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new system for synchronizing game objects. fixes #74
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19 changed files with 194 additions and 162 deletions
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@ -8,9 +8,9 @@ function (Parent, Settings, Nc) {
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"use strict";
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function TiledLevel(uid, engine, gameObjects) {
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function TiledLevel(uid, engine) {
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this.layerId = "background";
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Parent.call(this, uid, engine, gameObjects);
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Parent.call(this, uid, engine);
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}
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TiledLevel.prototype = Object.create(Parent.prototype);
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