mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
fixes for animations with head and jump, etc.
This commit is contained in:
parent
142964938c
commit
283a1ef48b
16 changed files with 147 additions and 109 deletions
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@ -66,8 +66,9 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
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}
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PlayerController.prototype.setXY = function(x, y) {
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Parent.prototype.lookAt.call(this, x, y);
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NotificationCenter.trigger('sendGameCommand', 'lookAt', x, y); // implement that x and y are received
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var options = {x:x, y:y};
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Parent.prototype.lookAt.call(this, options);
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NotificationCenter.trigger('sendGameCommand', 'lookAt', options);
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};
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PlayerController.prototype.update = function () {
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@ -7,10 +7,12 @@ define([
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"Game/Core/NotificationCenter",
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"Lib/Utilities/RequestAnimFrame",
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"Game/Config/Settings",
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"Lib/Vendor/Stats"
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"Lib/Vendor/Stats",
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"Game/Client/GameObjects/GameObject",
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"Game/Client/Physics/Doll"
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],
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function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, NotificationCenter, requestAnimFrame, Settings, Stats) {
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function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, NotificationCenter, requestAnimFrame, Settings, Stats, GameObject, Doll) {
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function GameController () {
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this.view = ViewManager.createView();
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@ -85,41 +87,21 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var bodyName = body.GetUserData();
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if(bodyName && updateData[bodyName]) {
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var update = updateData[bodyName];
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body.SetAwake(true);
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if(false && this.me && this.me.getBody() == body) {
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var p = body.GetPosition();
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var x = update.p.x - p.x;
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var y = update.p.y - p.y;
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var max = 0.5;
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var factor = 0.2;
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//if(x > max || x < -max || y > max || y < -max) {
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if(!this.mouse_joint) this.makeMouseJoint(update.p);
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else this.mouse_joint.SetTarget(update.p);
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var self = this;
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/*setTimeout(function() {
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self.physicsEngine.world.DestroyJoint(self.mouse_joint);
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self.mouse_joint = null;
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}, Settings.WORLD_UPDATE_BROADCAST_INTERVAL / 2)*/
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//} else {
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//this.physicsEngine.world.DestroyJoint(this.mouse_joint);
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//this.mouse_joint = null;
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//}
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// NEXT TIME, try to create a simple body, that gets position and velocities from server doll
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// and connect the joint to that.
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} else {
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var userData = body.GetUserData();
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if (userData instanceof GameObject) {
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var gameObject = userData;
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if(updateData[gameObject.uid]) {
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var update = updateData[gameObject.uid];
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body.SetAwake(true);
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body.SetPosition(update.p);
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body.SetAngle(update.a);
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body.SetLinearVelocity(update.lv);
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body.SetAngularVelocity(update.av);
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body.SetAngularVelocity(update.av);
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if (gameObject instanceof Doll) {
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gameObject.setActionState(update.as);
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gameObject.lookAt(update.laxy.x, update.laxy.y);
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}
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}
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}
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} while (body = body.GetNext());
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@ -5,8 +5,8 @@ define([
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function (Parent, Exception) {
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function GameObject(physicsEngine) {
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Parent.call(this, physicsEngine);
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function GameObject(physicsEngine, uid) {
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Parent.call(this, physicsEngine, uid);
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this.createMesh();
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this.render();
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}
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@ -6,8 +6,8 @@ define([
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function (Parent, Settings, NotificationCenter) {
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function Tile(physicsEngine, options) {
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Parent.call(this, physicsEngine, options);
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function Tile(physicsEngine, uid, options) {
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Parent.call(this, physicsEngine, uid, options);
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}
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Tile.prototype = Object.create(Parent.prototype);
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@ -1,10 +1,11 @@
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define([
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"Game/Core/Physics/Doll",
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"Game/Config/Settings",
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"Game/Core/NotificationCenter"
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"Game/Core/NotificationCenter",
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"Lib/Utilities/Exception"
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],
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function (Parent, Settings, NotificationCenter) {
