refactored grabbing

This commit is contained in:
Jeena 2014-01-20 18:15:40 +01:00
parent 1c4336c7f7
commit 38b5023410
7 changed files with 124 additions and 62 deletions

View file

@ -23,22 +23,41 @@ function (Parent, NotificationCenter) {
}
if(item) {
this.handAction(x, y, isHolding, item);
var message = {
handActionResponse: {
playerId: this.id,
isHolding: isHolding,
itemUid: item.uid,
x: x,
y: y
}
};
NotificationCenter.trigger("sendControlCommandToAllUsers", "gameCommand", message);
}
}
Player.prototype.handAction = function(x, y, isHolding, item) {
var options = {
playerId: this.id,
itemUid: item.uid
}
var message = {
handActionResponse: options
}
if (isHolding) {
// throw
if(item.isReleasingAllowed()) {
this.throw(x, y, item);
options.action = "throw";
options.x = x;
options.y = y;
NotificationCenter.trigger("sendControlCommandToAllUsers", "gameCommand", message);
}
} else {
// grab
if(item.isGrabbingAllowed()) {
this.grab(item);
options.action = "grab";
NotificationCenter.trigger("sendControlCommandToAllUsers", "gameCommand", message);
}
}
};
return Player;