->
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gen_server:cast(AccessVM, world_get_item).
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expose_world_length(AccessVM) ->
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gen_server:cast(AccessVM, world_length).
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expose_world_key(AccessVM) ->
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gen_server:cast(AccessVM, world_key).
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expose_player_set_item(AccessVM) ->
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gen_server:cast(AccessVM, player_set_item).
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expose_player_remove_item(AccessVM) ->
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gen_server:cast(AccessVM, player_remove_item).
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expose_player_get_item(AccessVM) ->
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gen_server:cast(AccessVM, player_get_item).
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expose_player_length(AccessVM) ->
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gen_server:cast(AccessVM, player_length).
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expose_player_key(AccessVM) ->
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gen_server:cast(AccessVM, player_key).
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%% Expose ggs_table
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expose_table_send_command(AccessVM) ->
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gen_server:cast(AccessVM, send_command).
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%% TODO: expose_table_send_command_to_all()
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%% Expose helpers
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expose_fun_localstorage(Global, Name, Fun, 1) ->
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Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg]) ->
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Fun(Arg) end}]));
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expose_fun_localstorage(Global, Name, Fun, 2) ->
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Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2]) ->
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Fun(Arg1,Arg2) end}]));
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expose_fun_localstorage(Global, Name, Fun, 3) ->
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Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3]) ->
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Fun(Arg1,Arg2,Arg3) end}]));
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expose_fun_localstorage(Global, Name, Fun, 4) ->
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Global:set_value("GGS.localStorage", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3,Arg4]) ->
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Fun(Arg1,Arg2,Arg3,Arg4)
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end}])).
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expose_fun_world(Global, Name, Fun, 1) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg]) ->
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Fun(Arg) end}]));
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expose_fun_world(Global, Name, Fun, 2) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2]) ->
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Fun(Arg1,Arg2) end}]));
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expose_fun_world(Global, Name, Fun, 3) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3]) ->
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Fun(Arg1,Arg2,Arg3) end}]));
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expose_fun_world(Global, Name, Fun, 4) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3,Arg4]) ->
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Fun(Arg1,Arg2,Arg3,Arg4)
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end}])).
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expose_fun_player(Global, Name, Fun, 1) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg]) ->
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Fun(Arg) end}]));
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expose_fun_player(Global, Name, Fun, 2) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2]) ->
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Fun(Arg1,Arg2) end}]));
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expose_fun_player(Global, Name, Fun, 3) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3]) ->
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Fun(Arg1,Arg2,Arg3) end}]));
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expose_fun_player(Global, Name, Fun, 4) ->
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Global:set_value("GGS.world", erlv8_object:new([{Name,
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fun (#erlv8_fun_invocation{},
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[Arg1,Arg2,Arg3,Arg4]) ->
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Fun(Arg1,Arg2,Arg3,Arg4)
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end}])).
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%% Retrieve a JavaScript file from hard drive and return it
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%% Retrieve a JavaScript file from hard drive and return it
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%read_js_file(Filename) ->
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%read_js_file(Filename) ->
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% {ok, JSApp} = file:read_file(Filename),
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% {ok, JSApp} = file:read_file(Filename),
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% erlang:binary_to_list(JSApp).
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% erlang:binary_to_list(JSApp).
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%print(Args) ->
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% io:format("~s~n", [Args]).
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%% private
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%% private
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% only needed for the tests
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% only needed for the tests
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@ -258,126 +105,24 @@ handle_call({eval, SourceCode}, _From, #state { vm = VM } = State) ->
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{ok, Ret} = erlv8_vm:run(VM, SourceCode),
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{ok, Ret} = erlv8_vm:run(VM, SourceCode),
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{reply, Ret, State}.
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{reply, Ret, State}.
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handle_cast({define, Key, SourceCode},
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handle_cast({define, SourceCode}, #state { table = Table, vm = VM } = State) ->
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#state { table = Table, global = Global } = State) ->
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R = erlv8_vm:run(VM, "playerCommand"),
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Global:set_value(Key, SourceCode),
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case R of
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ggs_table:notify_all_players(Table, {"defined", "ok"}),
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{throw, _} -> {ok, Ret} = erlv8_vm:run(VM, SourceCode),
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ggs_table:notify_all_players(Table, {"defined", "ok"});
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_ -> ok
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end
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{noreply, State};
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{noreply, State};
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handle_cast({player_command, Player, Command, Args}, #state { vm = VM } = State) ->
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Js = "playerCommand('" ++ Player ++ "', '" ++ js_escape(Command) ++ "', '" ++ js_escape(Args) ++ "');",
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handle_cast({player_command, Key, Player, Command, Args},
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{ok, _Ret} = erlv8_vm:run(VM, Js),
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#state { global = Global } = State) ->
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Js = "playerCommand(new Player('" ++ Player ++ "'), '" ++
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js_escape(Command) ++ "', '" ++ js_escape(Args) ++ "');",
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Global:set_value(Key, Js),
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erlang:display(binary_to_list(Js)),
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{noreply, State};
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{noreply, State};
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handle_cast(stop, #state { vm = VM } = State) ->
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handle_cast(stop, #state { vm = VM } = State) ->
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erlv8_vm:stop(VM),
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erlv8_vm:stop(VM),
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{stop, normal, State};
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{stop, normal, State};
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handle_cast(localstorage_set_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key,Value) -> ggs_db:setItem(GameToken,?LOCALSTORAGE,Key,Value) end),
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expose_fun_localstorage( Global, "setItem", Fun, 3),
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{noreply, State};
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handle_cast(localstorage_get_item, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Key) -> ggs_db:getItem(GameToken,?LOCALSTORAGE,Key) end),
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expose_fun_localstorage( Global, "getItem", Fun, 2),
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{noreply, State};
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handle_cast(localstorage_key, #state { global = Global } = State) ->
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Fun = (fun(GameToken,Position) -> ggs_db:key(GameToken,?LOCALSTORAGE,Position) end),
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expose_fun_localstorage( Global, "key", Fun, 2),
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{noreply, State};
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handle_cast(localstorage_length, #state { global = Global } = State) ->
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|
||||||
Fun = (fun(GameToken) -> ggs_db:length(GameToken,?LOCALSTORAGE) end),
|
|
||||||
expose_fun_localstorage( Global, "length", Fun, 1),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(localstorage_remove_item, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?LOCALSTORAGE,Key) end),
|
|
||||||
expose_fun_localstorage( Global, "removeItem", Fun, 2),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(localstorage_clear1, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken) -> ggs_db:clear(GameToken) end),
|
|
||||||
expose_fun_localstorage( Global, "clear", Fun, 1),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(localstorage_clear2, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?LOCALSTORAGE,Key) end),
|
|
||||||
expose_fun_localstorage( Global, "clear", Fun, 2),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(world_set_item, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Key,Value) -> ggs_db:setItem(GameToken,?WORLD,Key,Value) end),
|
|
||||||
expose_fun_world( Global, "setItem", Fun, 3),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(world_get_item, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Key) -> ggs_db:getItem(GameToken,?WORLD,Key) end),
|
|
||||||
expose_fun_world( Global, "getItem", Fun, 2),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(world_key, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Position) -> ggs_db:key(GameToken,?WORLD,Position) end),
|
|
||||||
expose_fun_world( Global, "key", Fun, 2),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(world_length, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken) -> ggs_db:length(GameToken,?WORLD) end),
|
|
||||||
expose_fun_world( Global, "length", Fun, 1),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(world_remove_item, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?WORLD,Key) end),
|
|
||||||
expose_fun_world( Global, "removeItem", Fun, 2),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(world_clear1, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken) -> ggs_db:clear(GameToken) end),
|
|
||||||
expose_fun_world( Global, "clear", Fun, 1),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(world_clear2, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?WORLD,Key,Key) end),
|
|
||||||
expose_fun_world( Global, "clear", Fun, 2),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(player_set_item, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Key,Value) -> ggs_db:setItem(GameToken,?PLAYER,Key,Value) end),
|
|
||||||
expose_fun_player( Global, "setItem", Fun, 3),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(player_get_item, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Key) -> ggs_db:getItem(GameToken,?PLAYER,Key) end),
|
|
||||||
expose_fun_player( Global, "getItem", Fun, 2),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(player_key, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Position) -> ggs_db:key(GameToken,?PLAYER,Position) end),
|
|
||||||
expose_fun_player( Global, "key", Fun, 2),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(player_length, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken) -> ggs_db:length(GameToken,?PLAYER) end),
|
|
||||||
expose_fun_player( Global, "length", Fun, 1),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(player_remove_item, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,Key) -> ggs_db:removeItem(GameToken,?PLAYER,Key) end),
|
|
||||||
expose_fun_player( Global, "removeItem", Fun, 2),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(send_command, #state { global = Global } = State) ->
|
|
||||||
Fun = (fun(GameToken,PlayerToken,Message) -> ggs_table:send_command(GameToken,PlayerToken,Message) end),
|
|
||||||
expose_fun_player( Global, "sendCommand", Fun, 3),
|
|
||||||
{noreply, State};
|
|
||||||
|
|
||||||
handle_cast(Msg, S) ->
|
handle_cast(Msg, S) ->
|
||||||
error_logger:error_report([unknown_msg, Msg]),
|
error_logger:error_report([unknown_msg, Msg]),
|
||||||
{noreply, S}.
