mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
added simple mode
This commit is contained in:
parent
1e233efbea
commit
0a0b3e8849
3 changed files with 26 additions and 6 deletions
|
|
@ -15,6 +15,7 @@ function (Parent, KeyboardInput, DomController, Settings, Swiper) {
|
||||||
this.y = 0;
|
this.y = 0;
|
||||||
this.modifier = false;
|
this.modifier = false;
|
||||||
this.swiper = null;
|
this.swiper = null;
|
||||||
|
this.lastLookDirection = 1;
|
||||||
|
|
||||||
this.playerController = playerController;
|
this.playerController = playerController;
|
||||||
this.keyboardInit();
|
this.keyboardInit();
|
||||||
|
|
@ -58,10 +59,10 @@ function (Parent, KeyboardInput, DomController, Settings, Swiper) {
|
||||||
return self.playerController[methodName].bind(self.playerController);
|
return self.playerController[methodName].bind(self.playerController);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.keyboardInput.registerKey(keys.a, bind2Pc('moveLeft'), bind2Pc('stop'));
|
this.keyboardInput.registerKey(keys.a, this.moveLeft.bind(this), bind2Pc('stop'));
|
||||||
this.keyboardInput.registerKey(keys.left, bind2Pc('moveLeft'), bind2Pc('stop'));
|
this.keyboardInput.registerKey(keys.left, this.moveLeft.bind(this), bind2Pc('stop'));
|
||||||
this.keyboardInput.registerKey(keys.d, bind2Pc('moveRight'), bind2Pc('stop'));
|
this.keyboardInput.registerKey(keys.d, this.moveRight.bind(this), bind2Pc('stop'));
|
||||||
this.keyboardInput.registerKey(keys.right, bind2Pc('moveRight'), bind2Pc('stop'));
|
this.keyboardInput.registerKey(keys.right, this.moveRight.bind(this), bind2Pc('stop'));
|
||||||
this.keyboardInput.registerKey(keys.w, bind2Pc('jump'), bind2Pc('jumpStop'));
|
this.keyboardInput.registerKey(keys.w, bind2Pc('jump'), bind2Pc('jumpStop'));
|
||||||
this.keyboardInput.registerKey(keys.up, bind2Pc('jump'), bind2Pc('jumpStop'));
|
this.keyboardInput.registerKey(keys.up, bind2Pc('jump'), bind2Pc('jumpStop'));
|
||||||
this.keyboardInput.registerKey(keys.space, bind2Pc('jump'), bind2Pc('jumpStop'));
|
this.keyboardInput.registerKey(keys.space, bind2Pc('jump'), bind2Pc('jumpStop'));
|
||||||
|
|
@ -82,6 +83,22 @@ function (Parent, KeyboardInput, DomController, Settings, Swiper) {
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
KeyboardAndMouse.prototype.moveLeft = function() {
|
||||||
|
if (!this.modifier) {
|
||||||
|
this.lastLookDirection = -1;
|
||||||
|
this.onXyChange(this.lastLookDirection * Settings.VIEWPORT_LOOK_AHEAD, 0);
|
||||||
|
}
|
||||||
|
this.playerController.moveLeft()
|
||||||
|
};
|
||||||
|
|
||||||
|
KeyboardAndMouse.prototype.moveRight = function() {
|
||||||
|
if (!this.modifier) {
|
||||||
|
this.lastLookDirection = 1;
|
||||||
|
this.onXyChange(this.lastLookDirection * Settings.VIEWPORT_LOOK_AHEAD, 0);
|
||||||
|
}
|
||||||
|
this.playerController.moveRight();
|
||||||
|
};
|
||||||
|
|
||||||
KeyboardAndMouse.prototype.mouseInit = function() {
|
KeyboardAndMouse.prototype.mouseInit = function() {
|
||||||
var canvas = DomController.getCanvas();
|
var canvas = DomController.getCanvas();
|
||||||
var self = this;
|
var self = this;
|
||||||
|
|
@ -141,6 +158,8 @@ function (Parent, KeyboardInput, DomController, Settings, Swiper) {
|
||||||
this.y = -1;
|
this.y = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.lastLookDirection = this.x >= 0 ? 1 : -1;
|
||||||
|
|
||||||
this.onXyChange(this.x, this.y);
|
this.onXyChange(this.x, this.y);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -164,7 +183,7 @@ function (Parent, KeyboardInput, DomController, Settings, Swiper) {
|
||||||
|
|
||||||
KeyboardAndMouse.prototype.deactivateModifier = function() {
|
KeyboardAndMouse.prototype.deactivateModifier = function() {
|
||||||
this.modifier = false;
|
this.modifier = false;
|
||||||
this.x = 0.3;
|
this.x = this.lastLookDirection * Settings.VIEWPORT_LOOK_AHEAD;
|
||||||
this.y = 0;
|
this.y = 0;
|
||||||
this.onXyChange(this.x, this.y);
|
this.onXyChange(this.x, this.y);
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@ function (Parent, Settings, Nc) {
|
||||||
|
|
||||||
// View uses this to calculate center position
|
// View uses this to calculate center position
|
||||||
this.lookAtXY = {
|
this.lookAtXY = {
|
||||||
x: 0.3,
|
x: Settings.VIEWPORT_LOOK_AHEAD,
|
||||||
y: 0
|
y: 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -45,6 +45,7 @@ define(function() {
|
||||||
HEALTH_DISPLAY_TIME: 2,
|
HEALTH_DISPLAY_TIME: 2,
|
||||||
RAGDOLL_DESTRUCTION_TIME: 20,
|
RAGDOLL_DESTRUCTION_TIME: 20,
|
||||||
VIEWPORT_SPEED_FACTOR: 640,
|
VIEWPORT_SPEED_FACTOR: 640,
|
||||||
|
VIEWPORT_LOOK_AHEAD: 0.1,
|
||||||
|
|
||||||
// restitution: bouncyness, friction: rubbing, density: mass
|
// restitution: bouncyness, friction: rubbing, density: mass
|
||||||
TILE_FRICTION: 0.99,
|
TILE_FRICTION: 0.99,
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue