mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
Restore RubeDoll functionality with Planck.js migration. Update RubeLoader to use Planck.js, fix import aliases, and enable RubeDoll spawning on player death.
This commit is contained in:
parent
da6e9a244b
commit
162a4ab82d
3 changed files with 135 additions and 232 deletions
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@ -6,7 +6,7 @@ define([
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"Lib/Utilities/Assert"
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],
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function (Parent, Item, Box2D, nc, Assert) {
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function (Parent, Item, planck, nc, Assert) {
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"use strict";
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@ -1,25 +1,21 @@
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define([
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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// "Lib/Vendor/RubeLoader", // Temporarily disabled during Planck.js migration
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"Lib/Vendor/RubeLoader", // Re-enabled for Planck.js
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"Lib/Vendor/Planck",
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"Game/Config/Settings",
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"Lib/Utilities/Assert",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Matrix"
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// "json!Game/Asset/RubeDoll.json" // Temporarily disabled during Planck.js migration
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"Lib/Utilities/Matrix",
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"json!Game/Asset/RubeDoll.json" // Re-enabled for Planck.js
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],
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function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , RubeDollJson */) {
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function (Parent, RubeLoader, planck, Settings, Assert, nc, Matrix, RubeDollJson) {
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"use strict";
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function RubeDoll(physicsEngine, uid, options) {
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Assert.number(options.x, options.y);
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// TODO: Implement RubeDoll with Planck.js
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// Temporarily stubbed out during Box2D -> Planck.js migration
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console.warn("RubeDoll is temporarily disabled during Planck.js migration");
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this.rubeLoader = null;
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this.body = null;
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this.limbs = {};
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@ -27,15 +23,15 @@ function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , Ru
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this.limits = [];
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var chest = null;
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// this.rubeLoader = new RubeLoader(RubeDollJson, physicsEngine.getWorldForRubeLoader());
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// this.loadRubeDollFromScene(options);
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this.rubeLoader = new RubeLoader(RubeDollJson, physicsEngine.getWorldForRubeLoader());
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this.loadRubeDollFromScene(options);
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Parent.call(this, physicsEngine, uid, options);
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physicsEngine.destroyBody(this.body);
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this.body = this.limbs.chest;
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delete this.limbs.chest;
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this.body.SetUserData(this);
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this.body.setUserData(this);
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this.flip(options.direction || 1);
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}
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@ -45,24 +41,22 @@ function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , Ru
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RubeDoll.prototype.loadRubeDollFromScene = function(options) {
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var scene = this.rubeLoader.getScene();
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for (var i in scene.bodies) {
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var body = scene.bodies[i];
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var position = body.GetPosition().clone();
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position.Add(planck.Vec2(
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var position = body.getPosition().clone();
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position.add(planck.Vec2(
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options.x / Settings.RATIO,
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options.y / Settings.RATIO
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));
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body.SetPosition(position);
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body.setPosition(position);
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this.limbs[body.name] = body;
