mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixed debug view and ragdoll start positioning
This commit is contained in:
parent
b6d979fe7c
commit
16826b174a
12 changed files with 135 additions and 73 deletions
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@ -55,7 +55,9 @@ function (Parent, Nc) {
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};
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Player.prototype.suicide = function() {
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if(this.isSpawned()) {
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this.addDamage(100, this, null);
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}
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};
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Player.prototype.addDamage = function(damage, enemy, byItem) {
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@ -14,10 +14,11 @@ define([
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"Game/Client/Me",
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"Game/Client/AudioPlayer",
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"Game/Client/PointerLockManager",
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"Lib/Utilities/Assert"
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"Lib/Utilities/Assert",
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"Lib/Utilities/Exception"
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],
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function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert) {
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function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
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"use strict";
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@ -88,7 +89,11 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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}
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if(!alreadyExists) {
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// When creating from synchronization we need to bring it into level format (px)
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itemDef.options.x *= Settings.RATIO;
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itemDef.options.y *= Settings.RATIO;
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this.level.createItem(itemDef.uid, itemDef.options);
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console.log("Creating runtime Item: ", itemDef.options.name, itemDef.uid)
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}
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}
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}
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@ -180,6 +185,9 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque
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GameController.prototype.onUpdateStats = function(options) {
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var player = this.players[options.playerId];
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if(!player) {
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throw new Exception("No player with id: " + options.playerId);
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}
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player.setStats(options.stats);
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};
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@ -8,7 +8,7 @@ define([
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"Game/Client/View/Pixi/Layers/Debug"
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],
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function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
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function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, debugLayer) {
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"use strict";
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@ -25,9 +25,11 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
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Engine.prototype.onToggleDebugMode = function(debugMode) {
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this.debugMode = debugMode;
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if(this.debugMode && !this.debugDraw) {
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if(!this.debugDraw) {
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this.setupDebugDraw();
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}
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debugLayer.container.visible = this.debugMode;
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};
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Engine.prototype.setupDebugDraw = function () {
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@ -35,7 +37,7 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
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// set debug draw
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this.debugDraw = new DebugDraw();
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this.debugDraw.SetSprite(DebugLayer.graphics);
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this.debugDraw.SetSprite(debugLayer.graphics);
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this.debugDraw.SetDrawScale(Settings.RATIO);
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this.debugDraw.SetFillAlpha(0.5);
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this.debugDraw.SetLineThickness(1.0);
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@ -51,7 +53,7 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
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);
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this.world.SetDebugDraw(this.debugDraw);
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}
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};
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Engine.prototype.update = function () {
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Parent.prototype.update.call(this);
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@ -59,7 +61,7 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, DebugLayer) {
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if(this.debugMode) {
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this.world.DrawDebugData();
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}
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}
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};
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return Engine;
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});
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@ -1,6 +1,6 @@
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define([
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'Game/Config/Settings',
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'Lib/Utilities/NotificationCenter',
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter",
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"Lib/Vendor/Screenfull",
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"Game/Client/View/Graph",
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"Game/Client/PointerLockManager"
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@ -36,7 +36,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
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button.innerHTML = "Menu";
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button.onclick = function() {
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window.location.href="/";
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}
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};
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li.appendChild(button);
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this.devToolsContainer.appendChild(li);
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@ -98,7 +98,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
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scaleStartValue: 0,
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scaleStepWidth: 0,
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scaleSteps: 0
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})
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});
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// create Ping: container
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li = document.createElement("li");
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@ -114,7 +114,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
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checkbox.type = "checkbox";
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checkbox.onclick = function(e) {
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Nc.trigger(Nc.ns.client.view.debugMode.toggle, e.target.checked);
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}
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};
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label.appendChild(checkbox);
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label.appendChild(document.createTextNode("Debug"));
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li.appendChild(label);
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@ -123,7 +123,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
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// create Fullscreen
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li = document.createElement("li");
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li.id = "fullscreen"
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li.id = "fullscreen";
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button = document.createElement("button");
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button.innerHTML = "Fullscreen";
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button.onclick = function() {
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@ -131,7 +131,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
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PointerLockManager.request();
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Screenfull.request(self.canvas);
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}
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}
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};
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li.appendChild(button);
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this.devToolsContainer.appendChild(li);
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@ -139,13 +139,12 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
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// FIXME : isn't this a weird place for this?
