Now we can reconnect to a JSVM\!

This commit is contained in:
Jonatan Pålsson 2011-02-14 19:47:28 +01:00
commit 56c70c38b7
27 changed files with 381 additions and 40 deletions

1
.gitignore vendored
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@ -1,3 +1,4 @@
*.swp
*.dump
*.beam
Mnesia.*

2
HOWTO
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@ -3,7 +3,7 @@ python version 2.x set to default.
INSTALL
1. Cd into directory where you to have the project
2. git-clone git@github.com:jeena/GGS.git (remember to have a local key)
2. git clone git@github.com:jeena/GGS.git (remember to have a local key)
3. cd GGS/
4. git submodule init
5. git submodule update

2
build
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@ -3,4 +3,4 @@
for i in `find src -name "*.erl"`
do
erlc -o ebin $i
done
done

17
client Normal file
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@ -0,0 +1,17 @@
#!/usr/bin/env ruby -wKU
require 'socket' # Sockets are in standard library
hostname = 'localhost'
port = 7000
s = TCPSocket.open(hostname, port)
s.print(q.chop)
while line = s.gets # Read lines from the socket
puts "Got Echo: " + line.chop # And print with platform line terminator
end
s.close # Close the socket when done

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@ -12,8 +12,16 @@
function init() {
GameServer.addGame(game_name, main());
GameServer.addClient(game_name, new TicTacToeClient(frames.player1.document.getElementById("p1"), GameServer));
GameServer.addClient(game_name, new TicTacToeClient(frames.player2.document.getElementById("p2"), GameServer));
GameServer.addClient(
game_name,
new TicTacToeClient(frames.player1.document.getElementById("p1"),
GameServer
));
GameServer.addClient(
game_name,
new TicTacToeClient(frames.player2.document.getElementById("p2"),
GameServer
));
}
</script>
<link rel="stylesheet" href="css/screen.css" type="text/css" media="screen">

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@ -90,4 +90,4 @@ TicTacToeClient.prototype.updateBoard = function(gameBoardData) {
this.spots[k++].innerHTML = t;
}
}
}
}

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@ -1,12 +1,6 @@
- background image
- subimages for game_area:s
- subimages for game markers (X or 0)
- rectangle collision on game_area:s
- background
- redraw background then all game_area:s
- board_state: a hashtable where key is game_area_index
and value is either'x' 'o' or ' '
board contains nr_of_squares = 9
board contains array of squares with nr_of_squares elements
board contains x, y, width and height
board contains a frame

15
games/tic-tac-toe/data.py Normal file
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@ -0,0 +1,15 @@
def greatest_sequence(match, pattern):
m = match
p = pattern
size = 0
max_size = 0
for p in pattern:
if m == p:
size += 1
else:
if size > max_size:
max_size = size
size = 0
return max_size

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games/tic-tac-toe/data.pyc Normal file

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@ -0,0 +1,15 @@
from pygame.mouse import get_pos
from point import Point
class Player(object):
def __init__(self, id, shape, board):
self.shape = shape
self.board = board
self.id = id
def turn(self):
#Ask mouse for position
board.make_turn(Point(get_pos()[0],get_pos()[1]))

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@ -0,0 +1,23 @@
#server.py
import json
from socket import socket, AF_INET, SOCK_STREAM
class server(object):
def __init__(self, port=None):
self.port = port
self.world = GGS.init()
self.socket = socket(AF_INET, SOCK_STREAM)
self.socket.connect(("www.???.com", 80))
def turn(self, id, index):
rows = sqrt(board.nr_of_rectangles)
x = int(index / rows)
y = int(index % rows)
json.dumps({"x": x, "y": y}
world.callCommand("tictactoe", "set", json.dumps({"x": x, "y": y}))
sent = 0
length = len(
while sent

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@ -0,0 +1,14 @@
import unittest
import data
class TestData(unittest.TestCase):
def setUp(self):
array = [0,1,1,1,3,4,5,2,2,3,3,3,3,3,33,4,2,2]
self.assertTrue(data.greatest_sequence(array, 3) == 5)
if __name__ == '__main__':
unittest.main()

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@ -4,6 +4,7 @@ from point import Point
from pygame.image import load
from pygame.rect import Rect
from pygame import Surface
from data import greatest_sequence
#inherits Board.
#Used for displaying the board on the screen and interact with it
@ -47,4 +48,14 @@ class TicTacToeBoard(Board):
game_rectangle.state = 'o'
self.players_turn = (self.players_turn + 1) % 2
"""
def turn(self, mouse_point):
if player.id != players_turn:
print "Other players turn"
else:
for game_rectangle in self.game_rectangles:
if (mouse_point.inside(game_rectangle) and
game_rectangle.state == ' '):
server.turn(player.id, game_rectangle.index)
"""

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mnesia/.gamedb.erl.swp Normal file

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@ -1,26 +1,45 @@
%Test Mnesia
%%%%----------------------------------------------------
%%% @author Mattias Pettersson <mattiaspgames@gmail.com>
%%% @copyright 2011 Mattias Pettersson
%%% @doc Database for runtime game variable storage.
%%% @end
Test Mnesia
-module(gamedb).
-import(mnesia).
-export([init/0,insert_player/1,example_player/0,read_player/1,test_player/0]).
-include("gamedb.hrl").
%%-----------------------------------------------------
%% Creation
%%-----------------------------------------------------
init() ->
mnesia:create_table(player, [{attributes, record_info(fields, player)}]).
%%-----------------------------------------------------
%% Test
%%-----------------------------------------------------
test_player() ->
insert_player(example_player()),
read_player(0001).
example_player() ->
#player{id = 0001,
name = "Tux"}.
%%-----------------------------------------------------
%% Insertions
%%-----------------------------------------------------
insert_player(Player) ->
Fun = fun() ->
mnesia:write(Player)
end,
mnesia:transaction(Fun).
example_player() ->
#player{id = 0001,
name = "Tux"}.
%%-----------------------------------------------------
%% Querries
%%-----------------------------------------------------
read_player(Player_Key) ->
Fun = fun() ->
[P] = mnesia:read(player, Player_Key),

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@ -29,9 +29,9 @@ s.send(
"Token: %s\n\
Server-Command: define\n\
Content-Type: text\n\
Content-Length: 42\n\
Content-Length: 49\n\
\n\
function myFun() {return 'Hello world!' ;}" % token)
function myFun() {return 'Hello World!' ;}" % token)
fs = s.makefile()
data = fs.readline()
print "Token:", token
@ -54,6 +54,8 @@ print "Data: ", ' '.join(data.split(" ")[1:])
s.close()
time.sleep(2)
HOST = 'localhost' # The remote host
PORT = int(sys.argv[1]) # The same port as used by the server
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

23
python_client_reconnect Executable file
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@ -0,0 +1,23 @@
#!/usr/bin/env python
import sys, time, socket
HOST = 'localhost' # The remote host
PORT = int(sys.argv[1]) # The same port as used by the server
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((HOST, PORT))
# Call that function!
print "Calling myFun"
s.send(
"Token: %s\n\
Server-Command: call\n\
Content-Type: text\n\
Content-Length: 6\n\
\n\
myFun" % raw_input("Token >> "))
fs = s.makefile()
data = fs.readline()
print "Data: ", ' '.join(data.split(" ")[1:])
s.close()

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src/.ggs_connection.erl.swp Normal file

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170
src/ggs_network.erl Normal file
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@ -0,0 +1,170 @@
%%%----------------------------------------------------
%%% @author Jonatan Pålsson <Jonatan.p@gmail.com>
%%% @copyright 2010 Jonatan Pålsson
%%% @doc RPC over TCP server
%%% @end
%%%----------------------------------------------------
%%% @author Mattias Pettersson <mattiaspgames@gmail.com>
%%% @doc Socket module for GGS
%%% @end
%%%----------------------------------------------------
-module(ggs_network).
-behaviour(gen_server).
%define
-define(SERVER, ?MODULE).
-define(DEFAULT_PORT, 1055).
% export
-export([start_link/0,start_link/1]).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2]).
%-export([get_count/1,crash/0,vms/0,hello/0,echo/0]).
-export([get_count/1]).
-export([send/3, send/4]).
-export([stop/0]).
%% gen_server callbacks
-export([terminate/2, code_change/3]).
%state
-record(state, {port, lsock, client_vm_map = []}).
%%-----------------------------------------------------
%% @doc Starts gen_server
%% @end
%%-----------------------------------------------------
start_link() ->
start_link(?DEFAULT_PORT).
start_link(Port) ->
process_flag(trap_exit, true),
gen_server:start_link({local, ?SERVER}, ?MODULE, [Port], []).
%%-----------------------------------------------------
%% Creation
%%-----------------------------------------------------
init([Port]) ->
{ok, LSock} = gen_tcp:listen(Port, [{active, true},
{reuseaddr, true}]),
{ok, #state{port = Port, lsock = LSock}, 0}.
%%-----------------------------------------------------
%% @doc Fetches the number of requests made to this server
%% @spec get_count() -> {ok, Count}
%% where
%% Count = integer()
%% @end
%%-----------------------------------------------------
get_count(get_count) ->
gen_server:call(?SERVER, get_count).
%crash() -> gen_server:call(?SERVER, crash).
%vms() -> gen_server:call(?SERVER, vms).
%hello() -> gen_server:call(?SERVER, hello).
%echo() -> gen_server:call(?SERVER, {echo, RefID, _, MSG}).
%%-----------------------------------------------------
%% @doc Stops the server.
%% @spec stop() -> ok
%% @end
%%-----------------------------------------------------
stop() ->
gen_server:cast(?SERVER, stop).
%%-----------------------------------------------------
%% Handlers
%%-----------------------------------------------------
handle_call(get_count, _From, State) ->
{reply, {ok, State#state.client_vm_map}, State}.
handle_cast(stop, State) ->
{stop, normal, State}.
handle_info({tcp, Socket, RawData}, State) -> %parameters coming from gen_server
NewState = do_JSCall(Socket, RawData, State), %TODO
OldMap = State#state.client_vm_map,
io:format("Old map: ~p NewState: ~p~n", [OldMap, NewState]),
{noreply, State#state{client_vm_map = OldMap ++ [NewState]}};
handle_info(timeout, #state{lsock = LSock} = State) ->
{ok, _Sock} = gen_tcp:accept(LSock),
{noreply, State}.
%%-----------------------------------------------------
%% TCP Calls
%%-----------------------------------------------------
send(Socket, RefID, String) ->
gen_tcp:send(Socket, io_lib:fwrite("~p ~p~n", [RefID,String])).
send(Socket, RefID, String1, String2) ->
gen_tcp:send(Socket, io_lib:fwrite("~p ~p ~p~n", [RefID, String1, String2])).
%%-----------------------------------------------------
%% gen_server callbacks
%%-----------------------------------------------------
terminate(_Reason, _State) ->
ok.
code_change(_OldVsn, State, _Extra) ->
{ok, State}.
%%-----------------------------------------------------
%% Internal functions
%%-----------------------------------------------------
do_JSCall(Socket, Data, State) ->
JSVM = js_runner:boot(),
js_runner:define(JSVM, "function userCommand(cmd, par) {return cmd+' '+ par}"),
Parsed = ggs_protocol:parse(Data),
NewState = case Parsed of
{cmd, Command, Parameter} ->
% Set the new state to []
Ret = js_runner:call(JSVM, "userCommand",
[list_to_binary(Command),
list_to_binary(Parameter)]),
send(Socket, "RefID", "JS says: ", Ret),
[];
% Set the new state to the reference generated, and JSVM associated
{hello} ->
Client = getRef(),
send(Socket, Client, "__ok_hello"),
{Client, JSVM};
{echo, RefID, _, MSG} ->
send(Socket, RefID, "Your VM is ", getJSVM(RefID, State)),
[];
{crash, Zero} ->
10/Zero;
{vms} ->
send(Socket, "RefID", State);
% Set the new state to []
Other ->
send(Socket, "RefID", "__error"),
[]
end,
% Return the new state
NewState.
%%-----------------------------------------------------
%% Helpers
%%-----------------------------------------------------
getRef() ->
{A1,A2,A3} = now(),
random:seed(A1, A2, A3),
random:uniform(1000).
%%-----------------------------------------------------
%% Helpers
%%-----------------------------------------------------
getJSVM(RefID, State) ->
VMs = State#state.client_vm_map,
{value, {_,VM}} = lists:keysearch(RefID, 1, VMs),
VM.

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@ -90,8 +90,8 @@ handle_cast(stop, State) ->
% Handle javascript defines
handle_cast({srv_cmd, "define", Headers, Data}, State) ->
Token = ggs_protocol:getToken(Headers),
JSVM = getJSVM(Token, State),
js_runner:define(JSVM, Data),
GameVM = getJSVM(Token, State),
ggs_vm_runner:define(GameVM, Data),
send(State#state.lsock, "Token", "Okay, defined that for you!"),
{noreply, State};
@ -99,21 +99,21 @@ handle_cast({srv_cmd, "define", Headers, Data}, State) ->
handle_cast({srv_cmd, "call", Headers, Data}, State) ->
Token = ggs_protocol:getToken(Headers),
io:format("Got call request: ~p~n", [Data]),
JSVM = getJSVM(Token, State),
erlang:display(erlang:port_info(JSVM)),
{ok, Ret} = js_runner:call(JSVM, Data, []),%Payload, []),
GameVM = getJSVM(Token, State),
Ret = ggs_vm_runner:user_command(GameVM, "User", Data, []),
send(State#state.lsock, Token, "JS says:", binary_to_list(Ret)),
{noreply, State};
% Set the new state to the reference generated, and JSVM associated
handle_cast({srv_cmd, "hello", Headers, Data}, State) ->
JSVM = js_runner:boot(),
GameVM = ggs_vm_runner:start_link(),
Client = getRef(),
send(State#state.lsock, Client, "This is your refID"),
OldMap = State#state.client_vm_map,
NewState = State#state{client_vm_map = OldMap ++ [{Client, JSVM}]},
gen_server:cast(ggs_backup, {set_backup, NewState}),
NewState = State#state{client_vm_map = OldMap ++ [{Client, GameVM}]},
gen_server:cast(ggs_backup, {set_backup, NewState}),
{noreply, NewState}.
%%-----------------------------------------------------
%% Helpers
%%-----------------------------------------------------

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src/ggs_vm_runner.erl Normal file
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@ -0,0 +1,42 @@
-module(ggs_vm_runner).
-export([start_link/0, define/2, user_command/4]).
%Mattias
start_link() ->
erlang_js:start(),
PortPid = spawn_link( fun() ->
process_flag(trap_exit, true),
{ok, Port} = js_driver:new(),
js:define(Port, <<"function userCommand(user, command, args){return 'Hello world';}">>),
loop(Port)
end ),
PortPid.
loop(Port) ->
receive
{define, SourceCode} ->
ok = js:define(Port, list_to_binary(SourceCode)),
loop(Port);
{user_command, User, Command, Args, From, Ref} ->
{ok, Ret} = js:call(Port, <<"userCommand">>,
[ list_to_binary(User),
list_to_binary(Command),
list_to_binary(Args)
]),
From ! {Ref, Ret},
loop(Port)
end.
define(GameVM, SourceCode) ->
GameVM ! {define,SourceCode}.
user_command(GameVM, User, Command, Args) ->
Ref = make_ref(),
GameVM ! {user_command, User, Command, Args, self(), Ref},
receive
{Ref, RetVal} ->
RetVal;
Other -> Other
end.

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@ -1,13 +0,0 @@
-module(js_runner).
-export([define/2,call/3, boot/0]).
boot() ->
erlang_js:start(),
{ok, Port} = js_driver:new(),
Port.
define(Port, Data) ->
ok = js:define(Port, list_to_binary(Data)).
call(Port, Func, Params) ->
js:call(Port, list_to_binary(Func), Params).