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// code snipped possibly needed for filtering between doll and rubedoll while holding
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//var filterData = new Box2D.Dynamics.b2FilterData();
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//var filterData = new planck.Filter();
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//filterData.groupIndex = -66;
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//if(body.name != "head" && body.name != "chest") {
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// for (var fixture = body.getFixtureList(); fixture; fixture = fixture.getNext()) {
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// fixture.SetFilterData(filterData);
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// fixture.setFilterData(filterData);
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// }
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//}
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}
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@ -72,13 +66,13 @@ function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , Ru
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var count = 0;
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for (var i in this.joints) {
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this.limits[i] = {
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lower: this.joints[i].GetLowerLimit(),
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upper: this.joints[i].GetUpperLimit(),
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lower: this.joints[i].getLowerLimit(),
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upper: this.joints[i].getUpperLimit(),
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};
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/*
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this.joints[i].EnableLimit(false);
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this.joints[i].enableLimit(false);
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if(count < 4 && this.joints[i] instanceof Box2D.Dynamics.Joints.b2RevoluteJoint) {
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if(count < 4 && this.joints[i] instanceof planck.RevoluteJoint) {
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console.log(i);
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} else {
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body.getWorld().destroyJoint(this.joints[i]);
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@ -90,7 +84,7 @@ function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , Ru
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RubeDoll.prototype.getFixtureDef = function() {
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var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
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fixtureDef.shape = new Box2D.Collision.Shapes.b2CircleShape();
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fixtureDef.shape = planck.Circle(0.1); // Small circle as placeholder
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return fixtureDef;
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};
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@ -105,10 +99,10 @@ function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , Ru
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var joint = this.joints[i];
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var limits = this.limits[i];
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if (joint instanceof Box2D.Dynamics.Joints.b2RevoluteJoint) {
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if (joint instanceof planck.RevoluteJoint) {
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if (direction > 0) {
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joint.SetLimits(limits.lower, limits.upper);
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joint.setLimits(limits.lower, limits.upper);
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continue;
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}
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@ -116,12 +110,12 @@ function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , Ru
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var a2 = limits.upper * -1;
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if (a2 > a1) {
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joint.SetLimits(a1, a2);
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joint.setLimits(a1, a2);
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} else {
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joint.SetLimits(a2, a1);
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joint.setLimits(a2, a1);
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}
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// joint.SetAngle(joint.GetAngle() * -1);
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// joint.setAngle(joint.getAngle() * -1);
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}
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}
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}
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@ -129,46 +123,46 @@ function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , Ru
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RubeDoll.prototype.reposition = function(handPosition, direction) {
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var oldPosition = this.getPosition();
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var oldAngle = this.body.GetAngle();
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var oldAngle = this.body.getAngle();
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var oldDirection = this.flipDirection;