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window.onresize = function() {
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Nc.trigger(Nc.ns.client.view.display.change);
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}
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};
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};
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DomController.prototype.setNick = function (nick) {
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this.nickContainer.innerHTML = nick
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}
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this.nickContainer.innerHTML = nick;
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};
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DomController.prototype.fpsStep = function() {
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this.fpsGraph.step();
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@ -164,15 +163,15 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) {
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} else {
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throw 'Canvas Container missing: #' + Settings.CANVAS_DOM_ID;
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}
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}
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};
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DomController.prototype.getCanvas = function () {
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return this.canvas;
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}
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};
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DomController.prototype.initCanvas = function (canvas) {
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Nc.trigger(Nc.ns.client.view.display.change, Screenfull.isFullscreen);
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}
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};
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DomController.prototype.setConnected = function(connected) {
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if(connected) {
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@ -1,16 +1,14 @@
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define([
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"Game/Client/View/Pixi/Layer",
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"Lib/Vendor/Pixi",
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"Game/Config/Settings",
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],
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function (Parent, PIXI, Settings) {
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function (Parent, PIXI) {
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"use strict";
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function Debug() {
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Parent.call(this, "debug", 0);
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Parent.call(this, "debug", 0.00000001);
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this.graphics = new PIXI.Graphics();
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@ -20,14 +18,11 @@ function (Parent, PIXI, Settings) {
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Debug.prototype = Object.create(Parent.prototype);
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Debug.prototype.render = function(centerPosition, zoom) {
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Parent.prototype.render.call(this, centerPosition, zoom);
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this.container.x -= 300 * zoom;
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this.container.y -= 200 * zoom;
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}
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};
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return new Debug();
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});
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@ -28,7 +28,7 @@ function () {
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MAPS_PATH: "static/maps/tiled/",
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AUDIO_PATH: "static/sounds/",
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CHANNEL_RECORDING_PATH: "recordings/",
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CHANNEL_PLAY_RECORDING: false, //"Quickstart-2015-03-15T19:00:28.545Z-debug_residence_stones.log",
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CHANNEL_PLAY_RECORDING: false, //"Varberg-2015-03-15T23:10:29.316Z-stones.log",
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RATIO: 21, //35
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// original tile size is 25 but we want it to resize to 20
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@ -52,7 +52,7 @@ function () {
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RESPAWN_TIME: 5,
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HEALTH_DISPLAY_TIME: 2,
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CRITICAL_HEALTH_THRESHOLD: 0.3,
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RAGDOLL_DESTRUCTION_TIME: 20000,
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RAGDOLL_DESTRUCTION_TIME: 10,
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VIEWPORT_SPEED_FACTOR: 640,
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VIEWPORT_LOOK_AHEAD: 0.1,
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@ -102,10 +102,10 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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//this.createSensor();
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this.limbs = {};
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this.addHead();
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this.addLimb(
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"upperLeftLeg",
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this.body,
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@ -137,7 +137,6 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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this.addLimb(
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"upperLeftArm",
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this.body,
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@ -165,6 +164,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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0,
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options.limbs.upperRightArm.height / 2
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);
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}
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RagDoll.prototype = Object.create(Parent.prototype);
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@ -185,6 +185,8 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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var bodyDef = Parent.prototype.getBodyDef.call(this);
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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bodyDef.position.y -= this.options.height / 2 / Settings.RATIO; // position it on top of ground
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return bodyDef;
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};
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@ -235,7 +237,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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Assert.number(this.options.limbs.head.width);
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var x = this.options.x + this.options.limbs.head.x,
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y = this.options.y + this.options.limbs.head.y;
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y = this.options.y + this.options.limbs.head.y - this.options.height / 2; // position it on top of ground;
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var bodyDef = new Box2D.Dynamics.b2BodyDef();
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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@ -286,7 +288,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) {
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Assert.number(this.options.limbs[name].width, this.options.limbs[name].height);
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var x = this.options.x + this.options.limbs[name].x,
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y = this.options.y + this.options.limbs[name].y;
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y = this.options.y + this.options.limbs[name].y - this.options.height / 2; // position it on top of ground;;
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var bodyDef = new Box2D.Dynamics.b2BodyDef();
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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@ -51,7 +51,6 @@ function (Parent, Box2D, Settings, Assert) {
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};
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Skateboard.prototype.addWheel = function(x, y) {
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Assert.number(x, y);
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var bodyDef = new Box2D.Dynamics.b2BodyDef();
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@ -71,15 +70,20 @@ function (Parent, Box2D, Settings, Assert) {
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fixtureDef.density = density;
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fixtureDef.shape = wheelShape;
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fixtureDef.isSensor = false;
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fixtureDef.friction = 0;
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var wheelBody = this.body.GetWorld().CreateBody(bodyDef);
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wheelBody.CreateFixture(fixtureDef);
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var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
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revoluteJointDef.enableMotor = false;
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//var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
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var revoluteJointDef = new Box2D.Dynamics.Joints.b2WeldJointDef();
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//revoluteJointDef.enableMotor = false;
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revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.GetWorldCenter());
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this.body.GetWorld().CreateJoint(revoluteJointDef);
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var j = this.body.GetWorld().CreateJoint(revoluteJointDef);
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// FIXME this means, that we will have bodies in the world, which must not be
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// updated (wheels) because they are always connected to a body which will be updated.
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@ -25,13 +25,13 @@ define([
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Level.prototype.load = function (uid) {
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var self = this;
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var path = Settings.MAPS_PATH + uid + ".json"
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var path = Settings.MAPS_PATH + uid + ".json";
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this.loadLevelDataFromPath(path, function (levelData) {
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self.setup(levelData);
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});
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}
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};
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Level.prototype.setup = function(levelData) {
