ggs_vm_runner
start_link() -> GameVm
define(GameVM, SourceCode) -> ok
user_command(GameVM, User, Command, Args) -> ok
Only start_link()
has a return value, the other two always return ok
.
ggs_server
handle_cast(stop, State) -> {stop, normal, State}
handle_cast({server, hello, Headers}, State) -> {noreply, NewState}
handle_cast({server, define, Headers, Data}, State) -> {noreply, NewState}
handle_cast({game, Command, Headers, Data}, State) -> {noreply, NewState}
Headers
are a proplist http://www.erlang.org/doc/man/proplists.html so you can use proplist:get_value(token) to get the value of the header "Token".
Data
is just a String.
server
and game
are atoms to indicate the receiver.
Command
is just a String.
ggs_protocol
parse(RawData) -> {Headers, DataString}
create(Headers, DataString) -> RawData