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new system for synchronizing game objects. fixes #74
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19 changed files with 194 additions and 162 deletions
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@ -8,8 +8,8 @@ function (Parent, Settings, FileSystem) {
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"use strict";
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function Level (uid, engine, gameObjects) {
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Parent.call(this, uid, engine, gameObjects);
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function Level (uid, engine) {
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Parent.call(this, uid, engine);
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}
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Level.prototype = Object.create(Parent.prototype);
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