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Level.prototype.setup = function(levelData) { // jshint unused:false
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this.isLoaded = true;
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Nc.trigger(Nc.ns.core.game.events.level.loaded);
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};
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@ -40,17 +40,17 @@ define([
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for (var i = 0; i < options.length; i++) {
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var uid = "item-" + i;
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this.createItem(uid, options[i]);
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};
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}
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};
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Level.prototype.createItem = function(uid, options) {
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switch(options.type) {
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//case 'skateboard':
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//case "skateboard":
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// return new Skateboard(this.engine, uid, options);
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case 'ragdoll':
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case "ragdoll":
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return new RagDoll(this.engine, uid, options);
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case 'rube':
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case "rube":
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return new Rube(this.engine, uid, options);
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default:
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return new Item(this.engine, uid, options);
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@ -60,19 +60,19 @@ define([
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Level.prototype.createTiles = function(options) {
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for (var i = 0; i < options.length; i++) {
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new Tile(this.engine, "tile-" + i, options[i]);
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};
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}
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};
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Level.prototype.createSpawnPoints = function(points) {
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this.spawnPoints = points;
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};
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Level.prototype.setupLayer = function(options, behind, referenceId) {
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Level.prototype.setupLayer = function(options, behind, referenceId) { // jshint unused:false
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// will be extended (so far only in client)
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}
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};
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Level.prototype.createContainer = function(options) {
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Level.prototype.createContainer = function(options) { // jshint unused:false
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// nothing to do here yet, in the future perhaps synchronize day/night graphics
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};
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@ -90,12 +90,12 @@ define([
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return {
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x: object.x / Settings.TILE_RATIO,
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y: object.y / Settings.TILE_RATIO
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}
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};
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};
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Level.prototype.destroy = function () {
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this.isLoaded = false;
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}
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};
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return Level;
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});
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@ -6,13 +6,14 @@ define([
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"Lib/Utilities/Options",
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"Lib/Utilities/Exception",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Assert",
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"Game/Client/View/Abstract/Layer",
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"Game/" + GLOBALS.context + "/Collision/Detector",
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"Game/" + GLOBALS.context + "/GameObjects/Tile",
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
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], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
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], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) {
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"use strict";
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@ -40,7 +41,7 @@ define([
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});
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if (!spawnpointsExists) {
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console.warn('No layerMapping for level file layer: ' + layerOptions.name);
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console.warn("No layerMapping for level file layer: " + layerOptions.name);
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return;
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}
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@ -49,7 +50,7 @@ define([
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tiles: AbstractLayer.ID.TILE,
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items: AbstractLayer.ID.ITEM,
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spawnpoints: AbstractLayer.ID.SPAWN
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}
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};
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if(mapping[name]) {
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return mapping[name];
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}
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@ -167,26 +168,15 @@ define([
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};
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TiledLevel.prototype.gatherOptions = function(tiledObject) {
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var options = {};
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var options = this.getDefaultItemSettingsByName(tiledObject.name);
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options.name = tiledObject.name;
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options.rotation = tiledObject.rotation;
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options.width = tiledObject.width / Settings.TILE_RATIO;
|
||||
options.height = tiledObject.height / Settings.TILE_RATIO;
|
||||
options.x = (tiledObject.x + tiledObject.width / 2) / Settings.TILE_RATIO;
|
||||
options.x = (tiledObject.x + options.width / 2) / Settings.TILE_RATIO;
|
||||
options.y = (tiledObject.y + options.height / 2) / Settings.TILE_RATIO;
|
||||
|
||||
if (!options.width) options.width = undefined;
|
||||
if (!options.height) options.height = undefined;
|
||||
|
||||
var defaultOptions = this.getDefaultItemSettingsByName(options.name);
|
||||
|
||||
options = Options.merge(options, defaultOptions);
|
||||
// FIXME: check RAD vs. DEG for options.rotation = tiledObject.rotation;
|
||||
|
||||
return options;
|
||||
};
|
||||
|
||||
|
||||
TiledLevel.prototype.getDefaultItemSettingsByName = function(name) {
|
||||
|
||||
if(!name) {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
m1426446028547{"recipient":"channel","data":{"addUser":{"id":"7389285181034131943","nickname":"Jeena"}}}
|
||||
m1426446028547{"recipient":"channel","data":{"addUser":{"id":"7389285181034131943","nickname":"Bot1"}}}
|
||||
m1426446029119{"recipient":"7389285181034131943","data":"{\"gameCommand\":\"{\\\"clientReady\\\":null}\"}"}
|
||||
w1426446029547{"doll-7389285181034131943":{"p":{"x":26.757009396292265,"y":2.8537988666369247},"a":0,"lv":{"x":0,"y":3.686287386450715e-18},"av":0,"as":"stand","laxy":{"x":0,"y":0}},"item-6":{"p":{"x":17.676190476190477,"y":14.278214285714286},"a":0,"lv":{"x":0,"y":0},"av":0},"item-5":{"p":{"x":20.68034223796989,"y":14.27172409912905},"a":0.05645956288623199,"lv":{"x":-0.3822032971313994,"y":0.10581586623357915},"av":-0.9131901027366345},"item-4":{"p":{"x":20.210667860242594,"y":14.23713937029844},"a":0.2172662762511257,"lv":{"x":-0.4539838684349691,"y":0.056447865910879066},"av":-0.8171646189887583},"item-3":{"p":{"x":22.4,"y":14.277445638095237},"a":0,"lv":{"x":0,"y":0},"av":0},"item-2":{"p":{"x":9.013612698412686,"y":18.087738095238098},"a":0,"lv":{"x":0,"y":0},"av":0},"item-1":{"p":{"x":19.642184126984116,"y":14.278214285714286},"a":0,"lv":{"x":0,"y":0},"av":0},"item-0":{"p":{"x":19.14632479802086,"y":14.27055244283271},"a":-0.030402669209750526,"lv":{"x":0.36764627338079947,"y":0.11541986576858798},"av":0.6858739292935763}}
|
||||
w1426446030548{"doll-7389285181034131943":{"p":{"x":26.757009396292265,"y":2.8537988666369247},"a":0,"lv":{"x":0,"y":0},"av":0,"as":"stand","laxy":{"x":0,"y":0}},"item-6":{"p":{"x":17.676190476190477,"y":14.278214285714286},"a":0,"lv":{"x":0,"y":0},"av":0},"item-5":{"p":{"x":20.676956793943322,"y":14.27693273489722},"a":-0.006893630787064592,"lv":{"x":0,"y":0},"av":0},"item-4":{"p":{"x":20.200040618322713,"y":14.276203443653712},"a":-0.0004911852214511643,"lv":{"x":-0.0017410956075321858,"y":8.552005003579723e-7},"av":3.946495907847236e-17},"item-3":{"p":{"x":22.4,"y":14.277445638095237},"a":0,"lv":{"x":0,"y":0},"av":0},"item-2":{"p":{"x":9.013612698412686,"y":18.087738095238098},"a":0,"lv":{"x":0,"y":0},"av":0},"item-1":{"p":{"x":19.642184126984116,"y":14.278214285714286},"a":0,"lv":{"x":0,"y":0},"av":0},"item-0":{"p":{"x":19.147450032657666,"y":14.276009262801196},"a":0.0025201794161469693,"lv":{"x":0,"y":0},"av":0}}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
"type":"imagelayer",
|
||||
"visible":true,
|
||||
"width":0,
|
||||
"x":121,
|
||||
"x":120,
|
||||
"y":43
|
||||
},
|
||||
{
|
||||
|
|
@ -402,6 +402,66 @@
|
|||
"width":0,
|
||||
"x":286.077500264968,
|
||||
"y":59.318656270437
|
||||
},
|
||||
{
|
||||
"height":0,
|
||||
"id":35,
|
||||
"name":"Skateboard",
|
||||
"properties":
|
||||
{
|
||||
|
||||
},
|
||||
"rotation":0,
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":0,
|
||||
"x":1317,
|
||||
"y":458
|
||||
},
|
||||
{
|
||||
"height":0,
|
||||
"id":36,
|
||||
"name":"Laundry Machine",
|
||||
"properties":
|
||||
{
|
||||
|
||||
},
|
||||
"rotation":0,
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":0,
|
||||
"x":557,
|
||||
"y":711
|
||||
},
|
||||
{
|
||||
"height":0,
|
||||
"id":39,
|
||||
"name":"Laundry Machine",
|
||||
"properties":
|
||||
{
|
||||
|
||||
},
|
||||
"rotation":0,
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":0,
|
||||
"x":1557,
|
||||
"y":508
|
||||
},
|
||||
{
|
||||
"height":0,
|
||||
"id":40,
|
||||
"name":"Laundry Machine",
|
||||
"properties":
|
||||
{
|
||||
|
||||
},
|
||||
"rotation":0,
|
||||
"type":"",
|
||||
"visible":true,
|
||||
"width":0,
|
||||
"x":1457,
|
||||
"y":733
|
||||
}],
|
||||
"opacity":1,
|
||||
"type":"objectgroup",
|
||||
|
|
@ -550,7 +610,7 @@
|
|||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextobjectid":35,
|
||||
"nextobjectid":41,
|
||||
"orientation":"orthogonal",
|
||||
"properties":
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue