fixes for animations with head and jump, etc.

This commit is contained in:
jeena 2013-12-25 00:28:28 +01:00
parent 142964938c
commit 283a1ef48b
16 changed files with 147 additions and 109 deletions

View file

@ -66,8 +66,9 @@ function (Parent, KeyboardInput, MouseInput, NotificationCenter) {
} }
PlayerController.prototype.setXY = function(x, y) { PlayerController.prototype.setXY = function(x, y) {
Parent.prototype.lookAt.call(this, x, y); var options = {x:x, y:y};
NotificationCenter.trigger('sendGameCommand', 'lookAt', x, y); // implement that x and y are received Parent.prototype.lookAt.call(this, options);
NotificationCenter.trigger('sendGameCommand', 'lookAt', options);
}; };
PlayerController.prototype.update = function () { PlayerController.prototype.update = function () {

View file

@ -7,10 +7,12 @@ define([
"Game/Core/NotificationCenter", "Game/Core/NotificationCenter",
"Lib/Utilities/RequestAnimFrame", "Lib/Utilities/RequestAnimFrame",
"Game/Config/Settings", "Game/Config/Settings",
"Lib/Vendor/Stats" "Lib/Vendor/Stats",
"Game/Client/GameObjects/GameObject",
"Game/Client/Physics/Doll"
], ],
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, NotificationCenter, requestAnimFrame, Settings, Stats) { function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, NotificationCenter, requestAnimFrame, Settings, Stats, GameObject, Doll) {
function GameController () { function GameController () {
this.view = ViewManager.createView(); this.view = ViewManager.createView();
@ -85,41 +87,21 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Notificat
var body = this.physicsEngine.world.GetBodyList(); var body = this.physicsEngine.world.GetBodyList();
do { do {
var bodyName = body.GetUserData(); var userData = body.GetUserData();
if(bodyName && updateData[bodyName]) { if (userData instanceof GameObject) {
var update = updateData[bodyName]; var gameObject = userData;
if(updateData[gameObject.uid]) {
var update = updateData[gameObject.uid];
body.SetAwake(true); body.SetAwake(true);
if(false && this.me && this.me.getBody() == body) {
var p = body.GetPosition();
var x = update.p.x - p.x;
var y = update.p.y - p.y;
var max = 0.5;
var factor = 0.2;
//if(x > max || x < -max || y > max || y < -max) {
if(!this.mouse_joint) this.makeMouseJoint(update.p);
else this.mouse_joint.SetTarget(update.p);
var self = this;
/*setTimeout(function() {
self.physicsEngine.world.DestroyJoint(self.mouse_joint);
self.mouse_joint = null;
}, Settings.WORLD_UPDATE_BROADCAST_INTERVAL / 2)*/
//} else {
//this.physicsEngine.world.DestroyJoint(this.mouse_joint);
//this.mouse_joint = null;
//}
// NEXT TIME, try to create a simple body, that gets position and velocities from server doll
// and connect the joint to that.
} else {
body.SetPosition(update.p); body.SetPosition(update.p);
body.SetAngle(update.a); body.SetAngle(update.a);
body.SetLinearVelocity(update.lv); body.SetLinearVelocity(update.lv);
body.SetAngularVelocity(update.av); body.SetAngularVelocity(update.av);
if (gameObject instanceof Doll) {
gameObject.setActionState(update.as);
gameObject.lookAt(update.laxy.x, update.laxy.y);
}
} }
} }
} while (body = body.GetNext()); } while (body = body.GetNext());

View file

@ -5,8 +5,8 @@ define([
function (Parent, Exception) { function (Parent, Exception) {
function GameObject(physicsEngine) { function GameObject(physicsEngine, uid) {
Parent.call(this, physicsEngine); Parent.call(this, physicsEngine, uid);
this.createMesh(); this.createMesh();
this.render(); this.render();
} }

View file

@ -6,8 +6,8 @@ define([
function (Parent, Settings, NotificationCenter) { function (Parent, Settings, NotificationCenter) {
function Tile(physicsEngine, options) { function Tile(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, options); Parent.call(this, physicsEngine, uid, options);
} }
Tile.prototype = Object.create(Parent.prototype); Tile.prototype = Object.create(Parent.prototype);

