mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
colorfull shirts
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parent
40cdf9867e
commit
2213a50623
4 changed files with 163 additions and 70 deletions
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@ -2,10 +2,11 @@ define([
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"Game/Core/GameObjects/Doll",
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Exception"
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"Lib/Utilities/Exception",
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"Lib/Utilities/ColorConverter"
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],
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function (Parent, Settings, Nc, Exception) {
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function (Parent, Settings, Nc, Exception, ColorConverter) {
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function Doll(physicsEngine, uid, player) {
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this.animationDef = {
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@ -28,6 +29,10 @@ function (Parent, Settings, Nc, Exception) {
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this.headMesh = null;
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this.holdingArmMesh = null;
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var converter = new ColorConverter();
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this.primaryColor = converter.getColorByName(player.getNickname());
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console.log(this.primaryColor.toString(16))
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Parent.call(this, physicsEngine, uid, player);
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}
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@ -66,6 +71,17 @@ function (Parent, Settings, Nc, Exception) {
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Doll.prototype.createMesh = function() {
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var self = this;
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var setShirtColor = function (mesh) {
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Nc.trigger(Nc.ns.client.view.mesh.addFilter, mesh, 'colorRangeReplace', {
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minColor: 0x3b4a31,
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maxColor: 0x657f54,
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newColor: self.primaryColor,
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brightnessOffset: 0.56
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});
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}
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// Body
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var padF = function(n) {
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@ -98,6 +114,8 @@ function (Parent, Settings, Nc, Exception) {
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var callback = function(mesh) {
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self.animatedMeshesContainer[arm][key] = mesh;
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Nc.trigger(Nc.ns.client.view.mesh.add, mesh);
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setShirtColor(mesh);
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};
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Nc.trigger(Nc.ns.client.view.animatedMesh.create, texturePaths, callback, {
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@ -119,11 +137,6 @@ function (Parent, Settings, Nc, Exception) {
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var callback = function (mesh) {
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self.headMesh = mesh;
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Nc.trigger(Nc.ns.client.view.mesh.add, mesh);
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Nc.trigger(Nc.ns.client.view.mesh.addFilter, mesh, 'pixelate', {
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sizeX: 4,
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sizeY: 4
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});
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}
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Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, {
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pivot: {
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@ -134,10 +147,14 @@ function (Parent, Settings, Nc, Exception) {
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height: 12
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});
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// Holding arm
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texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/holdingArm.png";
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var callback = function (mesh) {
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self.holdingArmMesh = mesh;
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Nc.trigger(Nc.ns.client.view.mesh.add, mesh);
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setShirtColor(mesh);
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}
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Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, {
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visible: false,
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89
app/Game/Client/View/Views/Pixi/ColorRangeReplaceFilter.js
Normal file
89
app/Game/Client/View/Views/Pixi/ColorRangeReplaceFilter.js
Normal file
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@ -0,0 +1,89 @@
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define([
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"Lib/Vendor/Pixi"
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],
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function (PIXI) {
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var Parent = PIXI.AbstractFilter;
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function ColorRangeReplaceFilter() {
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Parent.call(this);
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this.passes = [this];
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// set the uniforms
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this.uniforms = {
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minColor: {type: '3fv', value: [0,0,0]},
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maxColor: {type: '3fv', value: [0,0,0]},
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newColor: {type: '3fv', value: [0,0,0]},
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brightnessOffset: {type: '1f', value: 0}
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};
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this.fragmentSrc = [
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'precision mediump float;',
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'varying vec2 vTextureCoord;',
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'varying vec4 vColor;',
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'uniform sampler2D uSampler;',
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'uniform vec3 minColor;',
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'uniform vec3 maxColor;',
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'uniform vec3 newColor;',
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'uniform float brightnessOffset;',
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'void main(void) {',
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' vec4 pixel = texture2D(uSampler, vTextureCoord);',
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' if(pixel.x >= minColor.x && pixel.y >= minColor.y && pixel.z >= minColor.z',
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' && pixel.w == 1.0',
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' && pixel.x <= maxColor.x && pixel.y <= maxColor.y && pixel.z <= maxColor.z) {',
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' pixel.rgb = mix(pixel.rgb, vec3(0.2126*pixel.r + 0.7152*pixel.g + 0.0722*pixel.b), 1.0);', // desaturate to gray
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' pixel.rgb += brightnessOffset;',
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' pixel.rgb *= newColor;',
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' }',
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' gl_FragColor = pixel;',
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'}'
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];
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}
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ColorRangeReplaceFilter.prototype = Object.create(Parent.prototype);
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ColorRangeReplaceFilter.prototype.constructor = ColorRangeReplaceFilter;
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Object.defineProperty(ColorRangeReplaceFilter.prototype, 'minColor', {
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get: function() {
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return PIXI.rgb2hex(this.uniforms.minColor.value);
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},
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set: function(value) {
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this.uniforms.minColor.value = PIXI.hex2rgb(value);
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}
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});
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Object.defineProperty(ColorRangeReplaceFilter.prototype, 'maxColor', {
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get: function() {
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return PIXI.rgb2hex(this.uniforms.maxColor.value);
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},
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set: function(value) {
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this.uniforms.maxColor.value = PIXI.hex2rgb(value);
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}
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});
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Object.defineProperty(ColorRangeReplaceFilter.prototype, 'newColor', {
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get: function() {
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return PIXI.rgb2hex(this.uniforms.newColor.value);
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},
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set: function(value) {
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this.uniforms.newColor.value = PIXI.hex2rgb(value);
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}
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});
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Object.defineProperty(ColorRangeReplaceFilter.prototype, 'brightnessOffset', {
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get: function() {
