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https://github.com/logsol/chuck.js.git
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fixed first animations
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parent
caa3945869
commit
142964938c
8 changed files with 159 additions and 53 deletions
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@ -9,14 +9,15 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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function Doll (physicsEngine, playerId) {
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Parent.call(this, physicsEngine);
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this.playerId = playerId;
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Parent.call(this, physicsEngine);
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this.standing = false;
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this.moveDirection = 0;
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this.lookDirection = 0;
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this.legs;
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this.actionState = null;
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this.createFixtures();
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this.body.SetActive(false);
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@ -45,20 +46,20 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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var headShape = new Box2D.Collision.Shapes.b2CircleShape();
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headShape.SetRadius(5 / Settings.RATIO);
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headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -37 / Settings.RATIO));
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headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -35 / Settings.RATIO));
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fixtureDef.shape = headShape;
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fixtureDef.isSensor = false;
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this.body.CreateFixture(fixtureDef);
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var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
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bodyShape.SetAsOrientedBox(5 / Settings.RATIO, 16 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -21 / Settings.RATIO));
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bodyShape.SetAsOrientedBox(5 / Settings.RATIO, 16 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -19 / Settings.RATIO));
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fixtureDef.shape = bodyShape;
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fixtureDef.isSensor = false;
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this.body.CreateFixture(fixtureDef);
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var legsShape = new Box2D.Collision.Shapes.b2CircleShape();
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legsShape.SetRadius(5 / Settings.RATIO);
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legsShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -5 / Settings.RATIO));
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legsShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -3 / Settings.RATIO));
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fixtureDef.shape = legsShape;
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fixtureDef.friction = Settings.PLAYER_FRICTION;
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fixtureDef.isSensor = false;
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@ -67,7 +68,7 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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var feetShape = new Box2D.Collision.Shapes.b2CircleShape();
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feetShape.SetRadius(4 / Settings.RATIO);
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feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 0 / Settings.RATIO));
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feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 2 / Settings.RATIO));
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fixtureDef.shape = feetShape;
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fixtureDef.isSensor = true;
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@ -78,9 +79,18 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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this.body.CreateFixture(fixtureDef);
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}
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Doll.prototype.setActionState = function(state) {
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this.actionState = state;
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}
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Doll.prototype.isWalking = function() {
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return ["walk", "walkback", "run"].indexOf(this.actionState) >= 0;
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}
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Doll.prototype.spawn = function (x, y) {
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this.body.SetPosition(new Box2D.Common.Math.b2Vec2(x / Settings.RATIO, y / Settings.RATIO));
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this.body.SetActive(true);
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this.setActionState("fall");
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}
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Doll.prototype.getPosition = function() {
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@ -118,6 +128,14 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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this.body.SetAwake(true);
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var vector = new Box2D.Common.Math.b2Vec2(speed * direction, this.body.GetLinearVelocity().y);
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this.body.SetLinearVelocity(vector);
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if(this.isStanding()) {
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if(this.moveDirection == this.lookDirection) {
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this.setActionState("run");
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} else {
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this.setActionState("walkback");
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}
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}
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}
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Doll.prototype.stop = function () {
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@ -133,6 +151,8 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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this.body.ApplyImpulse(vector, this.body.GetPosition());
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this.setStanding(false);
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this.setActionState("jump");
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}
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}
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@ -142,6 +162,7 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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Doll.prototype.setStanding = function (isStanding) {
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this.standing = isStanding;
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this.setActionState("stand");
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}
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Doll.prototype.isStanding = function () {
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@ -180,7 +201,7 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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Doll.prototype.update = function() {
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if (this.body.GetLinearVelocity().x == 0) {
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if (this.body.GetLinearVelocity().x == 0 && this.isWalking()) {
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this.stop();
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}
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