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Refactoring of Options. Renamed to OptionsHelper
Because that is what it is.
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commit
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6 changed files with 23 additions and 23 deletions
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@ -1,14 +1,14 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/GameObject",
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"Lib/Vendor/Box2D",
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"Lib/Utilities/Options",
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"Lib/Utilities/OptionsHelper",
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"Game/Config/Settings",
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"Lib/Utilities/Exception",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Assert"
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],
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function (Parent, Box2D, Options, Settings, Exception, nc, Assert) {
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function (Parent, Box2D, OptionsHelper, Settings, Exception, nc, Assert) {
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"use strict";
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@ -26,7 +26,7 @@ function (Parent, Box2D, Options, Settings, Exception, nc, Assert) {
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y: parseFloat(options.y)
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};
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this.options = Options.merge(floatOptions, options);
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this.options = OptionsHelper.merge(floatOptions, options);
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if(!this.options.category) {
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// FIXME add more validation
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@ -4,11 +4,11 @@ define([
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Assert",
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"Lib/Utilities/Options",
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"Lib/Utilities/OptionsHelper",
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"Game/Config/ItemSettings",
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],
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function (Parent, Box2D, Settings, nc, Assert, Options, ItemSettings) {
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function (Parent, Box2D, Settings, nc, Assert, OptionsHelper, ItemSettings) {
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"use strict";
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@ -96,8 +96,8 @@ function (Parent, Box2D, Settings, nc, Assert, Options, ItemSettings) {
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// FIXME
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var ragdollOptions = Options.merge(ItemSettings.RagDoll, ItemSettings.Default);
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options = Options.merge(options, ragdollOptions);
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var ragdollOptions = OptionsHelper.merge(ItemSettings.RagDoll, ItemSettings.Default);
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options = OptionsHelper.merge(options, ragdollOptions);
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Parent.call(this, physicsEngine, uid, options);
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//this.createSensor();
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@ -3,7 +3,7 @@ define([
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"Game/Config/Settings",
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"Game/Config/ItemSettings",
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"Lib/Vendor/Box2D",
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"Lib/Utilities/Options",
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"Lib/Utilities/OptionsHelper",
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"Lib/Utilities/Exception",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Assert",
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@ -13,7 +13,7 @@ define([
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
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], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
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], function (Parent, Settings, ItemSettings, Box2D, OptionsHelper, Exception, nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
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"use strict";
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@ -187,7 +187,7 @@ define([
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throw new Exception("Item name (" + name + ") cannot be found in item list");
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}
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return Options.merge(ItemSettings[name], ItemSettings.Default);
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return OptionsHelper.merge(ItemSettings[name], ItemSettings.Default);
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};
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TiledLevel.prototype.getTileImagePath = function(gid) {
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