View file

@ -1,10 +1,11 @@
define([ define([
"Game/Core/Physics/Doll", "Game/Core/Physics/Doll",
"Game/Config/Settings", "Game/Config/Settings",
"Game/Core/NotificationCenter" "Game/Core/NotificationCenter",
"Lib/Utilities/Exception"
], ],
function (Parent, Settings, NotificationCenter) { function (Parent, Settings, NotificationCenter, Exception) {
function Doll(physicsEngine, playerId) { function Doll(physicsEngine, playerId) {
this.animationDef = { this.animationDef = {
@ -20,6 +21,7 @@ function (Parent, Settings, NotificationCenter) {
} }
this.animatedMeshes = {}; this.animatedMeshes = {};
this.headMesh = null;
Parent.call(this, physicsEngine, playerId); Parent.call(this, physicsEngine, playerId);
} }
@ -30,6 +32,8 @@ function (Parent, Settings, NotificationCenter) {
if(this.actionState == state) return; if(this.actionState == state) return;
if(!state) throw new Exception("action state is undefined");
if(this.animatedMeshes[this.actionState]) { if(this.animatedMeshes[this.actionState]) {
NotificationCenter.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: false }); NotificationCenter.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: false });
} }
@ -41,6 +45,8 @@ function (Parent, Settings, NotificationCenter) {
Doll.prototype.createMesh = function() { Doll.prototype.createMesh = function() {
// Body
var padF = function(n) { var padF = function(n) {
if(n<10) return "00" + n; if(n<10) return "00" + n;
if(n<100) return "0" + n; if(n<100) return "0" + n;
@ -65,6 +71,16 @@ function (Parent, Settings, NotificationCenter) {
NotificationCenter.trigger("view/createAnimatedMesh", texturePaths, callback, { visible: false, pivot: "mb" }); NotificationCenter.trigger("view/createAnimatedMesh", texturePaths, callback, { visible: false, pivot: "mb" });
} }
// Head
var texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/head.png";
var callback = function (mesh) {
self.headMesh = mesh;
NotificationCenter.trigger("view/addMesh", mesh);
}
NotificationCenter.trigger("view/createMesh", texturePath, callback, { pivot: "mb" });
} }
Doll.prototype.render = function() { Doll.prototype.render = function() {
@ -77,11 +93,19 @@ function (Parent, Settings, NotificationCenter) {
} }
); );
NotificationCenter.trigger("view/updateMesh",
this.headMesh,
{
x: this.body.GetPosition().x * Settings.RATIO,
y: this.body.GetPosition().y * Settings.RATIO - 31
}
)
} }
} }
Doll.prototype.lookAt = function(x, y) { Doll.prototype.lookAt = function(x, y) {
var oldLookDirection = this.lookDirection; var oldLookDirection = this.lookDirection;
Parent.prototype.lookAt.call(this, x, y); Parent.prototype.lookAt.call(this, x, y);
if(oldLookDirection != this.lookDirection) { if(oldLookDirection != this.lookDirection) {
@ -94,9 +118,28 @@ function (Parent, Settings, NotificationCenter) {
); );
} }
} }
};
// TODO: implement destroy var angle = Math.atan2(this.lookAtXY.x, this.lookAtXY.y) / 2 - 0.7855 * this.lookDirection; // 0.7855 = 45°
NotificationCenter.trigger("view/updateMesh",
this.headMesh,
{
xScale: this.lookDirection,
rotation: angle
}
);
}
Doll.prototype.destroy = function () {
for (var key in this.animatedMeshes) {
NotificationCenter.trigger("view/removeMesh", this.animatedMeshes[key]);
}
NotificationCenter.trigger("view/removeMesh", this.headMesh);
Parent.prototype.destroy.call(this);
}
return Doll; return Doll;

View file

@ -12,9 +12,10 @@ function (DomController, Settings, Exception, NotificationCenter) {
this.canvas = null; this.canvas = null;
NotificationCenter.on("view/createMesh", this.createMesh, this); NotificationCenter.on("view/createMesh", this.createMesh, this);
NotificationCenter.on("view/addMesh", this.addMesh, this);
NotificationCenter.on("view/updateMesh", this.updateMesh, this);
NotificationCenter.on("view/createAnimatedMesh", this.createAnimatedMesh, this); NotificationCenter.on("view/createAnimatedMesh", this.createAnimatedMesh, this);
NotificationCenter.on("view/addMesh", this.addMesh, this);
NotificationCenter.on("view/removeMesh", this.removeMesh, this);
NotificationCenter.on("view/updateMesh", this.updateMesh, this);
} }
AbstractView.prototype.isWebGlEnabled = function () { AbstractView.prototype.isWebGlEnabled = function () {
@ -51,18 +52,22 @@ function (DomController, Settings, Exception, NotificationCenter) {
throw new Exception('Abstract Function createMesh not overwritten '); throw new Exception('Abstract Function createMesh not overwritten ');
} }
AbstractView.prototype.createAnimatedMesh = function (texturePaths, callback, options) {
throw new Exception('Abstract Function createAnimatedMesh not overwritten ');
}
AbstractView.prototype.addMesh = function(mesh) { AbstractView.prototype.addMesh = function(mesh) {
throw new Exception('Abstract Function addMesh not overwritten '); throw new Exception('Abstract Function addMesh not overwritten ');
}; };
AbstractView.prototype.removeMesh = function(mesh) {
throw new Exception('Abstract Function removeMesh not overwritten ');
};
AbstractView.prototype.updateMesh = function(mesh, options) { AbstractView.prototype.updateMesh = function(mesh, options) {
throw new Exception('Abstract Function updateMesh not overwritten '); throw new Exception('Abstract Function updateMesh not overwritten ');
}; };
AbstractView.prototype.createAnimatedMesh = function (texturePaths, callback, options) {
throw new Exception('Abstract Function createAnimatedMesh not overwritten ');
}
AbstractView.prototype.setMe = function(player) { AbstractView.prototype.setMe = function(player) {
this.me = player; this.me = player;
}; };

View file

@ -48,6 +48,10 @@ function (Parent, DomController, PIXI, Settings) {
this.container.addChild(mesh); this.container.addChild(mesh);
}; };
PixiView.prototype.removeMesh = function(mesh) {
this.container.removeChild(mesh);
};
PixiView.prototype.createMesh = function (texturePath, callback, options) { PixiView.prototype.createMesh = function (texturePath, callback, options) {
var texture = PIXI.Texture.fromImage(texturePath); var texture = PIXI.Texture.fromImage(texturePath);
@ -84,15 +88,10 @@ function (Parent, DomController, PIXI, Settings) {
if (options.height) mesh.height = options.height; if (options.height) mesh.height = options.height;
if (options.visible === true || options.visible === false) mesh.visible = options.visible; if (options.visible === true || options.visible === false) mesh.visible = options.visible;
if (options.pivot) { if (options.pivot) {
switch(options.pivot) { switch(options.pivot.length) {
case "mb":
mesh.pivot.x = mesh.width / 2;
mesh.pivot.y = mesh.height;
break;
case "mm":
default: default:
mesh.pivot.x = mesh.width / 2; mesh.pivot.x = mesh.width / 2;
mesh.pivot.y = mesh.height / 2; mesh.pivot.y = mesh.height;
break; break;
} }

View file

@ -29,8 +29,8 @@ define(function () {
this.player.jump(); this.player.jump();
} }
PlayerController.prototype.lookAt = function (x, y) { PlayerController.prototype.lookAt = function (options) {
this.player.lookAt(x, y); if(options) this.player.lookAt(options.x, options.y);
} }
PlayerController.prototype.update = function () { PlayerController.prototype.update = function () {

View file

@ -5,8 +5,11 @@ define([
function (Box2D, Exception) { function (Box2D, Exception) {
function GameObject(physicsEngine) { function GameObject(physicsEngine, uid) {
this.uid = uid;
var def = this.getBodyDef(); var def = this.getBodyDef();
def.userData = this;
this.body = physicsEngine.getWorld().CreateBody(def); this.body = physicsEngine.getWorld().CreateBody(def);
} }

View file

@ -7,9 +7,9 @@ define([
function (Parent, Box2D, Settings, CollisionDetector) { function (Parent, Box2D, Settings, CollisionDetector) {
function Tile(physicsEngine, options) { function Tile(physicsEngine, uid, options) {
this.options = options; this.options = options;
Parent.call(this, physicsEngine); Parent.call(this, physicsEngine, uid);
this.createPhysicTile(this.options); this.createPhysicTile(this.options);
} }

View file

@ -34,7 +34,7 @@ define([
var tiles = this.levelObject.tiles; var tiles = this.levelObject.tiles;
for (var i = 0; i < tiles.length; i++) { for (var i = 0; i < tiles.length; i++) {
this.gameObjects.fixed.push(new Tile(this.engine, tiles[i])); this.gameObjects.fixed.push(new Tile(this.engine, "tile-" + i, tiles[i]));
} }
} }

View file

@ -7,17 +7,16 @@ define([
function (Parent, Box2D, Settings, CollisionDetector) { function (Parent, Box2D, Settings, CollisionDetector) {
function Doll (physicsEngine, playerId) { function Doll (physicsEngine, uid) {
this.playerId = playerId; Parent.call(this, physicsEngine, uid);
Parent.call(this, physicsEngine);
this.standing = false; this.standing = false;
this.moveDirection = 0; this.moveDirection = 0;
this.lookDirection = 0; this.lookDirection = 0;
this.legs; this.legs;
this.actionState = null; this.actionState = null;
this.lookAtXY = {x:0, y:0};
this.createFixtures(); this.createFixtures();
this.body.SetActive(false); this.body.SetActive(false);
@ -32,8 +31,6 @@ function (Parent, Box2D, Settings, CollisionDetector) {
bodyDef.fixedRotation = true; bodyDef.fixedRotation = true;
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING; bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody; bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
bodyDef.userData = CollisionDetector.IDENTIFIER.PLAYER + '-' + this.playerId;
return bodyDef; return bodyDef;
}; };
@ -83,6 +80,10 @@ function (Parent, Box2D, Settings, CollisionDetector) {
this.actionState = state; this.actionState = state;
} }
Doll.prototype.getActionState = function() {
return this.actionState;
}
Doll.prototype.isWalking = function() { Doll.prototype.isWalking = function() {
return ["walk", "walkback", "run"].indexOf(this.actionState) >= 0; return ["walk", "walkback", "run"].indexOf(this.actionState) >= 0;
} }
@ -141,6 +142,7 @@ function (Parent, Box2D, Settings, CollisionDetector) {
Doll.prototype.stop = function () { Doll.prototype.stop = function () {
this.moveDirection = 0; this.moveDirection = 0;
this.setFriction(Settings.PLAYER_FRICTION); this.setFriction(Settings.PLAYER_FRICTION);
if(this.isStanding()) this.setActionState("stand");
} }
Doll.prototype.jump = function () { Doll.prototype.jump = function () {
@ -157,12 +159,13 @@ function (Parent, Box2D, Settings, CollisionDetector) {
} }
Doll.prototype.destroy = function () { Doll.prototype.destroy = function () {
this.body.GetWorld().DestroyBody(this.body); Parent.prototype.destroy.call(this);
} }
Doll.prototype.setStanding = function (isStanding) { Doll.prototype.setStanding = function (isStanding) {
if (this.standing == isStanding) return;
this.standing = isStanding; this.standing = isStanding;
this.setActionState("stand"); if(isStanding) this.setActionState("stand");
} }
Doll.prototype.isStanding = function () { Doll.prototype.isStanding = function () {
@ -170,33 +173,30 @@ function (Parent, Box2D, Settings, CollisionDetector) {
} }
Doll.prototype.lookAt = function(x, y) { Doll.prototype.lookAt = function(x, y) {
var lastLookDirection = this.lookDirection; this.body.SetAwake(true);
/*
var degree = Math.atan2(Settings.STAGE_WIDTH / 2 - x, Settings.STAGE_HEIGHT / 2 - 25 - y) / (Math.PI / 180);
if (x < Settings.STAGE_WIDTH / 2) {
this.mc.scaleX = -1;
this.lookDirection = -1;
degree = (-45 + degree / 2);
this.mc.head.rotation = degree;
} else if (x >= Settings.STAGE_WIDTH / 2) {
this.mc.scaleX = 1;
this.lookDirection = 1;
degree = (45 + -degree / 2) - 90;
this.mc.head.rotation = degree;
}
*/
if(x < 0) { if(x < 0) {
this.lookDirection = -1; this.lookDirection = -1;
} else { } else {
this.lookDirection = 1; this.lookDirection = 1;
} }
this.lookAtXY.x = x;
this.lookAtXY.y = y;
}; };
Doll.prototype.onFootSensorDetection = function(isColliding) { Doll.prototype.onFootSensorDetection = function(isColliding) {
if(isColliding && !(this.body.GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding())) { //if(isColliding && !(this.body.GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding())) {
// this.setStanding(true);
//}
var hasJumpStartVelocity = this.body.GetLinearVelocity().y < -Settings.JUMP_SPEED;
if(isColliding && !hasJumpStartVelocity) {
this.setStanding(true); this.setStanding(true);
} }
}; };
Doll.prototype.update = function() { Doll.prototype.update = function() {

View file

@ -19,7 +19,7 @@ function (Doll, Settings) {
}; };
Player.prototype.spawn = function (x, y) { Player.prototype.spawn = function (x, y) {
this.doll = new Doll(this.physicsEngine, this.id); this.doll = new Doll(this.physicsEngine, "doll-" + this.id);
this.doll.spawn(x, y); this.doll.spawn(x, y);
this.isSpawned = true; this.isSpawned = true;
} }

View file

@ -5,10 +5,12 @@ define([
"Game/Server/Control/PlayerController", "Game/Server/Control/PlayerController",
"Lib/Utilities/RequestAnimFrame", "Lib/Utilities/RequestAnimFrame",
"Game/Core/NotificationCenter", "Game/Core/NotificationCenter",
"Game/Server/Player" "Game/Server/Player",
"Game/Server/GameObjects/GameObject",
"Game/Server/Physics/Doll"
], ],
function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Player) { function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, NotificationCenter, Player, GameObject, Doll) {
function GameController (channel) { function GameController (channel) {
Parent.call(this, new PhysicsEngine()); Parent.call(this, new PhysicsEngine());
@ -74,17 +76,28 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N
var body = this.physicsEngine.world.GetBodyList(); var body = this.physicsEngine.world.GetBodyList();
do { do {
if(body.IsAwake()) {
var userData = body.GetUserData(); var userData = body.GetUserData();
if(userData && body.IsAwake()) { if (userData instanceof GameObject) {
update[userData] = { var gameObject = userData;
update[gameObject.uid] = {
p: body.GetPosition(), p: body.GetPosition(),
a: body.GetAngle(), a: body.GetAngle(),
lv: body.GetLinearVelocity(), lv: body.GetLinearVelocity(),
av: body.GetAngularVelocity() av: body.GetAngularVelocity()
}; };
if(gameObject instanceof Doll) {
update[gameObject.uid].as = gameObject.getActionState();
update[gameObject.uid].laxy = gameObject.lookAtXY;
}
isUpdateNeeded = true; isUpdateNeeded = true;
} }
}
} while (body = body.GetNext()); } while (body = body.GetNext());
if(isUpdateNeeded) { if(isUpdateNeeded) {

View file

@ -1,9 +0,0 @@
define([
"Game/Core/GameObject"
],
function(Parent) {
return Parent;
});

View file

@ -1,6 +1,7 @@
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<meta charset="utf-8">
<title>Chuck</title> <title>Chuck</title>
<style> <style>
html, body { html, body {