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added background, still needs parallax style scrolling though! - fixes #89
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a58beb58d1
commit
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8 changed files with 47 additions and 6 deletions
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@ -40,7 +40,8 @@ function (Parent, Settings) {
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paths.push(texturePath);
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};
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// FIXME: Get background image
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var background = this.getLayer(levelData, "background");
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paths.push(Settings.MAPS_PATH + background.image);
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return paths;
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20
app/Game/Client/View/Mesh.js
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20
app/Game/Client/View/Mesh.js
Normal file
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@ -0,0 +1,20 @@
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define([
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'Game/Config/Settings',
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'Lib/Utilities/NotificationCenter',
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"Lib/Vendor/Stats",
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"Lib/Vendor/Screenfull"
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],
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function (Settings, Nc, Stats, Screenfull) {
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function Mesh() {
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}
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Mesh.prototype.render = function() {
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};
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return Mesh;
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});
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@ -117,6 +117,7 @@ function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Ex
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if (options.x) mesh.position.x = options.x;
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if (options.y) mesh.position.y = options.y;
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if (options.rotation) mesh.rotation = options.rotation;
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if (options.alpha) mesh.alpha = options.alpha;
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if (options.width) mesh.width = options.width;
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if (options.height) mesh.height = options.height;
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if (options.xScale) mesh.width = Math.abs(mesh.width) * options.xScale;
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@ -24,6 +24,7 @@ define([
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var path = Settings.MAPS_PATH + uid + ".json"
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this.loadLevelDataFromPath(path, function(levelData) {
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self.levelData = levelData;
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self.addBackground();
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self.createTiles();
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self.createItems();
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self.isLoaded = true;
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@ -97,6 +98,10 @@ define([
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//this.gameObjects.animated.push(item);
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};
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};
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// Extended by TiledLevel
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Level.prototype.addBackground = function() {
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}
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*/
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return Level;
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@ -5,12 +5,13 @@ define([
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"Lib/Vendor/Box2D",
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"Lib/Utilities/Options",
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"Lib/Utilities/Exception",
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"Lib/Utilities/NotificationCenter",
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"Game/" + GLOBALS.context + "/Collision/Detector",
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"Game/" + GLOBALS.context + "/GameObjects/Tile",
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"Game/" + GLOBALS.context + "/GameObjects/Item",
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"Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard",
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], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, CollisionDetector, Tile, Item, Skateboard) {
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], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, CollisionDetector, Tile, Item, Skateboard) {
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// Public
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function TiledLevel (path, engine) {
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@ -71,10 +72,24 @@ define([
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var uid = "item-" + i;
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var item = this.createItem(uid, options);
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//this.gameObjects.animated.push(item);
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//this.gameObjects.animated.push(item);
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};
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};
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TiledLevel.prototype.addBackground = function(path) {
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var texturePath = Settings.GRAPHICS_PATH + "Backgrounds/starnight.png";
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var callback = function (mesh) {
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Nc.trigger(Nc.ns.client.view.mesh.add, mesh, 0); // FIXME: add at z layer -1 or so
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}
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Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, {
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width: 4000,
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height: 2959,
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x: -(4000 - Settings.STAGE_WIDTH) / 2,
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y: -(2959 + Settings.STAGE_HEIGHT + 700) / 2
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});
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}
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TiledLevel.prototype.gatherOptions = function(tiledObject) {
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var options = {};
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@ -138,7 +153,6 @@ define([
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x: object.x / Settings.TILE_RATIO,
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y: object.y / Settings.TILE_RATIO
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}
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}
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};
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