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function (Parent, Settings, NotificationCenter, Exception) {
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function Doll(physicsEngine, playerId) {
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this.animationDef = {
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@ -20,6 +21,7 @@ function (Parent, Settings, NotificationCenter) {
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}
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this.animatedMeshes = {};
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this.headMesh = null;
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Parent.call(this, physicsEngine, playerId);
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}
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@ -30,6 +32,8 @@ function (Parent, Settings, NotificationCenter) {
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if(this.actionState == state) return;
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if(!state) throw new Exception("action state is undefined");
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if(this.animatedMeshes[this.actionState]) {
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NotificationCenter.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: false });
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}
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@ -41,6 +45,8 @@ function (Parent, Settings, NotificationCenter) {
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Doll.prototype.createMesh = function() {
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// Body
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var padF = function(n) {
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if(n<10) return "00" + n;
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if(n<100) return "0" + n;
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@ -65,6 +71,16 @@ function (Parent, Settings, NotificationCenter) {
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NotificationCenter.trigger("view/createAnimatedMesh", texturePaths, callback, { visible: false, pivot: "mb" });
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}
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// Head
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var texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/head.png";
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var callback = function (mesh) {
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self.headMesh = mesh;
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NotificationCenter.trigger("view/addMesh", mesh);
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}
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NotificationCenter.trigger("view/createMesh", texturePath, callback, { pivot: "mb" });
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}
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Doll.prototype.render = function() {
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@ -77,11 +93,19 @@ function (Parent, Settings, NotificationCenter) {
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}
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);
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NotificationCenter.trigger("view/updateMesh",
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this.headMesh,
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO - 31
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}
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)
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}
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}
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Doll.prototype.lookAt = function(x, y) {
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var oldLookDirection = this.lookDirection;
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Parent.prototype.lookAt.call(this, x, y);
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if(oldLookDirection != this.lookDirection) {
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@ -94,9 +118,28 @@ function (Parent, Settings, NotificationCenter) {
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);
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}
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}
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};
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// TODO: implement destroy
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var angle = Math.atan2(this.lookAtXY.x, this.lookAtXY.y) / 2 - 0.7855 * this.lookDirection; // 0.7855 = 45°
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NotificationCenter.trigger("view/updateMesh",
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this.headMesh,
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{
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xScale: this.lookDirection,
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rotation: angle
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}
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);
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}
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Doll.prototype.destroy = function () {
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for (var key in this.animatedMeshes) {
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NotificationCenter.trigger("view/removeMesh", this.animatedMeshes[key]);
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}
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NotificationCenter.trigger("view/removeMesh", this.headMesh);
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Parent.prototype.destroy.call(this);
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}
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return Doll;
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@ -12,9 +12,10 @@ function (DomController, Settings, Exception, NotificationCenter) {
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this.canvas = null;
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NotificationCenter.on("view/createMesh", this.createMesh, this);
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NotificationCenter.on("view/addMesh", this.addMesh, this);
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NotificationCenter.on("view/updateMesh", this.updateMesh, this);
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NotificationCenter.on("view/createAnimatedMesh", this.createAnimatedMesh, this);
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NotificationCenter.on("view/addMesh", this.addMesh, this);
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NotificationCenter.on("view/removeMesh", this.removeMesh, this);
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NotificationCenter.on("view/updateMesh", this.updateMesh, this);
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}
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AbstractView.prototype.isWebGlEnabled = function () {
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@ -51,18 +52,22 @@ function (DomController, Settings, Exception, NotificationCenter) {
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throw new Exception('Abstract Function createMesh not overwritten ');
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}
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AbstractView.prototype.createAnimatedMesh = function (texturePaths, callback, options) {
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throw new Exception('Abstract Function createAnimatedMesh not overwritten ');
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}
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AbstractView.prototype.addMesh = function(mesh) {
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throw new Exception('Abstract Function addMesh not overwritten ');
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};
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AbstractView.prototype.removeMesh = function(mesh) {
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throw new Exception('Abstract Function removeMesh not overwritten ');