|
{noreply, S}.
|
||||||
|
|
|
@ -226,7 +226,7 @@ intern_start(Table, Player) ->
|
||||||
%erlang:display("P2 ready, waiting."),
|
%erlang:display("P2 ready, waiting."),
|
||||||
ggs_table:send_command(Table, Player, {"game", "wait"})
|
ggs_table:send_command(Table, Player, {"game", "wait"})
|
||||||
end;
|
end;
|
||||||
Other ->
|
_Other ->
|
||||||
ok
|
ok
|
||||||
%erlang:display(Other)
|
%erlang:display(Other)
|
||||||
end.
|
end.
|
||||||
|
|
|
@ -34,12 +34,12 @@ join_table(Num) ->
|
||||||
T;
|
T;
|
||||||
{error, no_such_table} ->
|
{error, no_such_table} ->
|
||||||
case ggs_coordinator:create_table({force, integer_to_list(Num)}) of
|
case ggs_coordinator:create_table({force, integer_to_list(Num)}) of
|
||||||
{ok, TBToken} -> ok
|
{ok, _TBToken} -> ok
|
||||||
end,
|
end,
|
||||||
case ggs_coordinator:join_table(integer_to_list(Num)) of
|
case ggs_coordinator:join_table(integer_to_list(Num)) of
|
||||||
{ok, T} -> %io:format("Creating new table: ~p~n", [T]),
|
{ok, T} -> %io:format("Creating new table: ~p~n", [T]),
|
||||||
T;
|
T;
|
||||||
{error, E} -> %erlang:display(E),
|
{error, _E} -> %erlang:display(E),
|
||||||
join_table(Num+1)
|
join_table(Num+1)
|
||||||
end;
|
end;
|
||||||
{error, table_full} ->
|
{error, table_full} ->
|
||||||
|
@ -93,16 +93,18 @@ stop(Player) ->
|
||||||
handle_call(_Request, _From, St) -> {stop, unimplemented, St}.
|
handle_call(_Request, _From, St) -> {stop, unimplemented, St}.
|
||||||
|
|
||||||
handle_cast({tcp, _Socket, Data}, #state { protocol = Protocol } = _State) ->
|
handle_cast({tcp, _Socket, Data}, #state { protocol = Protocol } = _State) ->
|
||||||
ggs_protocol:parse(Protocol, Data);
|
ggs_protocol:parse(Protocol, Data),
|
||||||
|
{noreply, State}
|
||||||
|
|
||||||
handle_cast({tcp_closed, _Socket}, _State) ->
|
handle_cast({tcp_closed, _Socket}, _State) ->
|
||||||
erlang:display("Client disconnected, but THIS IS NOT SUPPORTED YET!~n");
|
erlang:display("Client disconnected, but THIS IS NOT SUPPORTED YET!~n"),
|
||||||
|
{noreply, State};
|
||||||
|
|
||||||
handle_cast({notify, Message}, #state { socket = Socket } = State) ->
|
handle_cast({notify, Message}, #state { socket = Socket } = State) ->
|
||||||
gen_tcp:send(Socket, ggs_protocol:create_message(Message)),
|
gen_tcp:send(Socket, ggs_protocol:create_message(Message)),
|
||||||
{noreply, State};
|
{noreply, State};
|
||||||
|
|
||||||
handle_cast({srv_cmd, "hello", _Headers, Data}, #state { token = Token } = State) ->
|
handle_cast({srv_cmd, "hello", _Headers, _Data}, #state { token = Token } = State) ->
|
||||||
ggs_player:notify(self(), self(), {"hello", Token}),
|
ggs_player:notify(self(), self(), {"hello", Token}),
|
||||||
{noreply, State};
|
{noreply, State};
|
||||||
|
|
||||||
|
@ -114,7 +116,7 @@ handle_cast({game_cmd, Command, _Headers, Data}, #state { table = Table } = Stat
|
||||||
ggs_table:notify(Table, self(), {game, Command, Data}),
|
ggs_table:notify(Table, self(), {game, Command, Data}),
|
||||||
{noreply, State};
|
{noreply, State};
|
||||||
|
|
||||||
handle_cast(Request, St) ->
|
handle_cast(_Request, St) ->
|
||||||
{stop, unimplemented1, St}.
