use strict; fixes #83

This commit is contained in:
logsol 2014-12-22 01:43:21 +01:00
parent b886728bf5
commit 2b186be8af
78 changed files with 163 additions and 5 deletions

View file

@ -8,6 +8,8 @@ define([
],
function (Parent, Settings, Nc, Exception, ColorConverter, Layer) {
"use strict";
function Doll(physicsEngine, uid, player) {
this.layerId = Layer.ID.SPAWN;

View file

@ -5,6 +5,8 @@ define([
],
function (Parent, Exception, Nc) {
"use strict";
function GameObject(physicsEngine, uid) {
Parent.call(this, physicsEngine, uid);

View file

@ -6,6 +6,8 @@ define([
],
function (Parent, Settings, Nc, Layer) {
"use strict";
function Item(physicsEngine, uid, options) {
this.layerId = Layer.ID.ITEM;

View file

@ -7,6 +7,8 @@ define([
],
function (Parent, CoreItem, Settings, Nc, Layer) {
"use strict";
function RagDoll(physicsEngine, uid, options) {
this.layerId = Layer.ID.SPAWN;

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@ -3,6 +3,8 @@ define([
],
function (Parent) {
"use strict";
function Rube(physicsEngine, uid, options) {
Parent.call(this, physicsEngine, uid, options);

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@ -3,6 +3,8 @@ define([
],
function (Parent) {
"use strict";
function SpectatorDoll(physicsEngine, uid) {
Parent.call(this, physicsEngine, uid);

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@ -6,6 +6,8 @@ define([
],
function (Parent, Settings, Nc, Layer) {
"use strict";
function Tile(physicsEngine, uid, options) {
this.layerId = Layer.ID.TILE;