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};
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AbstractView.prototype.updateMesh = function(mesh, options) {
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throw new Exception('Abstract Function updateMesh not overwritten ');
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};
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AbstractView.prototype.createAnimatedMesh = function (texturePaths, callback, options) {
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throw new Exception('Abstract Function createAnimatedMesh not overwritten ');
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}
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AbstractView.prototype.setMe = function(player) {
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this.me = player;
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};
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@ -48,6 +48,10 @@ function (Parent, DomController, PIXI, Settings) {
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this.container.addChild(mesh);
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};
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PixiView.prototype.removeMesh = function(mesh) {
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this.container.removeChild(mesh);
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};
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PixiView.prototype.createMesh = function (texturePath, callback, options) {
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var texture = PIXI.Texture.fromImage(texturePath);
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@ -84,15 +88,10 @@ function (Parent, DomController, PIXI, Settings) {
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if (options.height) mesh.height = options.height;
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if (options.visible === true || options.visible === false) mesh.visible = options.visible;
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if (options.pivot) {
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switch(options.pivot) {
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case "mb":
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mesh.pivot.x = mesh.width / 2;
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mesh.pivot.y = mesh.height;
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break;
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case "mm":
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switch(options.pivot.length) {
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default:
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mesh.pivot.x = mesh.width / 2;
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mesh.pivot.y = mesh.height / 2;
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mesh.pivot.y = mesh.height;
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break;
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}
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@ -29,8 +29,8 @@ define(function () {
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this.player.jump();
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}
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PlayerController.prototype.lookAt = function (x, y) {
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this.player.lookAt(x, y);
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PlayerController.prototype.lookAt = function (options) {
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if(options) this.player.lookAt(options.x, options.y);
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}
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PlayerController.prototype.update = function () {
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@ -5,8 +5,11 @@ define([
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function (Box2D, Exception) {
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function GameObject(physicsEngine) {
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function GameObject(physicsEngine, uid) {
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this.uid = uid;
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var def = this.getBodyDef();
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def.userData = this;
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this.body = physicsEngine.getWorld().CreateBody(def);
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}
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@ -7,9 +7,9 @@ define([
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function (Parent, Box2D, Settings, CollisionDetector) {
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function Tile(physicsEngine, options) {
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function Tile(physicsEngine, uid, options) {
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this.options = options;
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Parent.call(this, physicsEngine);
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Parent.call(this, physicsEngine, uid);
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this.createPhysicTile(this.options);
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}
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@ -34,7 +34,7 @@ define([
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var tiles = this.levelObject.tiles;
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for (var i = 0; i < tiles.length; i++) {
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this.gameObjects.fixed.push(new Tile(this.engine, tiles[i]));
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this.gameObjects.fixed.push(new Tile(this.engine, "tile-" + i, tiles[i]));
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}
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}
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@ -7,17 +7,16 @@ define([
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function (Parent, Box2D, Settings, CollisionDetector) {
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function Doll (physicsEngine, playerId) {
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function Doll (physicsEngine, uid) {
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this.playerId = playerId;
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Parent.call(this, physicsEngine);
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Parent.call(this, physicsEngine, uid);
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this.standing = false;
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this.moveDirection = 0;
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this.lookDirection = 0;
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this.legs;
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this.actionState = null;
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this.lookAtXY = {x:0, y:0};
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this.createFixtures();
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this.body.SetActive(false);
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@ -32,8 +31,6 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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bodyDef.fixedRotation = true;
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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bodyDef.userData = CollisionDetector.IDENTIFIER.PLAYER + '-' + this.playerId;
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return bodyDef;
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};
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@ -83,6 +80,10 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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this.actionState = state;
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}
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Doll.prototype.getActionState = function() {
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return this.actionState;
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}
