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cleaned up client GameController
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parent
76fd4fb13b
commit
03add70032
1 changed files with 15 additions and 42 deletions
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@ -1,40 +1,24 @@
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define([
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define([
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"Game/Core/GameController",
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"Game/Server/Physics/Engine",
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"Game/Client/View/ViewController",
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"Game/Client/View/ViewController",
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"Game/Core/Physics/Engine",
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"Game/Core/Player",
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"Game/Client/Control/KeyboardController",
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"Game/Client/Control/KeyboardController",
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"Game/Config/Settings",
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"Game/Core/Loader/Level",
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"Lib/Vendor/Box2D",
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"Lib/Utilities/RequestAnimFrame"
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"Lib/Utilities/RequestAnimFrame"
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],
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],
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function(ViewController, PhysicsEngine, Player, KeyboardController, Settings, Level, Box2D, requestAnimFrame) {
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function(Parent, PhysicsEngine, ViewController, KeyboardController, requestAnimFrame) {
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function GameController (clientGame) {
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function GameController () {
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this.clientGame = clientGame;
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this.me;
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this.init();
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this.keyboardController;
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};
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GameController.prototype.init = function() {
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Parent.apply(this, new PhysicsEngine());
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this.viewController = new ViewController();
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this.viewController = new ViewController();
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this.physicsEngine = new PhysicsEngine();
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this.update();
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this.update();
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}
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}
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GameController.prototype.loadLevel = function(path) {
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GameController.prototype = Object.create(Parent);
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if (this.level) {
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this.level.unload();
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}
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this.level = new Level(path, this.physicsEngine);
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this.level.loadLevelInToEngine();
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}
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GameController.prototype.getPhysicsEngine = function() {
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return this.physicsEngine;
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}
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GameController.prototype.getMe = function() {
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GameController.prototype.getMe = function() {
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return this.me;
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return this.me;
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@ -48,29 +32,18 @@ function(ViewController, PhysicsEngine, Player, KeyboardController, Settings, Le
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this.viewController.update();
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this.viewController.update();
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if(this.me) {
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if(this.me) {
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this.KeyboardController.update();
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this.keyboardController.update();
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this.me.update();
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this.me.update();
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}
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}
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}
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}
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GameController.prototype.destruct = function() {
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GameController.prototype.destroy = function() {
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Parent.prototype.destroy.call(this);
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}
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}
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GameController.prototype.spawnNewPlayerWithId = function(id) {
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GameController.prototype.meJoined = function(user) {
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var player = new Player(this.physicsEngine, id, null);
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this.me = this.userJoined(user);
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player.spawn(100, 0);
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this.keyboardController = new KeyboardController(this.me, this);
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this.physicsEngine.setCollisionDetector(player);
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return player;
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}
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GameController.prototype.spawnMeWithId = function(id) {
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this.me = this.spawnNewPlayerWithId(id);
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this.KeyboardController = new KeyboardController(this.me, this);
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}
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GameController.prototype.sendGameCommand = function(command, options) {
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this.clientGame.sendGameCommand(command, options);
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}
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}
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GameController.prototype.processGameCommand = function(command, options) {
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GameController.prototype.processGameCommand = function(command, options) {
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