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// calls flip() at the end of Parent reposition()
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Parent.prototype.reposition.call(this, handPosition, direction);
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var differenceAngle = oldAngle - this.body.GetAngle();
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var differenceAngle = oldAngle - this.body.getAngle();
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//this.body.SetLinearVelocity(planck.Vec2(0, 0));
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//this.body.setLinearVelocity(planck.Vec2(0, 0));
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var offset = Box2D.Common.Math.b2Math.SubtractVV(this.getPosition(), oldPosition);
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var offset = planck.Vec2(this.getPosition()).sub(planck.Vec2(oldPosition));
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var grabAngle = (this.options.grabAngle || 0.001);
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for(var key in this.limbs) {
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var limb = this.limbs[key];
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// Setting position offset first (floor to hand)
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var position = limb.GetPosition().clone();
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position.Add(offset);
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limb.SetPosition(position);
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var position = limb.getPosition().clone();
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position.add(offset);
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limb.setPosition(position);
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// grabing local point to "rotate" around (x, y position transform only)
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var localPoint = this.body.getLocalPoint(limb.GetPosition().clone());
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var localPoint = this.body.getLocalPoint(limb.getPosition().clone());
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// create rotation matrix from chest rotation difference
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var mat = Box2D.Common.Math.b2Mat22.FromAngle(differenceAngle);
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var mat = planck.Mat22.fromAngle(differenceAngle);
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// matrix multiplication with local limb position
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position = Box2D.Common.Math.b2Math.MulTMV(mat, localPoint);
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position = mat.mulTV(localPoint);
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// translating back to global position
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var globalPoint = this.body.getWorldPoint(position);
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limb.SetPosition(globalPoint);
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limb.setPosition(globalPoint);
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// relative limb rotating by chest rotation difference
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var d = (oldDirection == direction) ? -1 : 1;
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limb.SetAngle((limb.GetAngle() - differenceAngle) * d);
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limb.setAngle((limb.getAngle() - differenceAngle) * d);
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//limb.SetType('static');
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//limb.SetLinearVelocity(planck.Vec2(0, 0));
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//limb.setType('static');
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//limb.setLinearVelocity(planck.Vec2(0, 0));
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}
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};
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@ -176,26 +170,25 @@ function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , Ru
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Assert.number(options.linearVelocity.x, options.linearVelocity.y);
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Assert.number(options.angularVelocity);
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this.body.SetLinearVelocity(options.linearVelocity);
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this.body.setLinearVelocity(options.linearVelocity);
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this.body.setAngularVelocity(options.angularVelocity);
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for(var name in this.limbs) {
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this.limbs[name].SetLinearVelocity(options.linearVelocity);
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this.limbs[name].setLinearVelocity(options.linearVelocity);
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}
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};
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RubeDoll.prototype.getPosition = function() {
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return this.body.GetPosition().clone();
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return this.body.getPosition().clone();
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};
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RubeDoll.prototype.getHeadPosition = function() {
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return this.limbs.head.GetPosition().clone();
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return this.limbs.head.getPosition().clone();
