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new system for synchronizing game objects. fixes #74
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19 changed files with 194 additions and 162 deletions
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@ -189,8 +189,6 @@ function (Parent, Layer, Settings, Nc) {
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RubeDoll.prototype.flip = function(direction) {
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Parent.prototype.flip.call(this, direction);
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console.log("last", this.lastFlipDirection, "now", direction);
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// flipping depth of right body side arm/leg images with left
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if (this.lastFlipDirection != direction) { // FIXME : this is a bit broken.
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