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new system for synchronizing game objects. fixes #74
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19 changed files with 194 additions and 162 deletions
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@ -15,8 +15,6 @@ function (Parent, Box2D, Settings, Exception, Nc, Assert) {
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this.options = options;
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Parent.call(this, physicsEngine, uid);
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this.createPhysicTile(this.options);
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Nc.trigger(Nc.ns.core.game.gameObject.add, "fixed", this);
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}
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Tile.prototype = Object.create(Parent.prototype);
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@ -119,10 +117,6 @@ function (Parent, Box2D, Settings, Exception, Nc, Assert) {
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Tile.prototype.addVec = function (vs, m1, m2) {
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return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2)));
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};
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Tile.prototype.destroy = function() {
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Nc.trigger(Nc.ns.core.game.gameObject.remove, "fixed", this);
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};
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return Tile;
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