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};
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RubeDoll.prototype.setUpdateData = function(update) {
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Parent.prototype.setUpdateData.call(this, update);
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/*
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for(var name in update.limbs) {
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Assert.number(update.limbs[name].p.x, update.limbs[name].p.y);
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Assert.number(update.limbs[name].a);
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@ -203,12 +196,11 @@ function (Parent, /* RubeLoader, */ planck, Settings, Assert, nc, Matrix /* , Ru
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Assert.number(update.limbs[name].av);
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this.limbs[name].setAwake(true);
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this.limbs[name].SetPosition(update.limbs[name].p);
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this.limbs[name].SetAngle(update.limbs[name].a);
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this.limbs[name].SetLinearVelocity(update.limbs[name].lv);
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this.limbs[name].setPosition(update.limbs[name].p);
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this.limbs[name].setAngle(update.limbs[name].a);
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this.limbs[name].setLinearVelocity(update.limbs[name].lv);
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this.limbs[name].setAngularVelocity(update.limbs[name].av);
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}
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*/
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}
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RubeDoll.prototype.destroy = function() {
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259
app/Lib/Vendor/RubeLoader.js
vendored
259
app/Lib/Vendor/RubeLoader.js
vendored
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@ -5,114 +5,27 @@ define([
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/*
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List of what has been done here
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- enclose in require.js style class
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- added box2d var names
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- added planck var names
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- inversed y coordinates with body positions, polygon coordinates and in getVectorValue for joints
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- migrated from Box2D to Planck.js
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*/
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function (Box2D) {
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function (planck) {
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var b2Color = Box2D.Common.b2Color,
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b2internal = Box2D.Common.b2internal,
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b2Settings = Box2D.Common.b2Settings,
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b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
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b2EdgeChainDef = Box2D.Collision.Shapes.b2EdgeChainDef,
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b2EdgeShape = Box2D.Collision.Shapes.b2EdgeShape,
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b2MassData = Box2D.Collision.Shapes.b2MassData,
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b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
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b2Shape = Box2D.Collision.Shapes.b2Shape,
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b2Mat22 = Box2D.Common.Math.b2Mat22,
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b2Mat33 = Box2D.Common.Math.b2Mat33,
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b2Math = Box2D.Common.Math.b2Math,
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b2Sweep = Box2D.Common.Math.b2Sweep,
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b2Transform = Box2D.Common.Math.b2Transform,
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b2Vec2 = Box2D.Common.Math.b2Vec2,
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b2Vec3 = Box2D.Common.Math.b2Vec3,
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b2Body = Box2D.Dynamics.b2Body,
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b2BodyDef = Box2D.Dynamics.b2BodyDef,
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b2ContactFilter = Box2D.Dynamics.b2ContactFilter,
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b2ContactImpulse = Box2D.Dynamics.b2ContactImpulse,
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b2ContactListener = Box2D.Dynamics.b2ContactListener,
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b2ContactManager = Box2D.Dynamics.b2ContactManager,
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b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
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b2DestructionListener = Box2D.Dynamics.b2DestructionListener,
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b2FilterData = Box2D.Dynamics.b2FilterData,
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b2Fixture = Box2D.Dynamics.b2Fixture,
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b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
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b2Island = Box2D.Dynamics.b2Island,
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b2TimeStep = Box2D.Dynamics.b2TimeStep,
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b2World = Box2D.Dynamics.b2World,
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b2AABB = Box2D.Collision.b2AABB,
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b2Bound = Box2D.Collision.b2Bound,
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b2BoundValues = Box2D.Collision.b2BoundValues,
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b2Collision = Box2D.Collision.b2Collision,
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b2ContactID = Box2D.Collision.b2ContactID,
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b2ContactPoint = Box2D.Collision.b2ContactPoint,
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b2Distance = Box2D.Collision.b2Distance,
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b2DistanceInput = Box2D.Collision.b2DistanceInput,
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b2DistanceOutput = Box2D.Collision.b2DistanceOutput,
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b2DistanceProxy = Box2D.Collision.b2DistanceProxy,
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b2DynamicTree = Box2D.Collision.b2DynamicTree,
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b2DynamicTreeBroadPhase = Box2D.Collision.b2DynamicTreeBroadPhase,
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b2DynamicTreeNode = Box2D.Collision.b2DynamicTreeNode,
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b2DynamicTreePair = Box2D.Collision.b2DynamicTreePair,
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b2Manifold = Box2D.Collision.b2Manifold,
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b2ManifoldPoint = Box2D.Collision.b2ManifoldPoint,
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b2Point = Box2D.Collision.b2Point,
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b2RayCastInput = Box2D.Collision.b2RayCastInput,
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b2RayCastOutput = Box2D.Collision.b2RayCastOutput,
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b2Segment = Box2D.Collision.b2Segment,
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b2SeparationFunction = Box2D.Collision.b2SeparationFunction,
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b2Simplex = Box2D.Collision.b2Simplex,
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b2SimplexCache = Box2D.Collision.b2SimplexCache,
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b2SimplexVertex = Box2D.Collision.b2SimplexVertex,
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b2TimeOfImpact = Box2D.Collision.b2TimeOfImpact,
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b2TOIInput = Box2D.Collision.b2TOIInput,
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b2WorldManifold = Box2D.Collision.b2WorldManifold,
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ClipVertex = Box2D.Collision.ClipVertex,
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Features = Box2D.Collision.Features,
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IBroadPhase = Box2D.Collision.IBroadPhase;
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b2_dynamicBody = 'dynamic';
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b2ControllerEdge = Box2D.Dynamics.Controllers.b2ControllerEdge,
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IBroadPhase = Box2D.Collision.IBroadPhase,
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b2CircleContact = Box2D.Dynamics.Contacts.b2CircleContact,
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b2Contact = Box2D.Dynamics.Contacts.b2Contact,
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b2ContactConstraint = Box2D.Dynamics.Contacts.b2ContactConstraint,
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b2ContactConstraintPoint = Box2D.Dynamics.Contacts.b2ContactConstraintPoint,
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b2ContactEdge = Box2D.Dynamics.Contacts.b2ContactEdge,
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b2ContactFactory = Box2D.Dynamics.Contacts.b2ContactFactory,
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b2ContactRegister = Box2D.Dynamics.Contacts.b2ContactRegister,
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b2ContactResult = Box2D.Dynamics.Contacts.b2ContactResult,
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b2ContactSolver = Box2D.Dynamics.Contacts.b2ContactSolver,
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b2EdgeAndCircleContact = Box2D.Dynamics.Contacts.b2EdgeAndCircleContact,
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b2NullContact = Box2D.Dynamics.Contacts.b2NullContact,
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b2PolyAndCircleContact = Box2D.Dynamics.Contacts.b2PolyAndCircleContact,
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b2PolyAndEdgeContact = Box2D.Dynamics.Contacts.b2PolyAndEdgeContact,
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b2PolygonContact = Box2D.Dynamics.Contacts.b2PolygonContact,
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b2PositionSolverManifold = Box2D.Dynamics.Contacts.b2PositionSolverManifold,
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b2Controller = Box2D.Dynamics.Controllers.b2Controller,
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b2DistanceJoint = Box2D.Dynamics.Joints.b2DistanceJoint,
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b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef,
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b2FrictionJoint = Box2D.Dynamics.Joints.b2FrictionJoint,
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b2FrictionJointDef = Box2D.Dynamics.Joints.b2FrictionJointDef,
