fixed debug view and ragdoll start positioning

This commit is contained in:
Jeena 2015-03-16 01:50:41 +01:00
parent b6d979fe7c
commit 16826b174a
12 changed files with 135 additions and 73 deletions

View file

@ -55,7 +55,9 @@ function (Parent, Nc) {
}; };
Player.prototype.suicide = function() { Player.prototype.suicide = function() {
if(this.isSpawned()) {
this.addDamage(100, this, null); this.addDamage(100, this, null);
}
}; };
Player.prototype.addDamage = function(damage, enemy, byItem) { Player.prototype.addDamage = function(damage, enemy, byItem) {

View file

@ -14,10 +14,11 @@ define([
"Game/Client/Me", "Game/Client/Me",
"Game/Client/AudioPlayer", "Game/Client/AudioPlayer",
"Game/Client/PointerLockManager", "Game/Client/PointerLockManager",
"Lib/Utilities/Assert" "Lib/Utilities/Assert",
"Lib/Utilities/Exception"
], ],
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert) { function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
"use strict"; "use strict";
@ -88,7 +89,11 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
} }
if(!alreadyExists) { if(!alreadyExists) {
// When creating from synchronization we need to bring it into level format (px)
itemDef.options.x *= Settings.RATIO;
itemDef.options.y *= Settings.RATIO;
this.level.createItem(itemDef.uid, itemDef.options); this.level.createItem(itemDef.uid, itemDef.options);
console.log("Creating runtime Item: ", itemDef.options.name, itemDef.uid)
} }
} }
} }
@ -180,6 +185,9 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
GameController.prototype.onUpdateStats = function(options) { GameController.prototype.onUpdateStats = function(options) {
var player = this.players[options.playerId]; var player = this.players[options.playerId];
if(!player) {
throw new Exception("No player with id: " + options.playerId);
}
player.setStats(options.stats); player.setStats(options.stats);
}; };

View file

@ -8,7 +8,7 @@ define([
"Game/Client/View/Pixi/Layers/Debug" "Game/Client/View/Pixi/Layers/Debug"
], ],
function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) { function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, debugLayer) {
"use strict"; "use strict";
@ -25,9 +25,11 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
Engine.prototype.onToggleDebugMode = function(debugMode) { Engine.prototype.onToggleDebugMode = function(debugMode) {
this.debugMode = debugMode; this.debugMode = debugMode;
if(this.debugMode && !this.debugDraw) { if(!this.debugDraw) {
this.setupDebugDraw(); this.setupDebugDraw();
} }
debugLayer.container.visible = this.debugMode;
}; };
Engine.prototype.setupDebugDraw = function () { Engine.prototype.setupDebugDraw = function () {
@ -35,7 +37,7 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
// set debug draw // set debug draw
this.debugDraw = new DebugDraw(); this.debugDraw = new DebugDraw();
this.debugDraw.SetSprite(DebugLayer.graphics); this.debugDraw.SetSprite(debugLayer.graphics);
this.debugDraw.SetDrawScale(Settings.RATIO); this.debugDraw.SetDrawScale(Settings.RATIO);
this.debugDraw.SetFillAlpha(0.5); this.debugDraw.SetFillAlpha(0.5);
this.debugDraw.SetLineThickness(1.0); this.debugDraw.SetLineThickness(1.0);
@ -51,7 +53,7 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
); );
this.world.SetDebugDraw(this.debugDraw); this.world.SetDebugDraw(this.debugDraw);
} };
Engine.prototype.update = function () { Engine.prototype.update = function () {
Parent.prototype.update.call(this); Parent.prototype.update.call(this);
@ -59,7 +61,7 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
if(this.debugMode) { if(this.debugMode) {
this.world.DrawDebugData(); this.world.DrawDebugData();
} }
} };
return Engine; return Engine;
}); });

View file

@ -1,6 +1,6 @@
define([ define([
'Game/Config/Settings', "Game/Config/Settings",
'Lib/Utilities/NotificationCenter', "Lib/Utilities/NotificationCenter",
"Lib/Vendor/Screenfull", "Lib/Vendor/Screenfull",
"Game/Client/View/Graph", "Game/Client/View/Graph",
"Game/Client/PointerLockManager" "Game/Client/PointerLockManager"
@ -36,7 +36,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
button.innerHTML = "Menu"; button.innerHTML = "Menu";
button.onclick = function() { button.onclick = function() {
window.location.href="/"; window.location.href="/";
} };
li.appendChild(button); li.appendChild(button);
this.devToolsContainer.appendChild(li); this.devToolsContainer.appendChild(li);
@ -98,7 +98,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
scaleStartValue: 0, scaleStartValue: 0,
scaleStepWidth: 0, scaleStepWidth: 0,
scaleSteps: 0 scaleSteps: 0
}) });
// create Ping: container // create Ping: container
li = document.createElement("li"); li = document.createElement("li");
@ -114,7 +114,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
checkbox.type = "checkbox"; checkbox.type = "checkbox";
checkbox.onclick = function(e) { checkbox.onclick = function(e) {
Nc.trigger(Nc.ns.client.view.debugMode.toggle, e.target.checked); Nc.trigger(Nc.ns.client.view.debugMode.toggle, e.target.checked);
} };
label.appendChild(checkbox); label.appendChild(checkbox);
label.appendChild(document.createTextNode("Debug")); label.appendChild(document.createTextNode("Debug"));
li.appendChild(label); li.appendChild(label);
@ -123,7 +123,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
// create Fullscreen // create Fullscreen
li = document.createElement("li"); li = document.createElement("li");
li.id = "fullscreen" li.id = "fullscreen";
button = document.createElement("button"); button = document.createElement("button");
button.innerHTML = "Fullscreen"; button.innerHTML = "Fullscreen";
button.onclick = function() { button.onclick = function() {
@ -131,7 +131,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
PointerLockManager.request(); PointerLockManager.request();
Screenfull.request(self.canvas); Screenfull.request(self.canvas);
} }
} };
li.appendChild(button); li.appendChild(button);
this.devToolsContainer.appendChild(li); this.devToolsContainer.appendChild(li);
@ -139,13 +139,12 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
// FIXME : isn't this a weird place for this? // FIXME : isn't this a weird place for this?
window.onresize = function() { window.onresize = function() {
Nc.trigger(Nc.ns.client.view.display.change); Nc.trigger(Nc.ns.client.view.display.change);
} };
}; };
DomController.prototype.setNick = function (nick) { DomController.prototype.setNick = function (nick) {
this.nickContainer.innerHTML = nick this.nickContainer.innerHTML = nick;
} };
DomController.prototype.fpsStep = function() { DomController.prototype.fpsStep = function() {
this.fpsGraph.step(); this.fpsGraph.step();
@ -164,15 +163,15 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
} else { } else {
throw 'Canvas Container missing: #' + Settings.CANVAS_DOM_ID; throw 'Canvas Container missing: #' + Settings.CANVAS_DOM_ID;
} }
} };
DomController.prototype.getCanvas = function () { DomController.prototype.getCanvas = function () {
return this.canvas; return this.canvas;
} };
DomController.prototype.initCanvas = function (canvas) { DomController.prototype.initCanvas = function (canvas) {
Nc.trigger(Nc.ns.client.view.display.change, Screenfull.isFullscreen); Nc.trigger(Nc.ns.client.view.display.change, Screenfull.isFullscreen);
} };
DomController.prototype.setConnected = function(connected) { DomController.prototype.setConnected = function(connected) {
if(connected) { if(connected) {

View file

@ -1,16 +1,14 @@
define([ define([
"Game/Client/View/Pixi/Layer", "Game/Client/View/Pixi/Layer",
"Lib/Vendor/Pixi", "Lib/Vendor/Pixi",
"Game/Config/Settings",
], ],
function (Parent, PIXI, Settings) { function (Parent, PIXI) {
"use strict"; "use strict";
function Debug() { function Debug() {
Parent.call(this, "debug", 0); Parent.call(this, "debug", 0.00000001);
this.graphics = new PIXI.Graphics(); this.graphics = new PIXI.Graphics();
@ -20,14 +18,11 @@ function (Parent, PIXI, Settings) {
Debug.prototype = Object.create(Parent.prototype); Debug.prototype = Object.create(Parent.prototype);
Debug.prototype.render = function(centerPosition, zoom) { Debug.prototype.render = function(centerPosition, zoom) {
Parent.prototype.render.call(this, centerPosition, zoom); Parent.prototype.render.call(this, centerPosition, zoom);
this.container.x -= 300 * zoom; this.container.x -= 300 * zoom;
this.container.y -= 200 * zoom; this.container.y -= 200 * zoom;
} };
return new Debug(); return new Debug();
}); });

View file

@ -28,7 +28,7 @@ function () {
MAPS_PATH: "static/maps/tiled/", MAPS_PATH: "static/maps/tiled/",
AUDIO_PATH: "static/sounds/", AUDIO_PATH: "static/sounds/",
CHANNEL_RECORDING_PATH: "recordings/", CHANNEL_RECORDING_PATH: "recordings/",
CHANNEL_PLAY_RECORDING: false, //"Quickstart-2015-03-15T19:00:28.545Z-debug_residence_stones.log", CHANNEL_PLAY_RECORDING: false, //"Varberg-2015-03-15T23:10:29.316Z-stones.log",
RATIO: 21, //35 RATIO: 21, //35
// original tile size is 25 but we want it to resize to 20 // original tile size is 25 but we want it to resize to 20
@ -52,7 +52,7 @@ function () {
RESPAWN_TIME: 5, RESPAWN_TIME: 5,
HEALTH_DISPLAY_TIME: 2, HEALTH_DISPLAY_TIME: 2,
CRITICAL_HEALTH_THRESHOLD: 0.3, CRITICAL_HEALTH_THRESHOLD: 0.3,
RAGDOLL_DESTRUCTION_TIME: 20000, RAGDOLL_DESTRUCTION_TIME: 10,
VIEWPORT_SPEED_FACTOR: 640, VIEWPORT_SPEED_FACTOR: 640,
VIEWPORT_LOOK_AHEAD: 0.1, VIEWPORT_LOOK_AHEAD: 0.1,

View file

@ -102,10 +102,10 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
//this.createSensor(); //this.createSensor();
this.limbs = {}; this.limbs = {};
this.addHead(); this.addHead();
this.addLimb( this.addLimb(
"upperLeftLeg", "upperLeftLeg",
this.body, this.body,
@ -137,7 +137,6 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
this.addLimb( this.addLimb(
"upperLeftArm", "upperLeftArm",
this.body, this.body,
@ -165,6 +164,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
0, 0,
options.limbs.upperRightArm.height / 2 options.limbs.upperRightArm.height / 2
); );
} }
RagDoll.prototype = Object.create(Parent.prototype); RagDoll.prototype = Object.create(Parent.prototype);
@ -185,6 +185,8 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
var bodyDef = Parent.prototype.getBodyDef.call(this); var bodyDef = Parent.prototype.getBodyDef.call(this);
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING; bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody; bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.position.y -= this.options.height / 2 / Settings.RATIO; // position it on top of ground
return bodyDef; return bodyDef;
}; };
@ -235,7 +237,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
Assert.number(this.options.limbs.head.width); Assert.number(this.options.limbs.head.width);
var x = this.options.x + this.options.limbs.head.x, var x = this.options.x + this.options.limbs.head.x,
y = this.options.y + this.options.limbs.head.y; y = this.options.y + this.options.limbs.head.y - this.options.height / 2; // position it on top of ground;
var bodyDef = new Box2D.Dynamics.b2BodyDef(); var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody; bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
@ -286,7 +288,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
Assert.number(this.options.limbs[name].width, this.options.limbs[name].height); Assert.number(this.options.limbs[name].width, this.options.limbs[name].height);
var x = this.options.x + this.options.limbs[name].x, var x = this.options.x + this.options.limbs[name].x,
y = this.options.y + this.options.limbs[name].y; y = this.options.y + this.options.limbs[name].y - this.options.height / 2; // position it on top of ground;;
var bodyDef = new Box2D.Dynamics.b2BodyDef(); var bodyDef = new Box2D.Dynamics.b2BodyDef();
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING; bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;

