trying to fix dangerousness and added a cheat script #72

This commit is contained in:
logsol 2014-06-07 19:48:17 +02:00
parent 4bf4eb8b35
commit 355282ca08
3 changed files with 17 additions and 3 deletions

View file

@ -55,8 +55,9 @@ function (Parent, Item, Box2D, Nc) {
if(item.lastMoved && item.lastMoved.player != this.player) {
var damageVector = b2Math.SubtractVV(itemVelocity, ownVelocity);
damageVector.Abs();
damageVector.Multiply(itemMass);
var damage = damageVector.Length() * 2;
damageVector.Multiply(0.7);
damageVector.Multiply(itemMass * 1.3);
var damage = damageVector.Length();
damage *= item.options.danger ? item.options.danger : 1;
var player = item.lastMoved.player;

View file

@ -66,7 +66,7 @@ function (Parent, Nc) {
if(this.stats.health < 0) this.stats.health = 0;
if(this.stats.health <= 0) {
/*if(enemy != this) self killing scores for testing! */ enemy.score();
if(enemy != this) enemy.score();
this.kill(enemy);
} else {
this.broadcastStats();

13
snippets/cheats/flyOnE.js Normal file
View file

@ -0,0 +1,13 @@
var kd = window.onkeydown;
window.onkeydown = function (e) {
if(e.keyCode != 69) {
kd(e);
return;
}
var body = inspector.networker.gameController.me.doll.body
body.SetPosition({
x: body.GetPosition().x + 1,
y: body.GetPosition().y
})
}