added log, fixed checkIfWon()
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3ffe26f9ae
commit
f07bceb019
3 changed files with 8 additions and 9 deletions
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@ -15,7 +15,6 @@ function hi(player_id) {
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var p2_id = GGS.localStorage.getItem("p2_id");
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if (!p1_id) {
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GGS.localStorage.setItem("p1_id", player_id);
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GGS.localStorage.setItem("next_player", 1);
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GGS.sendCommand(player_id, "welcome", "1");
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} else if (!p2_id) {
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GGS.localStorage.setItem("p2_id", player_id);
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@ -48,8 +47,8 @@ function move(player_id, args) {
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gameBoard[props.x][props.y] = p;
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GGS.localStorage.setItem("game_board", JSON.stringify(gameBoard));
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GGS.sendCommandToAll("game_board", boardAsString(gameBoard));
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if (this.checkIfWon()) {
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GGS.log(this.checkIfWon(gameBoard))
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if (this.checkIfWon(gameBoard)) {
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if (p == 1) {
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GGS.sendCommand(p1_id, "winner", "You win!");
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GGS.sendCommand(p2_id, "loser", "You lose!");
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@ -75,9 +74,9 @@ function move(player_id, args) {
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}
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}
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function checkIfWon() {
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function checkIfWon(gameBoard) {
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var gameBoard = JSON.parse(GGS.localStorage.getItem("game_board"));
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//var gameBoard = JSON.parse(GGS.localStorage.getItem("game_board"));
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for (i = 0; i < ROWS; ++i) {
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for (j = 0; j < ROWS; ++j) {
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@ -133,8 +132,9 @@ function newGame() {
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}
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GGS.localStorage.setItem("game_board", JSON.stringify(gameBoard));
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GGS.sendCommandToAll("new_game", "");
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GGS.sendCommandToAll("new_game", "");
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GGS.sendCommandToAll("game_board", boardAsString(gameBoard));
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GGS.localStorage.setItem("next_player", 1);
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}
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function boardAsString(gameBoard) {
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@ -95,8 +95,8 @@ expose(Global, Table) ->
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{"serverInfo", fun(#erlv8_fun_invocation{}, []) ->
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PlayerList = ggs_coordinator:get_all_players(),
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integer_to_list(length(PlayerList))
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end}
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%{"log", fun(#erlv8_fun_invocation{}, [Arg]) -> erlang:display(Arg) end }
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end},
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{"log", fun(#erlv8_fun_invocation{}, [Arg]) -> erlang:display(Arg) end }
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%{"setTimeout", fund(#erlv8_fun_invocation{}, [Time, FunctionName])-> setTimeout(Time, FunctionName) end}
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])).
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@ -102,7 +102,6 @@ handle_cast({srv_cmd, "hello", _Headers, TableToken}, State) ->
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{noreply, State#state{ table = TPid } }
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end;
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handle_cast({srv_cmd, "define", _Headers, Data}, #state { table = Table } = State) ->
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erl:display(Data),
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ggs_table:notify(Table, self(), {server, define, Data}),
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{noreply, State};
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handle_cast({game_cmd, Command, _Headers, Data}, #state { table = Table } = State) ->
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