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trying to fix dangerousness and added a cheat script #72
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3 changed files with 17 additions and 3 deletions
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@ -55,8 +55,9 @@ function (Parent, Item, Box2D, Nc) {
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if(item.lastMoved && item.lastMoved.player != this.player) {
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var damageVector = b2Math.SubtractVV(itemVelocity, ownVelocity);
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damageVector.Abs();
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damageVector.Multiply(itemMass);
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var damage = damageVector.Length() * 2;
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damageVector.Multiply(0.7);
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damageVector.Multiply(itemMass * 1.3);
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var damage = damageVector.Length();
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damage *= item.options.danger ? item.options.danger : 1;
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var player = item.lastMoved.player;
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