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b2GearJoint = Box2D.Dynamics.Joints.b2GearJoint,
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b2GearJointDef = Box2D.Dynamics.Joints.b2GearJointDef,
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b2Jacobian = Box2D.Dynamics.Joints.b2Jacobian,
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b2Joint = Box2D.Dynamics.Joints.b2Joint,
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b2JointDef = Box2D.Dynamics.Joints.b2JointDef,
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b2JointEdge = Box2D.Dynamics.Joints.b2JointEdge,
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b2LineJoint = Box2D.Dynamics.Joints.b2LineJoint,
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b2LineJointDef = Box2D.Dynamics.Joints.b2LineJointDef,
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b2MouseJoint = Box2D.Dynamics.Joints.b2MouseJoint,
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b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef,
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b2PrismaticJoint = Box2D.Dynamics.Joints.b2PrismaticJoint,
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b2PrismaticJointDef = Box2D.Dynamics.Joints.b2PrismaticJointDef,
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b2PulleyJoint = Box2D.Dynamics.Joints.b2PulleyJoint,
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b2PulleyJointDef = Box2D.Dynamics.Joints.b2PulleyJointDef,
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b2RevoluteJoint = Box2D.Dynamics.Joints.b2RevoluteJoint,
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b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef,
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b2WeldJoint = Box2D.Dynamics.Joints.b2WeldJoint,
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b2WeldJointDef = Box2D.Dynamics.Joints.b2WeldJointDef;
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// Planck.js equivalents for Box2D classes
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var Vec2 = planck.Vec2,
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Body = planck.Body,
|
||||
Fixture = planck.Fixture,
|
||||
Circle = planck.Circle,
|
||||
Polygon = planck.Polygon,
|
||||
Edge = planck.Edge,
|
||||
Chain = planck.Chain,
|
||||
RevoluteJoint = planck.RevoluteJoint,
|
||||
DistanceJoint = planck.DistanceJoint,
|
||||
PrismaticJoint = planck.PrismaticJoint,
|
||||
FrictionJoint = planck.FrictionJoint,
|
||||
WeldJoint = planck.WeldJoint;
|
||||
|
||||
function RubeLoader(json, world) {
|
||||
|
||||
|
|
@ -136,28 +49,28 @@ function (Box2D) {
|
|||
return null;
|
||||
}
|
||||
|
||||
var bd = new b2BodyDef();
|
||||
var bodyDef = {};
|
||||
if ( bodyJson.type == 2 )
|
||||
bd.type = b2_dynamicBody;
|
||||
bodyDef.type = 'dynamic';
|
||||
else if ( bodyJson.type == 1 )
|
||||
bd.type = b2_kinematicBody;
|
||||
bodyDef.type = 'kinematic';
|
||||
if ( bodyJson.hasOwnProperty('angle') )
|
||||
bd.angle = bodyJson.angle;
|
||||
bodyDef.angle = bodyJson.angle;
|
||||
if ( bodyJson.hasOwnProperty('angularVelocity') )
|
||||
bd.angularVelocity = bodyJson.angularVelocity;
|
||||
bodyDef.angularVelocity = bodyJson.angularVelocity;
|
||||
if ( bodyJson.hasOwnProperty('active') )
|
||||
bd.awake = bodyJson.active;
|
||||
bodyDef.awake = bodyJson.active;
|
||||
if ( bodyJson.hasOwnProperty('fixedRotation') )
|
||||
bd.fixedRotation = bodyJson.fixedRotation;
|
||||
bodyDef.fixedRotation = bodyJson.fixedRotation;
|
||||
if ( bodyJson.hasOwnProperty('linearVelocity') && bodyJson.linearVelocity instanceof Object )
|
||||
bd.linearVelocity.SetV( bodyJson.linearVelocity );
|
||||
bodyDef.linearVelocity = Vec2(bodyJson.linearVelocity.x, bodyJson.linearVelocity.y);
|
||||
if ( bodyJson.hasOwnProperty('position') && bodyJson.position instanceof Object )
|
||||
bd.position.SetV( this.getVectorValue(bodyJson.position) );
|
||||
bodyDef.position = this.getVectorValue(bodyJson.position);
|
||||
if ( bodyJson.hasOwnProperty('awake') )
|
||||
bd.awake = bodyJson.awake;
|
||||
bodyDef.awake = bodyJson.awake;
|
||||
else
|
||||
bd.awake = false;
|
||||
var body = world.CreateBody(bd);
|
||||
bodyDef.awake = false;
|
||||
var body = world.createBody(bodyDef);
|
||||
if ( bodyJson.hasOwnProperty('fixture') ) {
|
||||
for (k = 0; k < bodyJson['fixture'].length; k++) {
|
||||
var fixtureJson = bodyJson['fixture'][k];
|
||||
|
|
@ -174,56 +87,50 @@ function (Box2D) {
|
|||
|
||||
RubeLoader.prototype.loadFixtureFromRUBE = function (body, fixtureJson) {
|
||||
//console.log(fixtureJson);
|
||||
var fd = new b2FixtureDef();
|
||||
var fixtureDef = {};
|
||||
if(fixtureJson.hasOwnProperty('friction'))
|
||||
fd.friction = fixtureJson.friction;
|
||||
fixtureDef.friction = fixtureJson.friction;
|
||||
if(fixtureJson.hasOwnProperty('density'))
|
||||
fd.density = fixtureJson.density;
|
||||
fixtureDef.density = fixtureJson.density;
|
||||
if(fixtureJson.hasOwnProperty('restitution'))
|
||||
fd.restitution = fixtureJson.restitution;
|
||||
fixtureDef.restitution = fixtureJson.restitution;
|
||||
if(fixtureJson.hasOwnProperty('sensor'))
|
||||
fd.isSensor = fixtureJson.sensor;
|
||||
fixtureDef.isSensor = fixtureJson.sensor;
|
||||
if ( fixtureJson.hasOwnProperty('filter-categoryBits') )
|
||||
fd.filter.categoryBits = fixtureJson['filter-categoryBits'];
|
||||
fixtureDef.filterCategoryBits = fixtureJson['filter-categoryBits'];
|
||||
if ( fixtureJson.hasOwnProperty('filter-maskBits') )
|
||||
fd.filter.maskBits = fixtureJson['filter-maskBits'];
|
||||
fixtureDef.filterMaskBits = fixtureJson['filter-maskBits'];
|
||||
if ( fixtureJson.hasOwnProperty('filter-groupIndex') )
|
||||
fd.filter.groupIndex = fixtureJson['filter-groupIndex'];
|
||||
fixtureDef.filterGroupIndex = fixtureJson['filter-groupIndex'];
