new system for synchronizing game objects. fixes #74

This commit is contained in:
logsol 2015-06-22 00:14:17 +02:00
parent 3ef3a6abf9
commit 07dad646cf
19 changed files with 194 additions and 162 deletions

View file

@ -45,6 +45,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
this.createFixtures();
this.body.SetActive(false);
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
}
Doll.prototype = Object.create(Parent.prototype);
@ -471,7 +472,16 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
}
};
Doll.prototype.setUpdateData = function(update) {
Parent.prototype.setUpdateData.call(this, update);
this.setActionState(update.as);
this.lookAt(update.laxy.x, update.laxy.y);
};
Doll.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
Parent.prototype.destroy.call(this);
};

View file

@ -1,9 +1,11 @@
define([
"Lib/Vendor/Box2D",
"Lib/Utilities/Exception"
"Lib/Utilities/Exception",
"Lib/Utilities/Assert",
"Lib/Utilities/NotificationCenter"
],
function (Box2D, Exception) {
function (Box2D, Exception, Assert, Nc) {
"use strict";
@ -13,6 +15,10 @@ function (Box2D, Exception) {
var def = this.getBodyDef();
def.userData = this;
this.body = physicsEngine.getWorld().CreateBody(def);
this.ncTokens = (this.ncTokens || []).concat([
Nc.on(Nc.ns.client.game.events.destroy, this.destroy, this)
]);
}
GameObject.prototype.getBodyDef = function() {
@ -20,11 +26,14 @@ function (Box2D, Exception) {
};
GameObject.prototype.destroy = function() {
if(this.body instanceof Box2D.Dynamics.b2Body) {
this.body.GetWorld().DestroyBody(this.body);
} else {
throw new Exception("can not destroy body");
}
Nc.off(this.ncTokens);
};
GameObject.prototype.getBody = function() {
@ -34,6 +43,20 @@ function (Box2D, Exception) {
GameObject.prototype.getPosition = function() {
return this.body.GetPosition().Copy();
};
GameObject.prototype.setUpdateData = function(update) {
Assert.number(update.p.x, update.p.y);
Assert.number(update.a);
Assert.number(update.lv.x, update.lv.y);
Assert.number(update.av);
this.body.SetAwake(true);
this.body.SetPosition(update.p);
this.body.SetAngle(update.a);
this.body.SetLinearVelocity(update.lv);
this.body.SetAngularVelocity(update.av);
};
return GameObject;

View file

@ -41,7 +41,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
this.body.SetBullet(true);
}
Nc.trigger(Nc.ns.core.game.gameObject.add, "animated", this);
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
}
Item.prototype = Object.create(Parent.prototype);
@ -158,7 +158,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) {
};
Item.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this);
Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
Parent.prototype.destroy.call(this);
};

View file

@ -378,7 +378,6 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
RagDoll.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this);
var world = this.body.GetWorld();
for (var name in this.limbs) {

View file

@ -138,7 +138,6 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, Nc, RubeDollJson) {
RubeDoll.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this);
var world = this.body.GetWorld();
for (var name in this.limbs) {

View file

@ -15,8 +15,6 @@ function (Parent, Box2D, Settings, Exception, Nc, Assert) {
this.options = options;
Parent.call(this, physicsEngine, uid);
this.createPhysicTile(this.options);
Nc.trigger(Nc.ns.core.game.gameObject.add, "fixed", this);
}
Tile.prototype = Object.create(Parent.prototype);
@ -119,10 +117,6 @@ function (Parent, Box2D, Settings, Exception, Nc, Assert) {
Tile.prototype.addVec = function (vs, m1, m2) {
return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2)));
};
Tile.prototype.destroy = function() {
Nc.trigger(Nc.ns.core.game.gameObject.remove, "fixed", this);
};
return Tile;