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return this.uniforms.brightnessOffset.value;
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},
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set: function(value) {
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this.uniforms.brightnessOffset.value = value;
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}
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});
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return ColorRangeReplaceFilter;
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});
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@ -2,75 +2,21 @@ define([
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"Game/Client/View/Views/AbstractView",
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"Game/Client/View/DomController",
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"Lib/Vendor/Pixi",
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"Game/Client/View/Views/Pixi/ColorRangeReplaceFilter",
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Exception"
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],
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function (Parent, DomController, PIXI, Settings, Nc, Exception) {
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function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Exception) {
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var AVAILABLE_MESH_FILTERS = {
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"blur": PIXI.BlurFilter,
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"desaturate": PIXI.GrayFilter,
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"pixelate": PIXI.PixelateFilter,
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"colorRangeReplace": ColorRangeReplace,
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"colorRangeReplace": ColorRangeReplaceFilter,
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};
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var ColorRangeReplace = function() {
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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// set the uniforms
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this.uniforms = {
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matrix: {type: 'mat4', value: [1,0,0,0,
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0,1,0,0,
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0,0,1,0,
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0,0,0,1]},
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gray: {type: '1f', value: 1},
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shirtColor: {type: '4fv', value: [1,1,1,1]}
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};
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this.fragmentSrc = [
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'precision mediump float;',
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'varying vec2 vTextureCoord;',
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'varying vec4 vColor;',
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'uniform float invert;',
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'uniform mat4 matrix;',
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'uniform sampler2D uSampler;',
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'uniform float gray;',
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'uniform vec4 shirtColor;',
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'void main(void) {',
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' vec4 pixel = texture2D(uSampler, vTextureCoord);',
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' vec3 min_color = vec3(49.0/256.0, 64.0/256.0, 39.0/256.0);',
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' vec3 max_color = vec3(106.0/256.0, 131.0/256.0, 90.0/256.0);',
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' if(pixel.x >= min_color.x && pixel.y >= min_color.y && pixel.z >= min_color.z',
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' &&',
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' pixel.x <= max_color.x && pixel.y <= max_color.y && pixel.z <= max_color.z) {',
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' pixel.rgb = mix(pixel.rgb, vec3(0.2126*pixel.r + 0.7152*pixel.g + 0.0722*pixel.b), gray);',
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' pixel = pixel * shirtColor;',
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' }',
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' gl_FragColor = pixel;',
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// ' gl_FragColor = texture2D(uSampler, vTextureCoord) * matrix;',
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// ' gl_FragColor = gl_FragColor;',
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'}'
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];
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};
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/*
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ColorMatrixFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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ColorMatrixFilter.prototype.constructor = ColorMatrixFilter;
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Object.defineProperty(ColorMatrixFilter.prototype, 'matrix', {
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get: function() {
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return this.uniforms.matrix.value;
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},
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set: function(value) {
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this.uniforms.matrix.value = value;
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}
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});
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*/
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function PixiView () {
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Parent.call(this);
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@ -196,9 +142,10 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception) {
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break;
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case 'colorRangeReplace':
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if (options.min) filter.min = options.min;
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if (options.max) filter.max = options.max;
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if (options.new) filter.new = options.new;
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if (options.minColor) filter.minColor = options.minColor;
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if (options.maxColor) filter.maxColor = options.maxColor;
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if (options.newColor) filter.newColor = options.newColor;
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if (options.brightnessOffset) filter.brightnessOffset = options.brightnessOffset;
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break;
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case 'pixelate':
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@ -221,8 +168,6 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception) {
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filters.push(filter);
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mesh.filters = filters;
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console.log(mesh.filters)
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};
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PixiView.prototype.removeFilter = function(mesh, filterName) {
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@ -456,6 +401,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception) {
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};
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PixiView.prototype.onZoomIn = function() {
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console.log("onZoomIn")
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if(this.currentZoom + Settings.ZOOM_FACTOR <= Settings.ZOOM_MAX) {
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this.currentZoom += Settings.ZOOM_FACTOR;
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}
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41
app/Lib/Utilities/ColorConverter.js
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41
app/Lib/Utilities/ColorConverter.js
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@ -0,0 +1,41 @@
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define([
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],
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function () {
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function ColorConverter() {
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var palette = [];
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var element, color;
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var start = 4;
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var step = 2;
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var max = 6;
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for(var r=start; r<max*step+start; r+=step) {
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for(var g=start; g<max*step+start; g+=step) {
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for(var b=start; b<max*step+start; b+=step) {
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color = r.toString(16)
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+ r.toString(16)
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+ g.toString(16)
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+ g.toString(16)
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+ b.toString(16)
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+ b.toString(16);
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palette.push(parseInt(color, 16));
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}
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}
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}
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this.palette = palette;
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}
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ColorConverter.prototype.getColorByName = function(name) {
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var ac = 0;
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for(var c = 0; c < name.length; c++) {
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ac += name.charCodeAt(c);
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}
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return this.palette[ac * 9 % this.palette.length];
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}
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return ColorConverter;
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});
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