|
||||
if(fixtureJson.hasOwnProperty('circle')) {
|
||||
fd.shape = new b2CircleShape();
|
||||
fd.shape.m_radius = fixtureJson.circle.radius;
|
||||
fixtureDef.shape = Circle(fixtureJson.circle.radius);
|
||||
if ( fixtureJson.circle.center )
|
||||
fd.shape.m_p.SetV(fixtureJson.circle.center);
|
||||
var fixture = body.createFixture(fd);
|
||||
if ( fixtureJson.name )
|
||||
fixtureDef.shape.m_center = Vec2(fixtureJson.circle.center.x, fixtureJson.circle.center.y);
|
||||
var fixture = body.createFixture(fixtureDef);
|
||||
if ( fixture && fixtureJson.name )
|
||||
fixture.name = fixtureJson.name;
|
||||
}
|
||||
else if (fixtureJson.hasOwnProperty('polygon')) {
|
||||
fd.shape = new b2PolygonShape();
|
||||
var verts = [];
|
||||
|
||||
|
||||
for (v = fixtureJson.polygon.vertices.x.length - 1; v >= 0 ; v--)
|
||||
verts.push( new b2Vec2( fixtureJson.polygon.vertices.x[v], -fixtureJson.polygon.vertices.y[v] ) );
|
||||
fd.shape.SetAsArray(verts, verts.length);
|
||||
var fixture = body.createFixture(fd);
|
||||
verts.push( Vec2( fixtureJson.polygon.vertices.x[v], -fixtureJson.polygon.vertices.y[v] ) );
|
||||
fixtureDef.shape = Polygon(verts);
|
||||
var fixture = body.createFixture(fixtureDef);
|
||||
if ( fixture && fixtureJson.name )
|
||||
fixture.name = fixtureJson.name;
|
||||
}
|
||||
else if (fixtureJson.hasOwnProperty('chain')) {
|
||||
fd.shape = new b2PolygonShape();
|
||||
var lastVertex = new b2Vec2();
|
||||
var verts = [];
|
||||
for (v = fixtureJson.chain.vertices.x.length - 1; v >= 0; v--) {
|
||||
var thisVertex = new b2Vec2( fixtureJson.chain.vertices.x[v], -fixtureJson.chain.vertices.y[v] );
|
||||
if ( v < fixtureJson.chain.vertices.x.length - 1 ) {
|
||||
fd.shape.SetAsEdge( lastVertex, thisVertex );
|
||||
var fixture = body.createFixture(fd);
|
||||
var thisVertex = Vec2( fixtureJson.chain.vertices.x[v], -fixtureJson.chain.vertices.y[v] );
|
||||
verts.push(thisVertex);
|
||||
}
|
||||
fixtureDef.shape = Chain(verts);
|
||||
var fixture = body.createFixture(fixtureDef);
|
||||
if ( fixtureJson.name )
|
||||
fixture.name = fixtureJson.name;
|
||||
}
|
||||
lastVertex = thisVertex;
|
||||
}
|
||||
}
|
||||
else {
|
||||
console.log("Could not find shape type for fixture");
|
||||
}
|
||||
|
|
@ -231,17 +138,17 @@ function (Box2D) {
|
|||
|
||||
RubeLoader.prototype.getVectorValue = function (val) {
|
||||
if ( val instanceof Object ) {
|
||||
return { x: val.x, y: val.y * -1 };
|
||||
return Vec2(val.x, val.y * -1);
|
||||
} else {
|
||||
return { x:0, y:0 };
|
||||
return Vec2(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
RubeLoader.prototype.loadJointCommonProperties = function (jd, jointJson, loadedBodies) {
|
||||
jd.bodyA = loadedBodies[jointJson.bodyA];
|
||||
jd.bodyB = loadedBodies[jointJson.bodyB];
|
||||
jd.localAnchorA.SetV( this.getVectorValue(jointJson.anchorA) );
|
||||
jd.localAnchorB.SetV( this.getVectorValue(jointJson.anchorB) );
|
||||
jd.localAnchorA = this.getVectorValue(jointJson.anchorA);
|
||||
jd.localAnchorB = this.getVectorValue(jointJson.anchorB);
|
||||
if ( jointJson.collideConnected )
|
||||
jd.collideConnected = jointJson.collideConnected;
|
||||
}
|
||||
|
|
@ -263,7 +170,7 @@ function (Box2D) {
|
|||
|
||||
var joint = null;
|
||||
if ( jointJson.type == "revolute" ) {
|
||||
var jd = new b2RevoluteJointDef();
|
||||
var jd = {};
|
||||
this.loadJointCommonProperties(jd, jointJson, loadedBodies);
|
||||
if ( jointJson.hasOwnProperty('refAngle') )
|
||||
jd.referenceAngle = jointJson.refAngle;
|
||||
|
|
@ -279,12 +186,12 @@ function (Box2D) {
|
|||
jd.enableLimit = jointJson.enableLimit;
|
||||
if ( jointJson.hasOwnProperty('enableMotor') )
|
||||
jd.enableMotor = jointJson.enableMotor;
|
||||
joint = world.CreateJoint(jd);
|
||||
joint = world.createJoint(RevoluteJoint(jd));
|
||||
}
|
||||
else if ( jointJson.type == "distance" || jointJson.type == "rope" ) {
|
||||
if ( jointJson.type == "rope" )
|
||||
console.log("Replacing unsupported rope joint with distance joint!");
|
||||
var jd = new b2DistanceJointDef();
|
||||
var jd = {};
|
||||
this.loadJointCommonProperties(jd, jointJson, loadedBodies);
|
||||
if ( jointJson.hasOwnProperty('length') )
|
||||
jd.length = jointJson.length;
|
||||
|
|
@ -292,13 +199,13 @@ function (Box2D) {
|
|||
jd.dampingRatio = jointJson.dampingRatio;
|
||||
if ( jointJson.hasOwnProperty('frequency') )
|
||||
jd.frequencyHz = jointJson.frequency;
|
||||
joint = world.CreateJoint(jd);
|
||||
joint = world.createJoint(DistanceJoint(jd));
|
||||
}
|
||||
else if ( jointJson.type == "prismatic" ) {
|
||||
var jd = new b2PrismaticJointDef();
|
||||
var jd = {};
|
||||
this.loadJointCommonProperties(jd, jointJson, loadedBodies);
|
||||
if ( jointJson.hasOwnProperty('localAxisA') )
|
||||
jd.localAxisA.SetV( this.getVectorValue(jointJson.localAxisA) );
|
||||
jd.localAxisA = this.getVectorValue(jointJson.localAxisA);
|
||||
if ( jointJson.hasOwnProperty('refAngle') )
|
||||
jd.referenceAngle = jointJson.refAngle;
|
||||
if ( jointJson.hasOwnProperty('enableLimit') )
|
||||
|
|
@ -313,44 +220,44 @@ function (Box2D) {
|
|||
jd.maxMotorForce = jointJson.maxMotorForce;
|
||||
if ( jointJson.hasOwnProperty('motorSpeed') )
|
||||
jd.motorSpeed = jointJson.motorSpeed;
|
||||
joint = world.CreateJoint(jd);
|
||||
joint = world.createJoint(PrismaticJoint(jd));
|
||||
}
|
||||
else if ( jointJson.type == "wheel" ) {
|
||||
//Make a fake wheel joint using a line joint and a distance joint.
|
||||
//Return the line joint because it has the linear motor controls.
|
||||
//Make a fake wheel joint using a distance joint and a prismatic joint.
|
||||
//Return the prismatic joint because it has the linear motor controls.
|
||||
//Use ApplyTorque on the bodies to spin the wheel...
