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new system for synchronizing game objects. fixes #74
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19 changed files with 194 additions and 162 deletions
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@ -45,6 +45,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
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this.createFixtures();
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this.body.SetActive(false);
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.add, this);
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}
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Doll.prototype = Object.create(Parent.prototype);
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@ -471,7 +472,16 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser
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}
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};
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Doll.prototype.setUpdateData = function(update) {
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Parent.prototype.setUpdateData.call(this, update);
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this.setActionState(update.as);
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this.lookAt(update.laxy.x, update.laxy.y);
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};
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Doll.prototype.destroy = function() {
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Nc.trigger(Nc.ns.core.game.worldUpdateObjects.remove, this);
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Parent.prototype.destroy.call(this);
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};
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