Set up new module structure

This commit is contained in:
logsol 2012-07-01 01:32:30 +02:00
parent 5f5178d2e8
commit 2e864f5293
534 changed files with 235854 additions and 1 deletions

10867
lib/Box2D/Box2D.js Normal file

File diff suppressed because it is too large Load diff

13
lib/Chuck/Chuck.js Normal file
View file

@ -0,0 +1,13 @@
define(["Chuck/Processor"], function(Processor){
var Chuck = {};
Chuck.init = function(){
var processor = new Processor();
}
Chuck.processRequest = function(package){
console.log(package);
}
return Chuck;
});

View file

@ -0,0 +1,67 @@
define(["Chuck/Settings", "Box2D/Box2D"], function(Settings, Box2D){
function Engine () {
this._world;
this.init();
}
Engine.prototype.init = function() {
this._world = new Box2D.Dynamics.b2World(new Box2D.Common.Math.b2Vec2(0, Settings.Box2D_GRAVITY), Settings.Box2D_ALLOW_SLEEP);
if(Settings.IS_BROWSER_ENVIRONMENT) {
this.setupDebugDraw();
}
}
Engine.prototype.getWorld = function() {
return this._world;
}
Engine.prototype.setCollisionDetector = function(me) {
/*
var cd = new Chuck.Collision.Detector(me);
var listener = cd.getListener();
this._world.SetContactListener(listener);*/
}
Engine.prototype.setupDebugDraw = function() {
var debugSprite = Settings.DEBUG_DRAW_CANVAS_SPRITE;
console.log(debugSprite);
// set debug draw
var dbgDraw = new Box2D.Dynamics.b2DebugDraw();
dbgDraw.SetSprite(debugSprite);
dbgDraw.SetDrawScale(Settings.RATIO);
dbgDraw.SetAlpha(0.5);
dbgDraw.SetFillAlpha(0.1);
dbgDraw.SetLineThickness(0);
dbgDraw.SetFlags(null
| dbgDraw.e_shapeBit
//| b2DebugDraw.e_jointBit
//| b2DebugDraw.e_coreShapeBit
//| b2DebugDraw.e_aabbBit
//| b2DebugDraw.e_centerOfMassBit
//| b2DebugDraw.e_obbBit
//| b2DebugDraw.e_pairBit
);
this._world.SetDebugDraw(dbgDraw);
this._world.SetWarmStarting(true);
console.log('Debug Draw was set up');
}
Engine.prototype.createBody = function(bodyDef) {
return this._world.CreateBody(bodyDef);
}
Engine.prototype.update = function() {
this._world.Step(Settings.Box2D_TIME_STEP, Settings.Box2D_VELOCITY_ITERATIONS, Settings.Box2D_POSITION_ITERATIONS);
this._world.ClearForces();
this._world.DrawDebugData();
}
return Engine;
})

118
lib/Chuck/Processor.js Normal file
View file

@ -0,0 +1,118 @@
define(["Chuck/Physics/Engine", "Box2D/Box2D"], function(PhysicsEngine, Box2D){
function Processor () {
this._me;
this._physicsEngine;
this._camera;
this._repository;
this._inputControlUnit;
this._keyboardInput;
this.init();
};
Processor.prototype.init = function() {
this._physicsEngine = new PhysicsEngine();
/*
var fixDef = new Box2D.Dynamics.b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 0.99;
fixDef.restitution = .51;
var bodyDef = new Box2D.Dynamics.b2BodyDef;
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
fixDef.shape.SetAsBox(0.4, 0.4);
this._physicsEngine.createBody(bodyDef).CreateFixture(fixDef);
bodyDef.position.x = 2;
bodyDef.position.y = 3;
console.log('bodying');*/
///------
var world = this._physicsEngine.getWorld();
var fixDef = new Box2D.Dynamics.b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 0.99;
fixDef.restitution = .51;
var bodyDef = new Box2D.Dynamics.b2BodyDef;
// create ground
bodyDef.type = Box2D.Dynamics.b2Body.b2_staticBody;
fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
fixDef.shape.SetAsBox(20, 2);
bodyDef.position.Set(10, 400 / 30 + 1.8);
world.CreateBody(bodyDef).CreateFixture(fixDef);
bodyDef.position.Set(10, -1.8);
world.CreateBody(bodyDef).CreateFixture(fixDef);
fixDef.shape.SetAsBox(2, 14);
bodyDef.position.Set(-1.8, 13);
world.CreateBody(bodyDef).CreateFixture(fixDef);
bodyDef.position.Set(21.8, 13);
world.CreateBody(bodyDef).CreateFixture(fixDef);
// create some objects
bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
for(var i = 0; i < 5; i++) {
fixDef.shape = new Box2D.Collision.Shapes.b2PolygonShape;
fixDef.shape.SetAsBox(0.4, 0.4);
bodyDef.position.x = ((i + 1) * 2) % 8;
bodyDef.position.y = 3;
bodyDef.userData = {
'bodyId': i + ''
};
world.CreateBody(bodyDef).CreateFixture(fixDef);
}
/*
this._me = new Chuck.Player(this._physicsEngine, this._repository);
//this._camera = Camera.getInstance()
//this._repository = Repository.getInstance();
this._physicsEngine.setCollisionDetector(this._me);
this._keyboardInput = new Chuck.Control.KeyboardInput();
this._inputControlUnit = new Chuck.Control.InputControlUnit(this._keyboardInput, this._me);
new Chuck.Loader.Level(this._physicsEngine);
//new Items();
this._me.spawn(100, 0);
//this._camera.follow(this._me);
*/
setInterval(this._update, 1000/60, this);
//View.getInstance().getSprite().addEventListener(Event.ENTER_FRAME, this._update)
}
Processor.prototype.getPhysicsEngine = function() {
return this._physicsEngine;
}
Processor.prototype.getMe = function() {
return this._me;
}
Processor.prototype._update = function(self) {
self._physicsEngine.update();
//self._repository.update();
//self._keyboardInput.update();
//self._me.update();
//self._camera.update();
}
return Processor;
});

54
lib/Chuck/Settings.js Normal file
View file

@ -0,0 +1,54 @@
define(function() {
var Settings = {
STAGE_WIDTH : 600,
STAGE_HEIGHT : 400,
// BOX2D INITIALATORS
RATIO : 35,
BOX2D_WORLD_AABB_SIZE : 3000,
BOX2D_ALLOW_SLEEP : true,
BOX2D_GRAVITY : 16,
BOX2D_VELOCITY_ITERATIONS : 5,
BOX2D_POSITION_ITERATIONS : 5,
BOX2D_TIME_STEP : 1 / 30,
// GRAPHIC PATHS
GRAPHICS_PATH : 'img',
GRAPHICS_SUBPATH_ITEMS : 'Items',
GRAPHICS_SUBPATH_CHARACTERS : 'Characters',
TILE_SIZE : 15,
// GAME PLAY
WALK_SPEED : 2.5,
RUN_SPEED : 4.0,
FLY_SPEED : 3.2,
JUMP_SPEED : 3.0,
// restitution : bouncyness, friction : rubbing, density : mass
TILE_FRICTION : 0.99,
TILE_RESTITUTION : 0.1,
PLAYER_DENSITY : 0.96,
PLAYER_FRICTION : 5,
PLAYER_MOTION_FRICTION : 0.1,
PLAYER_RESTITUTION : 0.0,
PLAYER_LINEAR_DAMPING : .5,
ITEM_DENSITY : 0.9,
ITEM_FRICTION : 0.99,
ITEM_RESTITUTION : 0.02,
// debug draw
DEBUG_DRAW_CANVAS_SPRITE: isBrowserEnvironment() ? document.getElementById("canvas").getContext("2d") : undefined,
IS_BROWSER_ENVIRONMENT: isBrowserEnvironment()
};
function isBrowserEnvironment(){
return typeof window !== 'undefined';
}
return Settings;
})