View file

@ -51,7 +51,6 @@ function (Parent, Box2D, Settings, Assert) {
}; };
Skateboard.prototype.addWheel = function(x, y) { Skateboard.prototype.addWheel = function(x, y) {
Assert.number(x, y); Assert.number(x, y);
var bodyDef = new Box2D.Dynamics.b2BodyDef(); var bodyDef = new Box2D.Dynamics.b2BodyDef();
@ -71,15 +70,20 @@ function (Parent, Box2D, Settings, Assert) {
fixtureDef.density = density; fixtureDef.density = density;
fixtureDef.shape = wheelShape; fixtureDef.shape = wheelShape;
fixtureDef.isSensor = false; fixtureDef.isSensor = false;
fixtureDef.friction = 0;
var wheelBody = this.body.GetWorld().CreateBody(bodyDef); var wheelBody = this.body.GetWorld().CreateBody(bodyDef);
wheelBody.CreateFixture(fixtureDef); wheelBody.CreateFixture(fixtureDef);
var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef(); //var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
revoluteJointDef.enableMotor = false; var revoluteJointDef = new Box2D.Dynamics.Joints.b2WeldJointDef();
//revoluteJointDef.enableMotor = false;
revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.GetWorldCenter()); revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.GetWorldCenter());
this.body.GetWorld().CreateJoint(revoluteJointDef); var j = this.body.GetWorld().CreateJoint(revoluteJointDef);
// FIXME this means, that we will have bodies in the world, which must not be // FIXME this means, that we will have bodies in the world, which must not be
// updated (wheels) because they are always connected to a body which will be updated. // updated (wheels) because they are always connected to a body which will be updated.

View file

@ -25,13 +25,13 @@ define([
Level.prototype.load = function (uid) { Level.prototype.load = function (uid) {
var self = this; var self = this;
var path = Settings.MAPS_PATH + uid + ".json" var path = Settings.MAPS_PATH + uid + ".json";
this.loadLevelDataFromPath(path, function (levelData) { this.loadLevelDataFromPath(path, function (levelData) {
self.setup(levelData); self.setup(levelData);
}); });
} };
Level.prototype.setup = function(levelData) { Level.prototype.setup = function(levelData) { // jshint unused:false
this.isLoaded = true; this.isLoaded = true;
Nc.trigger(Nc.ns.core.game.events.level.loaded); Nc.trigger(Nc.ns.core.game.events.level.loaded);
}; };
@ -40,17 +40,17 @@ define([
for (var i = 0; i < options.length; i++) { for (var i = 0; i < options.length; i++) {
var uid = "item-" + i; var uid = "item-" + i;
this.createItem(uid, options[i]); this.createItem(uid, options[i]);
}; }
}; };
Level.prototype.createItem = function(uid, options) { Level.prototype.createItem = function(uid, options) {
switch(options.type) { switch(options.type) {
//case 'skateboard': //case "skateboard":
// return new Skateboard(this.engine, uid, options); // return new Skateboard(this.engine, uid, options);
case 'ragdoll': case "ragdoll":
return new RagDoll(this.engine, uid, options); return new RagDoll(this.engine, uid, options);
case 'rube': case "rube":
return new Rube(this.engine, uid, options); return new Rube(this.engine, uid, options);
default: default:
return new Item(this.engine, uid, options); return new Item(this.engine, uid, options);
@ -60,19 +60,19 @@ define([
Level.prototype.createTiles = function(options) { Level.prototype.createTiles = function(options) {
for (var i = 0; i < options.length; i++) { for (var i = 0; i < options.length; i++) {
new Tile(this.engine, "tile-" + i, options[i]); new Tile(this.engine, "tile-" + i, options[i]);
}; }
}; };
Level.prototype.createSpawnPoints = function(points) { Level.prototype.createSpawnPoints = function(points) {
this.spawnPoints = points; this.spawnPoints = points;
}; };
Level.prototype.setupLayer = function(options, behind, referenceId) { Level.prototype.setupLayer = function(options, behind, referenceId) { // jshint unused:false
// will be extended (so far only in client) // will be extended (so far only in client)
} };
Level.prototype.createContainer = function(options) { Level.prototype.createContainer = function(options) { // jshint unused:false
// nothing to do here yet, in the future perhaps synchronize day/night graphics // nothing to do here yet, in the future perhaps synchronize day/night graphics
}; };
@ -90,12 +90,12 @@ define([
return { return {
x: object.x / Settings.TILE_RATIO, x: object.x / Settings.TILE_RATIO,
y: object.y / Settings.TILE_RATIO y: object.y / Settings.TILE_RATIO
} };
}; };
Level.prototype.destroy = function () { Level.prototype.destroy = function () {
this.isLoaded = false; this.isLoaded = false;
} };
return Level; return Level;
}); });

View file

@ -6,13 +6,14 @@ define([
"Lib/Utilities/Options", "Lib/Utilities/Options",
"Lib/Utilities/Exception", "Lib/Utilities/Exception",
"Lib/Utilities/NotificationCenter", "Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert",
"Game/Client/View/Abstract/Layer", "Game/Client/View/Abstract/Layer",
"Game/" + GLOBALS.context + "/Collision/Detector", "Game/" + GLOBALS.context + "/Collision/Detector",
"Game/" + GLOBALS.context + "/GameObjects/Tile", "Game/" + GLOBALS.context + "/GameObjects/Tile",
"Game/" + GLOBALS.context + "/GameObjects/Item", "Game/" + GLOBALS.context + "/GameObjects/Item",
"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard", "Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) { ], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
"use strict"; "use strict";
@ -40,7 +41,7 @@ define([
}); });
if (!spawnpointsExists) { if (!spawnpointsExists) {
console.warn('No layerMapping for level file layer: ' + layerOptions.name); console.warn("No layerMapping for level file layer: " + layerOptions.name);
return; return;
} }
@ -49,7 +50,7 @@ define([
tiles: AbstractLayer.ID.TILE, tiles: AbstractLayer.ID.TILE,
items: AbstractLayer.ID.ITEM, items: AbstractLayer.ID.ITEM,
spawnpoints: AbstractLayer.ID.SPAWN spawnpoints: AbstractLayer.ID.SPAWN
} };
if(mapping[name]) { if(mapping[name]) {
return mapping[name]; return mapping[name];
} }
@ -167,26 +168,15 @@ define([
}; };
TiledLevel.prototype.gatherOptions = function(tiledObject) { TiledLevel.prototype.gatherOptions = function(tiledObject) {
var options = {}; var options = this.getDefaultItemSettingsByName(tiledObject.name);
options.name = tiledObject.name; options.name = tiledObject.name;
options.rotation = tiledObject.rotation; options.x = (tiledObject.x + options.width / 2) / Settings.TILE_RATIO;
options.width = tiledObject.width / Settings.TILE_RATIO;
options.height = tiledObject.height / Settings.TILE_RATIO;
options.x = (tiledObject.x + tiledObject.width / 2) / Settings.TILE_RATIO;
options.y = (tiledObject.y + options.height / 2) / Settings.TILE_RATIO; options.y = (tiledObject.y + options.height / 2) / Settings.TILE_RATIO;
// FIXME: check RAD vs. DEG for options.rotation = tiledObject.rotation;
if (!options.width) options.width = undefined;
if (!options.height) options.height = undefined;
var defaultOptions = this.getDefaultItemSettingsByName(options.name);
options = Options.merge(options, defaultOptions);
return options; return options;
}; };
TiledLevel.prototype.getDefaultItemSettingsByName = function(name) { TiledLevel.prototype.getDefaultItemSettingsByName = function(name) {
if(!name) { if(!name) {

View file

@ -1,4 +1,4 @@
m1426446028547{"recipient":"channel","data":{"addUser":{"id":"7389285181034131943","nickname":"Jeena"}}} m1426446028547{"recipient":"channel","data":{"addUser":{"id":"7389285181034131943","nickname":"Bot1"}}}
m1426446029119{"recipient":"7389285181034131943","data":"{\"gameCommand\":\"{\\\"clientReady\\\":null}\"}"} m1426446029119{"recipient":"7389285181034131943","data":"{\"gameCommand\":\"{\\\"clientReady\\\":null}\"}"}
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