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use strict; fixes #83
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78 changed files with 163 additions and 5 deletions
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@ -7,6 +7,8 @@ define([
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function (Settings, Box2D, CollisionDetector, Nc) {
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"use strict";
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function Engine () {
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this.world = new Box2D.Dynamics.b2World(
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new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY),
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