|
{stop, unimplemented1, St}.
|
||||||
|
|
||||||
handle_info({tcp, _Socket, Data}, #state { protocol = Protocol } = State) ->
|
handle_info({tcp, _Socket, Data}, #state { protocol = Protocol } = State) ->
|
||||||
|
|
|
@ -74,7 +74,7 @@ expect_headers({char, $\n}, {Pid,_}, {Strings, Remains}) ->
|
||||||
case Int of
|
case Int of
|
||||||
0 -> ggs_player:notify_game(Pid, prettify(to_dictionary([SecondLast|Rest], []), [])),
|
0 -> ggs_player:notify_game(Pid, prettify(to_dictionary([SecondLast|Rest], []), [])),
|
||||||
{reply, ok, expect_headers, {[""], 0}};
|
{reply, ok, expect_headers, {[""], 0}};
|
||||||
_ -> {reply, ok, expect_data_section, {[""|Strings], Int}}
|
_ -> {reply, ok, expect_data_section, {[""|Strings], Int -1}}
|
||||||
end;
|
end;
|
||||||
_Other -> ok
|
_Other -> ok
|
||||||
end;
|
end;
|
||||||
|
@ -92,8 +92,8 @@ expect_data_section({char, Char}, From, {Strings, Remains}) ->
|
||||||
0 ->
|
0 ->
|
||||||
[LastMsg,_|Rest] = Strings,
|
[LastMsg,_|Rest] = Strings,
|
||||||
{Pid,_} = From,
|
{Pid,_} = From,
|
||||||
ggs_player:notify_game(Pid, prettify(to_dictionary(Rest, []), LastMsg)),
|
ggs_player:notify_game(Pid, prettify(to_dictionary(Rest, []), LastMsg ++ [Char])),
|
||||||
{reply, ok, expect_headers, {[[Char]], 0}};
|
{reply, ok, expect_headers, {[""], 0}};
|
||||||
_Other -> [LastMsg|Rest] = Strings,
|
_Other -> [LastMsg|Rest] = Strings,
|
||||||
NewMsg = LastMsg ++ [Char],
|
NewMsg = LastMsg ++ [Char],
|
||||||
{reply, ok, expect_data_section, {[NewMsg|Rest], Remains-1}}
|
{reply, ok, expect_data_section, {[NewMsg|Rest], Remains-1}}
|
||||||
|
|
|
@ -1,163 +0,0 @@
|
||||||
%%% @doc This module handles TCP incomming and outcommint.
|
|
||||||
|
|
||||||
-module(ggs_protocol).
|
|
||||||
-export([start_link/1,stop/1]).
|
|
||||||
-behaviour(gen_server).
|
|
||||||
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
|
|
||||||
terminate/2, code_change/3]).
|
|
||||||
%% Old
|
|
||||||
-export([parse/1, getToken/1, create_message/4, send_command/2]).
|
|
||||||
|
|
||||||
-vsn(1.0).
|
|
||||||
|
|
||||||
-record(state, {
|
|
||||||
player,
|
|
||||||
header_string,
|
|
||||||
header_list,
|
|
||||||
body,
|
|
||||||
content_length}).
|
|
||||||
|
|
||||||
start_link(Player) ->
|
|
||||||
gen_server:start_link(?MODULE, [Player], []).