|
||||
|
||||
var jd = new b2DistanceJointDef();
|
||||
var jd = {};
|
||||
this.loadJointCommonProperties(jd, jointJson, loadedBodies);
|
||||
jd.length = 0.0;
|
||||
if ( jointJson.hasOwnProperty('springDampingRatio') )
|
||||
jd.dampingRatio = jointJson.springDampingRatio;
|
||||
if ( jointJson.hasOwnProperty('springFrequency') )
|
||||
jd.frequencyHz = jointJson.springFrequency;
|
||||
world.CreateJoint(jd);
|
||||
world.createJoint(DistanceJoint(jd));
|
||||
|
||||
jd = new b2LineJointDef();
|
||||
jd = {};
|
||||
this.loadJointCommonProperties(jd, jointJson, loadedBodies);
|
||||
if ( jointJson.hasOwnProperty('localAxisA') )
|
||||
jd.localAxisA.SetV( this.getVectorValue(jointJson.localAxisA) );
|
||||
jd.localAxisA = this.getVectorValue(jointJson.localAxisA);
|
||||
|
||||
joint = world.CreateJoint(jd);
|
||||
joint = world.createJoint(PrismaticJoint(jd));
|
||||
}
|
||||
else if ( jointJson.type == "friction" ) {
|
||||
var jd = new b2FrictionJointDef();
|
||||
var jd = {};
|
||||
this.loadJointCommonProperties(jd, jointJson, loadedBodies);
|
||||
if ( jointJson.hasOwnProperty('maxForce') )
|
||||
jd.maxForce = jointJson.maxForce;
|
||||
if ( jointJson.hasOwnProperty('maxTorque') )
|
||||
jd.maxTorque = jointJson.maxTorque;
|
||||
joint = world.CreateJoint(jd);
|
||||
joint = world.createJoint(FrictionJoint(jd));
|
||||
}
|
||||
else if ( jointJson.type == "weld" ) {
|
||||
var jd = new b2WeldJointDef();
|
||||
var jd = {};
|
||||
this.loadJointCommonProperties(jd, jointJson, loadedBodies);
|
||||
if ( jointJson.hasOwnProperty('referenceAngle') )
|
||||
jd.referenceAngle = jointJson.referenceAngle;
|
||||
joint = world.CreateJoint(jd);
|
||||
joint = world.createJoint(WeldJoint(jd));
|
||||
}
|
||||
else {
|
||||
console.log("Unsupported joint type: " + jointJson.type);
|
||||
|
|
@ -381,8 +288,7 @@ function (Box2D) {
|
|||
else
|
||||
image.body = null;
|
||||
|
||||
image.center = new b2Vec2();
|
||||
image.center.SetV( this.getVectorValue(imageJson.center) );
|
||||
image.center = this.getVectorValue(imageJson.center);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
|
@ -434,10 +340,10 @@ function (Box2D) {
|
|||
|
||||
//create a world variable and return it if loading succeeds
|
||||
RubeLoader.prototype.loadWorldFromRUBE = function (worldJson) {
|
||||
var gravity = new b2Vec2(0,0);
|
||||
var gravity = Vec2(0,0);
|
||||
if ( worldJson.hasOwnProperty('gravity') && worldJson.gravity instanceof Object )
|
||||
gravity.SetV( worldJson.gravity );
|
||||
var world = new b2World( gravity );
|
||||
gravity = Vec2(worldJson.gravity.x, worldJson.gravity.y);
|
||||
var world = planck.World({ gravity: gravity });
|
||||
if ( ! this.loadSceneIntoWorld(worldJson, world) )
|
||||
return false;
|
||||
return world;
|
||||
|
|
@ -445,7 +351,8 @@ function (Box2D) {
|
|||
|
||||
RubeLoader.prototype.getNamedBodies = function (world, name) {
|
||||
var bodies = [];
|
||||
for (b = world.m_bodyList; b; b = b.m_next) {
|
||||
var bodyList = world.getBodyList();
|
||||
for (var b = bodyList; b; b = b.getNext()) {
|
||||
if ( b.name == name )
|
||||
bodies.push(b);
|
||||
}
|
||||
|
|
@ -454,8 +361,10 @@ function (Box2D) {
|
|||
|
||||
RubeLoader.prototype.getNamedFixtures = function (world, name) {
|
||||
var fixtures = [];
|
||||
for (b = world.m_bodyList; b; b = b.m_next) {
|
||||
for (f = b.m_fixtureList; f; f = f.m_next) {
|
||||
var bodyList = world.getBodyList();
|
||||
for (var b = bodyList; b; b = b.getNext()) {
|
||||
var fixtureList = b.getFixtureList();
|
||||
for (var f = fixtureList; f; f = f.getNext()) {
|
||||
if ( f.name == name )
|
||||
fixtures.push(f);
|
||||
}
|
||||
|
|
@ -465,7 +374,8 @@ function (Box2D) {
|
|||
|
||||
RubeLoader.prototype.getNamedJoints = function (world, name) {
|
||||
var joints = [];
|
||||
for (j = world.m_jointList; j; j = j.m_next) {
|
||||
var jointList = world.getJointList();
|
||||
for (var j = jointList; j; j = j.getNext()) {
|
||||
if ( j.name == name )
|
||||
joints.push(j);
|
||||
}
|
||||
|
|
@ -484,7 +394,8 @@ function (Box2D) {
|
|||
//custom properties
|
||||
RubeLoader.prototype.getBodiesByCustomProperty = function (world, propertyType, propertyName, valueToMatch) {
|
||||
var bodies = [];
|
||||
for (b = world.m_bodyList; b; b = b.m_next) {
|
||||
var bodyList = world.getBodyList();
|
||||
for (var b = bodyList; b; b = b.getNext()) {
|
||||
if ( ! b.hasOwnProperty('customProperties') )
|
||||
continue;
|
||||
for (var i = 0; i < b.customProperties.length; i++) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue