fixed drop error. added carrier velocity

This commit is contained in:
logsol 2014-12-25 15:00:10 +01:00
parent 7aa417dfc8
commit 197c4072c1
3 changed files with 23 additions and 9 deletions

View file

@ -129,13 +129,13 @@ function (Parent, Box2D, Options, Settings, Exception, Nc) {
return this.body.GetWorldCenter();
};
Item.prototype.throw = function(options) {
Item.prototype.throw = function(options, carrierVelocity) {
var body = this.body;
body.SetAwake(true);
var vector = new Box2D.Common.Math.b2Vec2(
options.x * Settings.MAX_THROW_FORCE / this.options.weight,
-options.y * Settings.MAX_THROW_FORCE / this.options.weight
options.x * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.x,
-options.y * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.y
);
this.body.SetLinearVelocity(vector);