|
|
||||||
|
|
||||||
stop(Protocol) ->
|
|
||||||
gen_server:cast(Protocol, stop).
|
|
||||||
|
|
||||||
send_command(Protocol, {Command, Data}) ->
|
|
||||||
gen_server:cast(Protocol, {send, Command, Data}).
|
|
||||||
|
|
||||||
init([Player]) ->
|
|
||||||
State = #state{
|
|
||||||
player = Player,
|
|
||||||
header_list = [],
|
|
||||||
header_string = "",
|
|
||||||
body = "",
|
|
||||||
content_length = -1
|
|
||||||
},
|
|
||||||
{ok, State}.
|
|
||||||
|
|
||||||
handle_cast({tcp, _Socket, Data}, State) ->
|
|
||||||
case State#state.content_length of
|
|
||||||
-1 -> % its a header
|
|
||||||
TmpHeader = State#state.header_string ++ Data,
|
|
||||||
case string:str(TmpHeader, "\n\n") of
|
|
||||||
0 -> % still in header
|
|
||||||
{reply, ok, State # state {header_string = TmpHeader}};
|
|
||||||
_ -> % we left the header
|
|
||||||
{Header, Body} = parse(TmpHeader),
|
|
||||||
{_, ContentLengthString} = lists:keyfind(content_len, 1, Header), % find Content-Length
|
|
||||||
{ContentLength, []} = string:to_integer(ContentLengthString),
|
|
||||||
{reply, ok, State#state{
|
|
||||||
header_list = Header,
|
|
||||||
header_string = "",
|
|
||||||
body = Body,
|
|
||||||
content_length = ContentLength}}
|
|
||||||
end;
|
|
||||||
Length -> % its a body
|
|
||||||
LBody = string:len(State#state.body),
|
|
||||||
LData = string:len(Data),
|
|
||||||
NewLength = LBody + LData,
|
|
||||||
if
|
|
||||||
NewLength < Length -> % not enough data
|
|
||||||
Body = State#state.body ++ Data,
|
|
||||||
{reply, ok, State#state {body = Body}};
|
|
||||||
NewLength > Length -> % too much data
|
|
||||||
EndOfMessagePos = LBody + LData - Length,
|
|
||||||
Body = State#state.body ++ string:substr(Data, 0, EndOfMessagePos),
|
|
||||||
NextHeader = string:substr(Data, EndOfMessagePos, LData),
|
|
||||||
Message = prettify(State#state.header_list, Body),
|
|
||||||
gen_player:notify_game(State#state.player, Message),
|
|
||||||
{reply, ok, State#state {
|
|
||||||
header_string = NextHeader,
|
|
||||||
header_list = [],
|
|
||||||
body = "",
|
|
||||||
content_length = -1}};
|
|
||||||
NewLength == Length -> % end of message
|
|
||||||
Message = prettify(State#state.header_list, State#state.body ++ Data),
|
|
||||||
gen_player:notify_game(State#state.player, Message),
|
|
||||||
{reply, ok, State#state {
|
|
||||||
header_string = "",
|
|
||||||
header_list = [],
|
|
||||||
body = "",
|
|
||||||
content_length = -1}}
|
|
||||||
end
|
|
||||||
end;
|
|
||||||
|
|
||||||
handle_cast(_Request, St) -> {stop, unimplemented, St}.
|
|
||||||
handle_call(_Request, _From, St) -> {stop, unimplemented, St}.
|
|
||||||
|
|
||||||
handle_info(_Info, St) -> {stop, unimplemented, St}.
|
|
||||||
|
|
||||||
|
|
||||||
terminate(_Reason, _St) -> ok.
|
|
||||||
code_change(_OldVsn, St, _Extra) -> {ok, St}.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
%% API Functions
|
|
||||||
parse(Data) ->
|
|
||||||
do_parse(Data, []).
|
|
||||||
|
|
||||||
getToken(Parsed) ->
|
|
||||||
case lists:keyfind(token, 1, Parsed) of
|
|
||||||
{_, Value} ->
|
|
||||||
Value;
|
|
||||||
false ->
|
|
||||||
false
|
|
||||||
end.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
create_message(Cmd, Enc, Acc, Data) ->
|
|
||||||
Length = integer_to_list(string:len(Data)),
|
|
||||||
Msg = "Client-Command: " ++ Cmd ++ "\n" ++
|
|
||||||
"Client-Encoding: " ++ Enc ++ "\n" ++
|
|
||||||
"Content-Size: " ++ Length ++ "\n" ++
|
|
||||||
"GGS-Version: 1.0\n" ++
|
|
||||||
"Accept: " ++ Acc ++ "\n" ++
|
|
||||||
"\n" ++
|
|
||||||
Data,
|
|
||||||
Msg.
|
|
||||||
|
|
||||||
%% Internal helpers
|
|
||||||
do_parse(Data, Headers) ->
|
|
||||||
NewLinePos = string:chr(Data, $\n),
|
|
||||||
Line = string:substr(Data, 1, NewLinePos-1),
|
|
||||||
Tokens = re:split(Line, ": ", [{return, list}]),
|
|
||||||
case handle(Tokens) of
|
|
||||||
{Command, more} ->
|
|
||||||
do_parse(string:substr(Data, NewLinePos+1), Headers ++ [Command]);
|
|
||||||
{separator, data_next} ->
|
|
||||||
{Headers, Data}
|
|
||||||
end.
|
|
||||||
|
|
||||||
handle([[]]) ->
|
|
||||||
{separator, data_next};
|
|
||||||
handle(["Server-Command", Param]) ->
|
|
||||||
{{srv_cmd, Param}, more};
|
|
||||||
handle(["Game-Command", Param]) ->
|
|
||||||
{{game_cmd, Param}, more};
|
|
||||||
handle(["Content-Length", Param]) ->
|
|
||||||
{{content_len, Param}, more};
|
|
||||||
handle(["Token", Param]) ->
|
|
||||||
{{token, Param}, more};
|
|
||||||
handle(["Content-Type", Param]) ->
|
|
||||||
{{content_type, Param}, more}.
|
|
||||||
|
|
||||||
%handle_data(Data, Length) ->
|
|
||||||
% {data, string:substr(Data,1,Length)}.
|
|
||||||
|
|
||||||
|
|
||||||
prettify(Args, Data) ->
|
|
||||||
case lists:keyfind(srv_cmd, 1, Args) of
|
|
||||||
{_, Value} ->
|
|
||||||
{srv_cmd, Value, Args, Data};
|
|
||||||
_Other ->
|
|
||||||
case lists:keyfind(game_cmd, 1, Args) of
|
|
||||||
{_, Value} ->
|
|
||||||
{game_cmd, Value, Args, Data};
|
|
||||||
_ ->
|
|
||||||
ok
|
|
||||||
end
|
|
||||||
end.
|
|
||||||
|
|
|
@ -1,146 +0,0 @@
|
||||||
%% Parse a string formatted with the GGS protocol using
|
|
||||||
%% an FSM. Each char is put into the FSM, which incrementally
|
|
||||||
%% builds a list of strings which represent the complete
|
|
||||||
%% message.
|
|
||||||
|
|
||||||
-module(ggs_protocol).
|
|
||||||
-export([parse/1, getToken/1, create_message/4,
|
|
||||||
expect_headers/2, expect_data_section/2,
|
|
||||||
expect_headers/3, expect_data_section/3]).
|
|
||||||
|
|
||||||
%% tests
|
|
||||||
-export([test/0, to_dictionary/2]).
|
|
||||||
|
|
||||||
% gen_fsm callbacks..
|
|
||||||
-export([init/1, handle_info/2, terminate/2, code_change/3, start_link/0]).
|
|
||||||
|
|
||||||
|
|
||||||
-define(SERVER, ?MODULE).
|
|
||||||
|
|
||||||
%% JONTES TESTS
|
|
||||||
test() ->
|
|
||||||
start_link(),
|
|
||||||
parse("Token: %s\nServer-Command: define\nContent-Type: text\nContent-Length: 9\n\nHELLOWORLDToken: %s\nServer-Command: define\nContent-Type: text\nContent-Length: 9\n\nHELLOWORLDToken: %s\nServer-Command: define\n"),
|
|
||||||
to_dictionary(["Hello: world", "Hi: there!"], []).
|
|
||||||
%% END TESTS
|
|
||||||
|
|
||||||
|
|
||||||
%% API Functions
|
|
||||||
parse(Data) ->
|
|
||||||
lists:foreach(fun(X) ->
|
|
||||||
gen_fsm:sync_send_event(?SERVER, {char, X})
|
|
||||||
end, Data).
|
|
||||||
|
|
||||||
|
|
||||||
start_link() ->
|
|
||||||
gen_fsm:start_link({local, ?SERVER}, ?MODULE, [], []).
|
|
||||||
|
|
||||||
% Start state: {[""],0}, meaning:
|
|
||||||
% - Start with no strings parsed
|
|
||||||
% - Start with a data-section-lengths of 0
|
|
||||||
init([]) ->
|
|
||||||
{ok,expect_headers,{[""], 0}}.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
getToken(Parsed) ->
|
|
||||||
|
|
||||||
case lists:keyfind(token, 1, Parsed) of
|
|
||||||
{_, Value} ->
|
|
||||||
Value;
|
|
||||||
false ->
|
|
||||||
false
|
|
||||||
end.
|
|
||||||
<<<<<<< Updated upstream
|
|
||||||
=======
|
|
||||||
|
|
||||||
|
|
||||||
create_message(Protocol, {Command, Data}) {
|
|
||||||
create_message(Command, "text", "text", Data),
|
|
||||||
}
|
|
||||||
>>>>>>> Stashed changes
|
|
||||||
|
|
||||||
%% Assemble a message which can b
|
|
||||||
%e used as a reply to a client
|
|
||||||
create_message(Cmd, Enc, Acc, Data) ->
|
|
||||||
Length = integer_to_list(string:len(Data)),
|
|
||||||
Msg = "Client-Command: " ++ Cmd ++ "\n" ++
|
|
||||||
"Client-Encoding: " ++ Enc ++ "\n" ++
|
|
||||||
"Content-Size: " ++ Length ++ "\n" ++
|
|
||||||
"GGS-Version: 1.0\n" ++
|
|
||||||
"Accept: " ++ Acc ++ "\n" ++
|
|
||||||
"\n" ++
|
|
||||||
Data,
|
|
||||||
Msg.
|
|
||||||
|
|
||||||
%%% Transitions
|
|
||||||
expect_headers(_Event, State) ->
|
|
||||||
{next_state, expect_headers, State}.
|
|
||||||
expect_data_section(_Event, State) ->
|
|
||||||
{next_state, expect_data_section, State}.
|
|
||||||
|
|
||||||
|
|
||||||
%%% End transitions
|
|
||||||
expect_headers({char, $\n}, _From, {Strings, Remains}) ->
|
|
||||||
[LastMessage|_] = Strings,
|
|
||||||
case LastMessage of
|
|
||||||
"" -> % We have a data section.. Last line should thus be the content length.
|
|
||||||
[LastMessage, SecondLast | _] = Strings,
|
|
||||||
case re:split(SecondLast, ": ", [{return, list}]) of
|
|
||||||
["Content-Length", X] ->
|
|
||||||
{Int,_} = string:to_integer(X),
|
|
||||||
{reply, ok, expect_data_section, {[""|Strings], Int}};
|
|
||||||
Other -> ok
|
|
||||||
end;
|
|
||||||
Other ->
|
|
||||||
{reply,ok,expect_headers, {[""|Strings], Remains}}
|
|
||||||
end;
|
|
||||||
|
|
||||||
expect_headers({char, Char}, _From, {[Current|Rest], Remains}) ->
|
|
||||||
NewCurrent = Current ++ [Char],
|
|
||||||
{reply,ok, expect_headers, {[NewCurrent|Rest], Remains}}.
|
|
||||||
|
|
||||||
|
|
||||||
expect_data_section({char, Char}, From, {Strings, Remains}) ->
|
|
||||||
case Remains of
|
|
||||||
0 ->
|
|
||||||
[LastMsg,_|Rest] = Strings,
|
|
||||||
NewMsg = LastMsg ++ [Char],
|
|
||||||
Result = [NewMsg|Rest],
|
|
||||||
{Pid,_} = From,
|
|
||||||
erlang:display(From),
|
|
||||||
Pid ! (prettify(to_dictionary(Rest, []), NewMsg)),
|
|
||||||
{reply, ok, expect_headers, {[""], 0}};
|
|
||||||
Other -> [LastMsg|Rest] = Strings,
|
|
||||||
NewMsg = LastMsg ++ [Char],
|
|
||||||
{reply, ok, expect_data_section, {[NewMsg|Rest], Remains-1}}
|
|
||||||
end.
|
|
||||||
handle_call(_Msg, _From, State) ->
|
|
||||||
{noreply, State}.
|
|
||||||
handle_info(_Msg, State) ->
|
|
||||||
{noreply, State}.
|
|
||||||
terminate(_Reason, _State) ->
|
|
||||||
ok.
|
|
||||||
code_change(_OldVsn, State, _Extra) ->
|
|
||||||
{ok, State}.
|
|
||||||
|
|
||||||
|
|
||||||
prettify(Args, Data) ->
|
|
||||||
case lists:keyfind("Server-Command", 1, Args) of
|
|
||||||
{_, Value} ->
|
|
||||||
{srv_cmd, Value, Args, Data};
|
|
||||||
_Other ->
|
|
||||||
case lists:keyfind("Game-Command", 1, Args) of
|
|
||||||
{_, Value} ->
|
|
||||||
{game_cmd, Value, Args, Data};
|
|
||||||
_ ->
|
|
||||||
ok
|
|
||||||
end
|
|
||||||
end.
|
|
||||||
|
|
||||||
to_dictionary([], Dict) ->
|
|
||||||
Dict;
|
|
||||||
to_dictionary([S|Strings], Dict) ->
|
|
||||||
[First, Snd] = re:split(S, ": ", [{return, list}]),
|
|
||||||
to_dictionary(Strings, [{First, Snd}|Dict]).
|
|
||||||
|
|
|
@ -74,7 +74,7 @@ send_command(TableToken, PlayerToken, Message) ->
|
||||||
%% @private
|
%% @private
|
||||||
init([TableToken]) ->
|
init([TableToken]) ->
|
||||||
process_flag(trap_exit, true),
|
process_flag(trap_exit, true),
|
||||||
GameVM = ggs_gamevm_p:start_link(TableToken),
|
GameVM = ggs_gamevm:start_link(TableToken),
|
||||||
{ok, #state {
|
{ok, #state {
|
||||||
game_vm = GameVM,
|
game_vm = GameVM,
|
||||||
players = [] }}.
|
players = [] }}.
|
||||||
|
@ -101,9 +101,9 @@ handle_cast({notify, Player, Message}, #state { game_vm = GameVM } = State) ->
|
||||||
PlayerToken = ggs_coordinator:player_pid_to_token(Player),
|
PlayerToken = ggs_coordinator:player_pid_to_token(Player),
|
||||||
case Message of
|
case Message of
|
||||||
{server, define, Args} ->
|
{server, define, Args} ->
|
||||||
ggs_gamevm_p:define(GameVM, Args);
|
ggs_gamevm:define(GameVM, Args);
|
||||||
{game, Command, Args} ->
|
{game, Command, Args} ->
|
||||||
ggs_gamevm_p:player_command(GameVM, PlayerToken, Command, Args)
|
ggs_gamevm:player_command(GameVM, PlayerToken, Command, Args)
|
||||||
end,
|
end,
|
||||||
{noreply, State};
|
{noreply, State};
|
||||||
|
|
||||||
|
@ -111,7 +111,7 @@ handle_cast({add_player, Player}, #state { players = Players } = State) ->
|
||||||
{noreply, State#state { players = [Player | Players] }};
|
{noreply, State#state { players = [Player | Players] }};
|
||||||
|
|
||||||
handle_cast({notify_game, Message, From}, #state { game_vm = GameVM } = State) ->
|
handle_cast({notify_game, Message, From}, #state { game_vm = GameVM } = State) ->
|
||||||
ggs_gamevm_p:player_command(GameVM, From, Message, ""),
|
ggs_gamevm:player_command(GameVM, From, Message, ""),
|
||||||
{noreply, State};
|
{noreply, State};
|
||||||
|
|
||||||
handle_cast({notify_all_players, Message}, #state{players = Players} = State) ->
|
handle_cast({notify_all_players, Message}, #state{players = Players} = State) ->
|
||||||
|
|
Reference in a new issue