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refactored grabbing
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parent
1c4336c7f7
commit
38b5023410
7 changed files with 124 additions and 62 deletions
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@ -2,8 +2,58 @@ define([
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"Game/Core/GameObjects/Item"
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],
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function(Parent) {
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return Parent;
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function (Parent) {
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});
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function Item(physicsEngine, uid, options) {
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Parent.call(this, physicsEngine, uid, options);
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this.heldByPlayers = [];
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this.lastMoved = null;
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}
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Item.prototype = Object.create(Parent.prototype);
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Item.prototype.setLastMovedBy = function(player) {
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if(player) {
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this.lastMoved = {
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player: player,
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timestamp: new Date()
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}
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} else {
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this.lastMoved = null;
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}
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};
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Item.prototype.isGrabbingAllowed = function(player) {
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return this.heldByPlayers.length == 0;
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};
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Item.prototype.beingGrabbed = function(player) {
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Parent.prototype.beingGrabbed.call(this, player);
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if(this.isGrabbingAllowed(player)) {
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this.heldByPlayers.push(player);
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this.setLastMovedBy(null);
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}
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};
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Item.prototype.isReleasingAllowed = function(player) {
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return true;
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};
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Item.prototype.beingReleased = function(player) {
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Parent.prototype.beingReleased.call(this, player);
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if(this.isReleasingAllowed(player)) {
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var pos = this.heldByPlayers.indexOf(player);
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if(pos >= 0) {
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this.heldByPlayers.splice(pos, 1);
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this.setLastMovedBy(player);
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}
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}
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};
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return Item;
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});
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