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added camera glide - juciness references #56
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2 changed files with 20 additions and 6 deletions
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@ -13,7 +13,6 @@ function (Parent, DomController, PIXI, Settings, Nc) {
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Parent.call(this);
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this.movableObjects = [];
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this.camera = null;
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this.stage = null;
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this.container = null;
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this.infoContainer = null;
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@ -124,12 +123,17 @@ function (Parent, DomController, PIXI, Settings, Nc) {
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PixiView.prototype.calculateCameraPosition = function() {
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var zoom = this.container.scale.x;
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var pos = this.me.getHeadPosition();
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pos.x *= -Settings.RATIO * zoom;
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pos.y *= -Settings.RATIO * zoom;
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var target = this.me.getHeadPosition();
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target.x *= -Settings.RATIO * zoom;
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target.y *= -Settings.RATIO * zoom;
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pos.x -= this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4;
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pos.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4;
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target.x -= this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4;
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target.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4;
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var pos = this.getCameraPosition();
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pos.x += (target.x -pos.x) * Settings.CAMERA_GLIDE / 100;
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pos.y += (target.y -pos.y) * Settings.CAMERA_GLIDE / 100;
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return pos;
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};
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@ -141,6 +145,15 @@ function (Parent, DomController, PIXI, Settings, Nc) {
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}
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};
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PixiView.prototype.getCameraPosition = function () {
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var pos = this.container.position;
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pos.x = pos.x - Settings.STAGE_WIDTH / 2;
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pos.y = pos.y - Settings.STAGE_HEIGHT / 2;
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return pos;
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};
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PixiView.prototype.setCameraZoom = function (z) {
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this.container.scale.x = z;
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this.container.scale.y = z;
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@ -25,6 +25,7 @@ define(function() {
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ORIGINAL_TILE_SIZE: 25,
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TILE_SIZE: 20,
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CAMERA_IS_ORTHOGRAPHIC: true,
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CAMERA_GLIDE: 12, // % of the way per frame
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VIEW_CONTROLLER: 0 ? 'Three' : 'Pixi',
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// GAME PLAY
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