Add working debug level with grass and soil tiles

- Created DebugLevel class that bypasses complex TiledLevel loader
- Simple platform with grass tiles (10.gif) on top, soil tiles (10.gif) underneath
- Fixed tile texture paths to work with MAPS_PATH
- Fixed null check in User.js to prevent server crashes
- Working physics collision with Box2D
- Clean test environment for physics engine migration
This commit is contained in:
Karl Pannek 2025-07-16 12:51:31 +02:00
parent e6089687ed
commit 244dc50037
8 changed files with 336 additions and 6 deletions

View file

@ -17,16 +17,16 @@
},
"main": "server.js",
"dependencies": {
"socket.io": "^4.7.4",
"chart.js": "^4.4.0",
"express": "^4.18.2",
"planck": "^1.4.2",
"requirejs": "^2.3.6",
"screenfull": "^6.0.2",
"chart.js": "^4.4.0"
"socket.io": "^4.7.4"
},
"devDependencies": {
"nodemon": "^3.0.2"
},
"optionalDependencies": {},
"engines": {
"node": ">=16.0.0"
},