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centered images in image layers
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parent
9c9db8ca8c
commit
357ef181d9
4 changed files with 10 additions and 52 deletions
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@ -90,37 +90,8 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) {
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Level.prototype.setupLayer = function(options, behind, referenceId) {
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Parent.prototype.setupLayer.call(this, options, behind, referenceId);
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console.log(options.layerId, behind, referenceId);
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Nc.trigger(Nc.ns.client.view.layer.createAndInsert, options.layerId, 1, behind, referenceId);
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};
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/*
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Level.prototype.createItems = function(options) {
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options.layerId = AbstractLayer.ID.ITEM;
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Nc.trigger(Nc.ns.client.view.layer.createAndInsert, options.layerId, 1, AbstractLayer.ID.SPAWN, true);
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Parent.prototype.createItems.call(this, options);
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};
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Level.prototype.createTiles = function(options) {
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console.log('client level createTiles');
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options.layerId = AbstractLayer.ID.TILE;
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Nc.trigger(Nc.ns.client.view.layer.createAndInsert, options.layerId, 1, AbstractLayer.ID.SPAWN, true);
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Parent.prototype.createTiles.call(this, options);
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};
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Level.prototype.createSpawnPoints = function(options) {
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options.layerId = AbstractLayer.ID.SPAWN;
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Nc.trigger(Nc.ns.client.view.layer.createAndInsert, options.layerId, 1);
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Parent.prototype.createSpawnPoints.call(this, options);
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};
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Level.prototype.createContainer = function(options) {
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Parent.prototype.createContainer.call(this, options);
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};
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*/
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return Level;
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});
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@ -74,36 +74,25 @@ function (Parent, Settings, Nc) {
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var callback = function(mesh) {
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Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh);
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Nc.trigger(Nc.ns.client.view.mesh.update, options.layerId, mesh, {
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x: Settings.STAGE_WIDTH / 2,
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y: Settings.STAGE_HEIGHT / 2,
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pivot: {
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x: mesh.texture.width / 2,
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y: mesh.texture.height / 2
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}
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});
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}
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Nc.trigger(Nc.ns.client.view.mesh.create,
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options.layerId,
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texturePath,
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callback,
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{
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x: 200
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}
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callback
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);
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}
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};
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TiledLevel.prototype.addBackground = function(options) {
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var texturePath = Settings.GRAPHICS_PATH + options.image;
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/*
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var callback = function (mesh) {
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Nc.trigger(Nc.ns.client.view.mesh.add, mesh, 0); // FIXME: add at z layer -1 or so
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}
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Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, {
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width: 4000,
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height: 2959,
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x: -(4000 - Settings.STAGE_WIDTH) / 2,
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y: -(2959 + Settings.STAGE_HEIGHT + 700) / 2
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});
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*/
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}
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TiledLevel.prototype.getLayer = function(levelData, name) {
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for (var i = 0; i < levelData.layers.length; i++) {
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if(levelData.layers[i].name === name) {
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@ -53,8 +53,6 @@ function (Nc, Exception, Layer) {
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this.layers.splice(layerIndex, 0, layer);
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this.rearrangeLayers();
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console.log(this.layers.map(function(o) {return o.name}))
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};
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LayerManager.prototype.rearrangeLayers = function() {
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@ -56,7 +56,7 @@ define([
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}
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var spawnpointsFound = false,
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lastLayerId;
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lastLayerId = null;
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// from spawnpoints to background
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for (var i = levelData.layers.length - 1; i >= 0; i--) {
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