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Doll.prototype.isWalking = function() {
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return ["walk", "walkback", "run"].indexOf(this.actionState) >= 0;
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}
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@ -141,6 +142,7 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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Doll.prototype.stop = function () {
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this.moveDirection = 0;
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this.setFriction(Settings.PLAYER_FRICTION);
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if(this.isStanding()) this.setActionState("stand");
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}
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Doll.prototype.jump = function () {
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@ -157,12 +159,13 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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}
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Doll.prototype.destroy = function () {
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this.body.GetWorld().DestroyBody(this.body);
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Parent.prototype.destroy.call(this);
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}
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Doll.prototype.setStanding = function (isStanding) {
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if (this.standing == isStanding) return;
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this.standing = isStanding;
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this.setActionState("stand");
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if(isStanding) this.setActionState("stand");
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}
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Doll.prototype.isStanding = function () {
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@ -170,33 +173,30 @@ function (Parent, Box2D, Settings, CollisionDetector) {
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}
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Doll.prototype.lookAt = function(x, y) {
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var lastLookDirection = this.lookDirection;
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/*
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var degree = Math.atan2(Settings.STAGE_WIDTH / 2 - x, Settings.STAGE_HEIGHT / 2 - 25 - y) / (Math.PI / 180);
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if (x < Settings.STAGE_WIDTH / 2) {
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this.mc.scaleX = -1;
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this.lookDirection = -1;
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degree = (-45 + degree / 2);
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this.mc.head.rotation = degree;
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} else if (x >= Settings.STAGE_WIDTH / 2) {
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this.mc.scaleX = 1;
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this.lookDirection = 1;
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degree = (45 + -degree / 2) - 90;
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this.mc.head.rotation = degree;
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}
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*/
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this.body.SetAwake(true);
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if(x < 0) {
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this.lookDirection = -1;
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} else {
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this.lookDirection = 1;
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}
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this.lookAtXY.x = x;
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this.lookAtXY.y = y;
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};
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Doll.prototype.onFootSensorDetection = function(isColliding) {
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if(isColliding && !(this.body.GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding())) {
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//if(isColliding && !(this.body.GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding())) {
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// this.setStanding(true);
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//}
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var hasJumpStartVelocity = this.body.GetLinearVelocity().y < -Settings.JUMP_SPEED;
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if(isColliding && !hasJumpStartVelocity) {
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this.setStanding(true);
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}
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};
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Doll.prototype.update = function() {
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@ -19,7 +19,7 @@ function (Doll, Settings) {
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};
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Player.prototype.spawn = function (x, y) {
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this.doll = new Doll(this.physicsEngine, this.id);
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this.doll = new Doll(this.physicsEngine, "doll-" + this.id);
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this.doll.spawn(x, y);
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this.isSpawned = true;
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}
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@ -5,10 +5,12 @@ define([
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"Game/Server/Control/PlayerController",
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"Lib/Utilities/RequestAnimFrame",
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"Game/Core/NotificationCenter",
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"Game/Server/Player"
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"Game/Server/Player",
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"Game/Server/GameObjects/GameObject",
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"Game/Server/Physics/Doll"
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],
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function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Player) {
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function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Player, GameObject, Doll) {
|
||||
|
||||
function GameController (channel) {
|
||||
Parent.call(this, new PhysicsEngine());
|
||||
|
|
@ -74,17 +76,28 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
|
|||
|
||||
var body = this.physicsEngine.world.GetBodyList();
|
||||
do {
|
||||
var userData = body.GetUserData();
|
||||
if(body.IsAwake()) {
|
||||
var userData = body.GetUserData();
|
||||
|
||||
if(userData && body.IsAwake()) {
|
||||
update[userData] = {
|
||||
p: body.GetPosition(),
|
||||
a: body.GetAngle(),
|
||||
lv: body.GetLinearVelocity(),
|
||||
av: body.GetAngularVelocity()
|
||||
};
|
||||
isUpdateNeeded = true;
|
||||
if (userData instanceof GameObject) {
|
||||
var gameObject = userData;
|
||||
|
||||
update[gameObject.uid] = {
|
||||
p: body.GetPosition(),
|
||||
a: body.GetAngle(),
|
||||
lv: body.GetLinearVelocity(),
|
||||
av: body.GetAngularVelocity()
|
||||
};
|
||||
|
||||
if(gameObject instanceof Doll) {
|
||||
update[gameObject.uid].as = gameObject.getActionState();
|
||||
update[gameObject.uid].laxy = gameObject.lookAtXY;
|
||||
}
|
||||
|
||||
isUpdateNeeded = true;
|
||||
}
|
||||
}
|
||||
|
||||
} while (body = body.GetNext());
|
||||
|
||||
if(isUpdateNeeded) {
|
||||
|
|
|
|||
|
|
@ -1,9 +0,0 @@
|
|||
define([
|
||||
"Game/Core/GameObject"
|
||||
],
|
||||
|
||||
function(Parent) {
|
||||
|
||||
return Parent;
|
||||
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue