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GGS/src/ggs_player.erl
2011-05-16 17:54:07 +02:00

132 lines
4.6 KiB
Erlang

%% @doc This module handles communication between a player and GGS. This module is
%% responsible for:
%% * The storage of the player socket, player token and a table token.
%% * Ability to fetch a player token.
%% * Forwarding messages from players to the game
%% * Remove a player from GGS
-module(ggs_player).
-behaviour(gen_server).
-export([init/1, handle_call/3, handle_cast/2, handle_info/2,
terminate/2, code_change/3]).
-export([start/0, stop/1, notify/3, notify_game/2, get_token/1, save_socket/2]).
-vsn(1.0).
-record(state, {
token,
socket,
table,
protocol }).
%% @doc Spawns a process representing the player in GGS. Takes the player socket as
%% an argument for storage and later usage. Creates a unique player token
%% identifying the player.
%% @spec start_link(Socket::socket()) -> {ok, Pid} | {error, Reason}
start() ->
gen_server:start(?MODULE, [], []).
init([]) ->
{ok, Protocol} = ggs_protocol:start_link(),
{ok, Token} = ggs_coordinator:join_lobby(),
State = #state{
token = Token,
protocol = Protocol
},
{ok, State}.
save_socket(Player, Socket) ->
gen_server:cast(Player, {save_socket, Socket}).
%% @doc Handles incoming messages from the GGS and forwards them through the player
%% socket to the player.
%% @spec notify(Player::Pid(), From::Pid(),
%% {Command::String(), Message::string()}) -> ok
notify(Player, _From, Message) ->
gen_server:cast(Player, {notify, Message}).
%% @doc Handles incomming messages form a client and forwards them
%% through to the game_vm
notify_game(Player, Message) ->
gen_server:cast(Player, Message).
%% @doc Get the player token uniquely representing the player.
%% @spec get_token() -> string()
get_token(_Player) ->
ggs_logger:not_implemented().
%% @doc Properly terminates the player process. The player token will be lost
%% together with the table token. It should also close the player socket and the
%% process should return in the end.
%% @spec stop(Table::pid()) -> Reason::string()
stop(Player) ->
gen_server:cast(Player, stop).
%% Internals
handle_call(_Request, _From, St) -> {stop, unimplemented, St}.
handle_cast({save_socket, Socket}, State) ->
{noreply, State#state { socket = Socket } };
handle_cast({tcp, _Socket, Data}, #state { protocol = Protocol } = State) ->
ggs_protocol:parse(Protocol, Data),
{noreply, State};
handle_cast({notify, Message}, #state { socket = Socket } = State) ->
gen_tcp:send(Socket, ggs_protocol:create_message(Message)),
{noreply, State};
handle_cast({srv_cmd, "hello", _Headers, TableToken}, State) ->
Table = case TableToken of
"" ->
case ggs_coordinator:create_table() of
{ok, NewTableToken, TablePid} ->
ggs_coordinator:join_table(NewTableToken),
{ok, NewTableToken, TablePid};
E ->
E
end;
_ ->
ggs_coordinator:join_table(TableToken)
end,
erlang:display(Table),
case Table of
{error, Error} ->
ggs_player:notify(self(), self(), {"error", atom_to_list(Error)}),
{noreply, State};
{ok, TT, TPid} ->
ShallDefine = case ggs_table:already_defined(TPid) of
true -> "true";
false -> "false"
end,
ggs_player:notify(self(), self(), {"hello", State#state.token ++ "," ++ ShallDefine ++ "," ++ TT}),
{noreply, State#state{ table = TPid } }
end;
handle_cast({srv_cmd, "define", _Headers, Data}, #state { table = Table } = State) ->
ggs_table:notify(Table, self(), {server, define, Data}),
{noreply, State};
handle_cast({game_cmd, Command, _Headers, Data}, #state { table = Table } = State) ->
ggs_table:notify(Table, self(), {game, Command, Data}),
{noreply, State};
handle_cast(stop, State) ->
{stop, normal, State};
handle_cast(_Request, St) ->
{stop, unimplemented1, St}.
handle_info({tcp, _Socket, Data}, #state { protocol = Protocol } = State) ->
ggs_protocol:parse(Protocol, Data),
{noreply, State};
handle_info({tcp_closed, _Socket}, State) ->
erlang:display("Client disconnected, but THIS IS NOT SUPPORTED YET!~n"),
gen_server:cast(self(), stop),
{noreply, State}.
terminate(Reason, State) ->
erlang:display(Reason),
ggs_protocol:stop(State#state.protocol),
%ggs_table:remove_player(State#state.table, self()),
gen_tcp:close(State#state.socket),
% ggs_coordinator:remove_player(self(), self()), % not implemented yet
ok.
code_change(_OldVsn, St, _Extra) ->
{ok, St}.