new system for synchronizing game objects. fixes #74

This commit is contained in:
logsol 2015-06-22 00:14:17 +02:00
parent 3ef3a6abf9
commit 07dad646cf
19 changed files with 194 additions and 162 deletions

View file

@ -8,9 +8,9 @@ function (Parent, Settings, Nc) {
"use strict";
function TiledLevel(uid, engine, gameObjects) {
function TiledLevel(uid, engine) {
this.layerId = "background";
Parent.call(this, uid, engine, gameObjects);
Parent.call(this, uid, engine);
}
TiledLevel.prototype = Object.create(Parent.prototype);