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fixed drop error. added carrier velocity
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parent
7aa417dfc8
commit
197c4072c1
3 changed files with 23 additions and 9 deletions
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@ -77,6 +77,15 @@ function (Nc) {
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Swiper.prototype.swipeEnd = function(x, y) {
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var angularVelocity = this.angleSum;
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var length = this.lengthSum;
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if (this.points.length < 1) {
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return {
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x: 0,
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y: 0,
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av: 0
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}
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}
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var p0x = this.points[0].x;
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var p0y = this.points[0].y;
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var sumx = 0;
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@ -359,7 +359,12 @@ function (Parent, Box2D, Settings, CollisionDetector, Item, Nc) {
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this.holdingJoint = null;
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this.holdingItem = null;
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item.throw(options);
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var dollVelocity = {
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x: this.body.GetLinearVelocity().x
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y: this.body.GetLinearVelocity().y
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};
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item.throw(options, dollVelocity);
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};
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Doll.prototype.isAnotherPlayerNearby = function() {
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@ -129,13 +129,13 @@ function (Parent, Box2D, Options, Settings, Exception, Nc) {
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return this.body.GetWorldCenter();
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};
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Item.prototype.throw = function(options) {
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Item.prototype.throw = function(options, carrierVelocity) {
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var body = this.body;
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body.SetAwake(true);
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var vector = new Box2D.Common.Math.b2Vec2(
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options.x * Settings.MAX_THROW_FORCE / this.options.weight,
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-options.y * Settings.MAX_THROW_FORCE / this.options.weight
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options.x * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.x,
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-options.y * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.y
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);
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this.body.SetLinearVelocity(vector);
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