join success roundtrip added

This commit is contained in:
Logsol 2013-01-03 21:32:24 +01:00
parent e93dbf2f2a
commit 2183e70bd8
5 changed files with 48 additions and 53 deletions

View file

@ -19,11 +19,12 @@ function (ProtocolHelper, GameController) {
this.socketLink.on('connect', function () {
self.onConnect();
});
/*
this.socketLink.on('message', function (message) {
self.onMessage(message);
//self.onMessage(message);
console.log('Message from server: ', message);
});
*/
this.socketLink.on('disconnect', function () {
self.onDisconnect();
});
@ -48,7 +49,7 @@ function (ProtocolHelper, GameController) {
Networker.prototype.onJoinSuccess = function (options) {
this.gameController = new GameController(options.id);
this.gameController = new GameController();
this.gameController.loadLevel("default.json");
/*
console.log("Joined " + options.channelName);

View file

@ -1,9 +1,10 @@
define([
"Game/Server/GameController",
"Game/Core/NotificationCenter"
"Game/Core/NotificationCenter",
"Game/Server/User"
],
function (GameController, NotificationCenter) {
function (GameController, NotificationCenter, User) {
function Channel (pipeToLobby, name) {
@ -36,12 +37,12 @@
switch(message.recipient) {
case 'user':
self.forward(self.users[message.id], message.user);
self.forward(self.users[message.id], message.data);
break;
case 'id': // Do nothing, it is needed by the user
break;
case 'channel':
self.forward(self, message.channel);
self.forward(self, message.data);
break;
default:
throw 'unknown recipient';
@ -67,16 +68,16 @@
};
Channel.prototype.addUser = function (user) {
//var userIds = Object.keys(this.users);
console.log('addUser', user);
Channel.prototype.addUser = function (userId) {
var user = new User(userId, this);
this.users[user.id] = user;
//user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
//this.sendCommandToAllUsersExcept('userJoined', user.id, user);
//NotificationCenter.trigger('user/joined', user);
NotificationCenter.trigger('user/joined', user);
}
/*
Channel.prototype.send = function(recipient, message) {
this.pipeToLobby.send(recipient, message);
}*/
/*
Channel.prototype.releaseUser = function (user) {
this.gameController.userIdLeft(user.id);

54
app/Game/Server/User.js Executable file → Normal file
View file

@ -1,45 +1,31 @@
define([
"Game/Core/User",
"Game/Core/Protocol/Helper",
"Game/Core/NotificationCenter"
],
"Game/Core/User",
"Game/Core/NotificationCenter",
"Game/Core/Protocol/Helper"
],
function(Parent, NotificationCenter, ProtocolHelper) {
function User(id, channel) {
Parent.call(this, id);
function (Parent, ProtocolHelper, NotificationCenter) {
this.channel = channel;
var self = this;
function User (socketLink, coordinator) {
Parent.call(this, socketLink.id);
this.id = socketLink.id;
this.socketLink = socketLink;
this.coordinator = coordinator;
this.channel = null;
this.init(socketLink);
NotificationCenter.on('user/joined', function(user) {
self.sendCommand("joined", true);
});
}
User.prototype = Object.create(Parent.prototype);
User.prototype.init = function (socketLink) {
User.prototype.sendCommand = function(command, options) {
var recipient = "user/" + this.id;
var data = ProtocolHelper.encodeCommand(command, options);
var self = this;
}
/*
User.prototype.setChannel = function (channel) {
this.channel = channel;
}
User.prototype.sendCommand = function (command, options) {
var message = ProtocolHelper.encodeCommand(command, options);
this.socketLink.send(message);
}
User.prototype.toString = function () {
return "[User " + this.id + "]";
NotificationCenter.trigger("net/send", recipient, data);
};
*/
return User;
});