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fixed debug view and ragdoll start positioning
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parent
b6d979fe7c
commit
16826b174a
12 changed files with 135 additions and 73 deletions
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@ -102,10 +102,10 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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//this.createSensor();
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this.limbs = {};
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this.addHead();
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this.addLimb(
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"upperLeftLeg",
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this.body,
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@ -137,7 +137,6 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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this.addLimb(
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"upperLeftArm",
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this.body,
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@ -165,6 +164,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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0,
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options.limbs.upperRightArm.height / 2
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);
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}
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RagDoll.prototype = Object.create(Parent.prototype);
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@ -185,6 +185,8 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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var bodyDef = Parent.prototype.getBodyDef.call(this);
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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bodyDef.position.y -= this.options.height / 2 / Settings.RATIO; // position it on top of ground
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return bodyDef;
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};
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@ -235,7 +237,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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Assert.number(this.options.limbs.head.width);
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var x = this.options.x + this.options.limbs.head.x,
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y = this.options.y + this.options.limbs.head.y;
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y = this.options.y + this.options.limbs.head.y - this.options.height / 2; // position it on top of ground;
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var bodyDef = new Box2D.Dynamics.b2BodyDef();
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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@ -286,7 +288,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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Assert.number(this.options.limbs[name].width, this.options.limbs[name].height);
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var x = this.options.x + this.options.limbs[name].x,
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y = this.options.y + this.options.limbs[name].y;
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y = this.options.y + this.options.limbs[name].y - this.options.height / 2; // position it on top of ground;;
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var bodyDef = new Box2D.Dynamics.b2BodyDef();
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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