mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
Merge branch 'master' of github.com:logsol/chuck.js
This commit is contained in:
commit
1d16f29bf0
13 changed files with 84 additions and 71 deletions
10
README.md
10
README.md
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@ -7,13 +7,11 @@ Follow the development at http://chuck-game.tumblr.com/
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How to run:
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How to run:
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* git clone https://github.com/logsol/chuck.js.git
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* ```git clone https://github.com/logsol/chuck.js.git```
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* cd chuck.js
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* ```cd chuck.js```
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* npm install
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* ```npm install```
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* node server.js
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* ```node server.js [port] [log level]```
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Open in browser http://localhost:1234
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Open in browser http://localhost:1234
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This game is licensed under the GPLv3 licence http://www.gnu.org/licenses/gpl-3.0.html
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This game is licensed under the GPLv3 licence http://www.gnu.org/licenses/gpl-3.0.html
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@ -1,4 +1,4 @@
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define(["Vendor/Box2D"], function(Box2D) {
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define(["Vendor/Box2D", "Chuck/Constants"], function(Box2D, Constants) {
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function Detector(me) {
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function Detector(me) {
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this.me = me;
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this.me = me;
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@ -15,7 +15,9 @@ define(["Vendor/Box2D"], function(Box2D) {
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}
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}
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Detector.prototype.handleStand = function(point, isColliding) {
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Detector.prototype.handleStand = function(point, isColliding) {
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if (point.GetFixtureA().GetUserData() == 'myFeet' || point.GetFixtureB().GetUserData() == 'myFeet') {
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if (point.GetFixtureA().GetUserData() == Constants.COLLISION_IDENTIFIER_FOOTSENSOR
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|| point.GetFixtureB().GetUserData() == Constants.COLLISION_IDENTIFIER_FOOTSENSOR) {
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this.me.onFootSensorDetection(isColliding);
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this.me.onFootSensorDetection(isColliding);
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}
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}
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}
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}
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@ -1 +1,15 @@
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Constants.js
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define(function() {
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var Constants = {
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COLLISION_IDENTIFIER_PLAYER: 'player',
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COLLISION_IDENTIFIER_PLAYER_HEAD: 'head',
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COLLISION_IDENTIFIER_PLAYER_CHEST: 'chest',
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COLLISION_IDENTIFIER_PLAYER_LEGS: 'legs',
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COLLISION_IDENTIFIER_PLAYER_FOOT_SENSOR: 'footsensor',
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COLLISION_IDENTIFIER_TILE: 'tile'
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}
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return Constants;
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});
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@ -1,30 +0,0 @@
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define(["Chuck/Settings", "Chuck/Processors/ServerProcessor", "Chuck/Processors/ClientProcessor"], function(Settings, ServerProcessor, ClientProcessor){
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function Game(networker){
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this.networker = networker;
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this.processor = this.createProcessor();
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this.processor.loadLevel("default.json");
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}
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Game.prototype.createProcessor = function(){
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var processor;
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if(Settings.IS_BROWSER_ENVIRONMENT){
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processor = new ClientProcessor();
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} else {
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processor = new ServerProcessor();
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}
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return processor;
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}
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Game.prototype.processGameCommand = function(command, options){
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console.log('(not implemented) processGameCommand:', command, options);
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}
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Game.prototype.destruct = function(){
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this.processor.destruct();
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}
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return Game;
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});
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@ -1,4 +1,4 @@
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define(["Chuck/Settings", "Vendor/Box2D"], function(Settings, Box2D) {
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define(["Chuck/Settings", "Chuck/Constants", "Vendor/Box2D"], function(Settings, Constants, Box2D) {
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// Public
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// Public
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function Level(path, engine) {
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function Level(path, engine) {
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@ -50,7 +50,7 @@ define(["Chuck/Settings", "Vendor/Box2D"], function(Settings, Box2D) {
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fixtureDef.friction = Settings.TILE_FRICTION;
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fixtureDef.friction = Settings.TILE_FRICTION;
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fixtureDef.restitution = Settings.TILE_RESTITUTION;
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fixtureDef.restitution = Settings.TILE_RESTITUTION;
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fixtureDef.isSensor = false;
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fixtureDef.isSensor = false;
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fixtureDef.userData = 'tile';
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fixtureDef.userData = Constants.COLLISION_IDENTIFIER_TILE;
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this.engine.createBody(bodyDef).CreateFixture(fixtureDef);
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this.engine.createBody(bodyDef).CreateFixture(fixtureDef);
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}
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}
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@ -1,4 +1,4 @@
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define(["Vendor/Box2D", "Chuck/Settings"], function(Box2D, Settings){
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define(["Vendor/Box2D", "Chuck/Constants", "Chuck/Settings"], function(Box2D, Constants, Settings){
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function Doll (physicsEngine, id){
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function Doll (physicsEngine, id){
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this.id = id;
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this.id = id;
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@ -18,7 +18,7 @@ define(["Vendor/Box2D", "Chuck/Settings"], function(Box2D, Settings){
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bodyDef.fixedRotation = true;
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bodyDef.fixedRotation = true;
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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bodyDef.userData = 'player-' + this.id;
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bodyDef.userData = Constants.COLLISION_IDENTIFIER_PLAYER + '-' + this.id;
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this.body = world.CreateBody(bodyDef);
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this.body = world.CreateBody(bodyDef);
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@ -32,14 +32,14 @@ define(["Vendor/Box2D", "Chuck/Settings"], function(Box2D, Settings){
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headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -37 / Settings.RATIO));
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headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -37 / Settings.RATIO));
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fixtureDef.shape = headShape;
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fixtureDef.shape = headShape;
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fixtureDef.isSensor = false;
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fixtureDef.isSensor = false;
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fixtureDef.userData = 'myHead-' + this.id;
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fixtureDef.userData = Constants.COLLISION_IDENTIFIER_PLAYER_HEAD;
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this.body.CreateFixture(fixtureDef);
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this.body.CreateFixture(fixtureDef);
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var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
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var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
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bodyShape.SetAsOrientedBox(5 / Settings.RATIO, 16 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -21 / Settings.RATIO));
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bodyShape.SetAsOrientedBox(5 / Settings.RATIO, 16 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -21 / Settings.RATIO));
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fixtureDef.shape = bodyShape;
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fixtureDef.shape = bodyShape;
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fixtureDef.isSensor = false;
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fixtureDef.isSensor = false;
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fixtureDef.userData = 'myBody-' + this.id;
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fixtureDef.userData = Constants.COLLISION_IDENTIFIER_PLAYER_CHEST;
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this.body.CreateFixture(fixtureDef);
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this.body.CreateFixture(fixtureDef);
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var legsShape = new Box2D.Collision.Shapes.b2CircleShape();
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var legsShape = new Box2D.Collision.Shapes.b2CircleShape();
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@ -48,7 +48,8 @@ define(["Vendor/Box2D", "Chuck/Settings"], function(Box2D, Settings){
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fixtureDef.shape = legsShape;
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fixtureDef.shape = legsShape;
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fixtureDef.friction = Settings.PLAYER_FRICTION;
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fixtureDef.friction = Settings.PLAYER_FRICTION;
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fixtureDef.isSensor = false;
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fixtureDef.isSensor = false;
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fixtureDef.userData = 'myLegs-' + this.id;
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fixtureDef.userData = Constants.COLLISION_IDENTIFIER_PLAYER_LEGS;
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this.legs = this.body.CreateFixture(fixtureDef);
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this.legs = this.body.CreateFixture(fixtureDef);
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var feetShape = new Box2D.Collision.Shapes.b2CircleShape();
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var feetShape = new Box2D.Collision.Shapes.b2CircleShape();
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@ -56,7 +57,7 @@ define(["Vendor/Box2D", "Chuck/Settings"], function(Box2D, Settings){
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feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 0 / Settings.RATIO));
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feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 0 / Settings.RATIO));
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fixtureDef.shape = feetShape;
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fixtureDef.shape = feetShape;
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fixtureDef.isSensor = true;
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fixtureDef.isSensor = true;
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fixtureDef.userData = 'myFeet-' + this.id;
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fixtureDef.userData = Constants.COLLISION_IDENTIFIER_FOOTSENSOR;
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this.body.CreateFixture(fixtureDef);
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this.body.CreateFixture(fixtureDef);
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this.body.SetActive(false);
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this.body.SetActive(false);
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@ -74,8 +75,7 @@ define(["Vendor/Box2D", "Chuck/Settings"], function(Box2D, Settings){
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Doll.prototype.setFriction = function (friction) {
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Doll.prototype.setFriction = function (friction) {
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if(!friction) friction = -1;
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if(!friction) friction = -1;
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if (this.legs.GetFriction() != friction)
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if (this.legs.GetFriction() != friction) {
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{
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this.legs.SetFriction(friction);
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this.legs.SetFriction(friction);
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}
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}
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}
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}
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@ -70,6 +70,7 @@ define(requires, function(PhysicsEngine, Player, Box2D, Level, InputController,
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ServerProcessor.prototype.userIdLeft = function(id) {
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ServerProcessor.prototype.userIdLeft = function(id) {
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var player = this.players[id].player;
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var player = this.players[id].player;
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player.destroy();
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player.destroy();
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delete this.players[id];
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}
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}
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ServerProcessor.prototype.updateWorld = function() {
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ServerProcessor.prototype.updateWorld = function() {
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@ -67,9 +67,7 @@ define(["Protocol/Helper", "Chuck/ClientGame"], function(ProtocolHelper, ClientG
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}
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}
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Networker.prototype.sendGameCommand = function(command, options) {
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Networker.prototype.sendGameCommand = function(command, options) {
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var message = {};
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this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
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message[command] = options || true;
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this.sendCommand('gameCommand', message);
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}
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}
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Networker.prototype.onUserLeft = function(userId) {
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Networker.prototype.onUserLeft = function(userId) {
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@ -8,7 +8,7 @@ define(["Protocol/Parser"], function(Parser) {
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Helper.assemble = function(command, options){
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Helper.assemble = function(command, options){
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var commands = {};
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var commands = {};
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commands[command] = options;
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commands[command] = options || null;
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return commands;
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return commands;
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}
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}
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24
lib/Server/Factory.js
Normal file
24
lib/Server/Factory.js
Normal file
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@ -0,0 +1,24 @@
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define(['Server/NotificationCenter'], function(NotificationCenter) {
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function Factory() {
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this.notificationCenter = new NotificationCenter();
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}
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Factory.prototype.new = function () {
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if (arguments.length < 1)
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throw 'Too fiew arguments';
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if (typeof arguments[0] != 'function')
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throw arguments[0] + ' is not a function';
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var type = arguments[0];
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var object = new (type.bind.apply(type,arguments))();
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object.notificationCenter = this.notificationCenter;
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object.factory = this;
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return object;
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}
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return Factory;
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});
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7
lib/Server/NotificationCenter.js
Normal file
7
lib/Server/NotificationCenter.js
Normal file
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@ -0,0 +1,7 @@
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define(function() {
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function NotificationCenter() {
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}
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return NotificationCenter;
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});
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@ -1,18 +1,21 @@
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define(['socket.io'], function(io) {
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define(['socket.io'], function(io) {
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function Socket(server, coordinator) {
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function Socket(server, options, coordinator) {
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options.logLevel = typeof options.logLevel != 'undefined'
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? options.logLevel
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: 0;
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this.coordinator = coordinator;
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this.coordinator = coordinator;
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this.socket = io.listen(server);
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this.socket = io.listen(server);
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this.init(server);
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this.init(options);
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}
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}
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Socket.prototype.init = function(){
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Socket.prototype.init = function(options){
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var self = this;
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var self = this;
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this.socket.configure('development', function(){
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this.socket.configure('development', function(){
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this.set('log level', 0);
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this.set('log level', options.logLevel);
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});
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});
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this.socket.on('connection', function(user){
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this.socket.on('connection', function(user){
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@ -26,4 +29,4 @@ define(['socket.io'], function(io) {
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return Socket;
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return Socket;
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});
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});
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20
server.js
20
server.js
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@ -13,28 +13,24 @@ var requirements = [
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"Server/Coordinator"
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"Server/Coordinator"
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];
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];
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var port = process.argv[2]
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|| process.env.PORT
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|| process.env.npm_package_config_port;
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requirejs(requirements, function(HttpServer, Socket, Coordinator) {
|
requirejs(requirements, function(HttpServer, Socket, Coordinator) {
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var options = {
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var options = {
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port: process.env.npm_package_config_port,
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port: port,
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rootDirectory: './',
|
rootDirectory: './',
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caching: false
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caching: false,
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logLevel: process.argv[3]
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};
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};
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var coordinator = new Coordinator();
|
var coordinator = new Coordinator();
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var httpServer = new HttpServer(options);
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var httpServer = new HttpServer(options);
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var socket = new Socket(httpServer.getServer(), coordinator);
|
var socket = new Socket(httpServer.getServer(), options, coordinator);
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|
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inspector.coordinator = coordinator;
|
inspector.coordinator = coordinator;
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});
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});
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||||||
exports = module.exports = inspector;
|
exports = module.exports = inspector;
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||||||
|
|
||||||
/*
|
|
||||||
belongs to channel.js
|
|
||||||
var chuck;
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|
||||||
requirejs(["Chuck/Chuck"], function(Chuck) {
|
|
||||||
Chuck.init();
|
|
||||||
chuck = Chuck;
|
|
||||||
});
|
|
||||||
*/
|
|
||||||
Loading…
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