mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
Merge branch 'restructuring' of github.com:logsol/chuck.js into restructuring
This commit is contained in:
commit
38bc5adabd
8 changed files with 85 additions and 74 deletions
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@ -8,20 +8,10 @@ function(Box2D, Parent) {
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function Detector(me) {
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Parent.call(this);
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this.me = me;
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this.listener = new Box2D.Dynamics.b2ContactListener();
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this.listener.chuckDetector = this;
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this.listener.BeginContact = this.BeginContact;
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this.listener.PostSolve = this.PostSolve;
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this.listener.EndContact = this.EndContact;
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}
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Detector.prototype = Object.create(Parent);
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Detector.prototype.getListener = function() {
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return this.listener;
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}
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Detector.prototype.handleStand = function(point, isColliding) {
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if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR
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|| point.GetFixtureB().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR) {
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@ -30,19 +20,5 @@ function(Box2D, Parent) {
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}
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}
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/** Extension **/
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Detector.prototype.BeginContact = function(point) {
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this.chuckDetector.handleStand(point, true);
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}
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Detector.prototype.PostSolve = function(point, impulse) {
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this.chuckDetector.handleStand(point, true);
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}
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Detector.prototype.EndContact = function(point) {
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this.chuckDetector.handleStand(point, false);
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}
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return Detector;
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});
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@ -1,6 +1,16 @@
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define(function() {
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define([
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"Lib/Vendor/Box2D",
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"Game/Core/Collision/Detector"
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],
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function(Box2D, Parent) {
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function Detector() {
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this.listener = new Box2D.Dynamics.b2ContactListener();
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this.listener.chuckDetector = this;
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this.listener.BeginContact = this.BeginContact;
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this.listener.PostSolve = this.PostSolve;
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this.listener.EndContact = this.EndContact;
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}
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Detector.IDENTIFIER = {
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@ -12,6 +22,27 @@ define(function() {
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PLAYER_FOOT_SENSOR: 'footsensor'
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}
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return Detector;
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Detector.prototype.getListener = function() {
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return this.listener;
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}
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Detector.prototype.handleStand = function(point, isColliding) {
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throw "Overwrite this function";
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}
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/** Extension **/
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Detector.prototype.BeginContact = function(point) {
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this.chuckDetector.handleStand(point, true);
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}
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Detector.prototype.PostSolve = function(point, impulse) {
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this.chuckDetector.handleStand(point, true);
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}
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Detector.prototype.EndContact = function(point) {
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this.chuckDetector.handleStand(point, false);
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}
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return Detector;
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});
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@ -1,4 +1,4 @@
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define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detector"], function(Box2D, Settings, Detector) {
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define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detector"], function(Box2D, Settings, CollisionDetector) {
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function Doll (physicsEngine, id){
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this.id = id;
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@ -18,7 +18,7 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
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bodyDef.fixedRotation = true;
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bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
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bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
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bodyDef.userData = Detector.IDENTIFIER.PLAYER + '-' + this.id;
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bodyDef.userData = CollisionDetector.IDENTIFIER.PLAYER + '-' + this.id;
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this.body = world.CreateBody(bodyDef);
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@ -32,14 +32,14 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
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headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -37 / Settings.RATIO));
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fixtureDef.shape = headShape;
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fixtureDef.isSensor = false;
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fixtureDef.userData = Detector.IDENTIFIER.PLAYER_HEAD;
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fixtureDef.userData = CollisionDetector.IDENTIFIER.PLAYER_HEAD;
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this.body.CreateFixture(fixtureDef);
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var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
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bodyShape.SetAsOrientedBox(5 / Settings.RATIO, 16 / Settings.RATIO, new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, -21 / Settings.RATIO));
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fixtureDef.shape = bodyShape;
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fixtureDef.isSensor = false;
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fixtureDef.userData = Detector.IDENTIFIER.PLAYER_CHEST;
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fixtureDef.userData = CollisionDetector.IDENTIFIER.PLAYER_CHEST;
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this.body.CreateFixture(fixtureDef);
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var legsShape = new Box2D.Collision.Shapes.b2CircleShape();
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@ -48,7 +48,7 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
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fixtureDef.shape = legsShape;
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fixtureDef.friction = Settings.PLAYER_FRICTION;
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fixtureDef.isSensor = false;
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fixtureDef.userData = Detector.IDENTIFIER.PLAYER_LEGS;
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fixtureDef.userData = CollisionDetector.IDENTIFIER.PLAYER_LEGS;
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this.legs = this.body.CreateFixture(fixtureDef);
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@ -57,7 +57,7 @@ define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detecto
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feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0 / Settings.RATIO, 0 / Settings.RATIO));
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fixtureDef.shape = feetShape;
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fixtureDef.isSensor = true;
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fixtureDef.userData = Detector.IDENTIFIER.FOOTSENSOR;
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fixtureDef.userData = CollisionDetector.IDENTIFIER.FOOTSENSOR;
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this.body.CreateFixture(fixtureDef);
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this.body.SetActive(false);
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@ -1,16 +1,16 @@
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define(["Chuck/Settings", "Client/Dom", "Vendor/Box2D", "Chuck/Collision/Detector"], function(Settings, Dom, Box2D, CollisionDetector){
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define([
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"Game/Config/Settings",
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"Lib/Vendor/Box2D",
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"Game/Core/Collision/Detector"
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],
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function(Settings, Box2D, CollisionDetector) {
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function Engine () {
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this.world;
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this.init();
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}
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Engine.prototype.init = function() {
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this.world = new Box2D.Dynamics.b2World(new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY), Settings.BOX2D_ALLOW_SLEEP);
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if(Settings.IS_BROWSER_ENVIRONMENT && Settings.DEBUG_MODE) {
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this.setupDebugDraw();
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}
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this.world = new Box2D.Dynamics.b2World(
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new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY),
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Settings.BOX2D_ALLOW_SLEEP
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);
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}
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Engine.prototype.getWorld = function() {
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@ -19,36 +19,10 @@ define(["Chuck/Settings", "Client/Dom", "Vendor/Box2D", "Chuck/Collision/Detecto
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Engine.prototype.setCollisionDetector = function(me) {
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var detector = new CollisionDetector(me);
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var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
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this.world.SetContactListener(detector.getListener());
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}
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Engine.prototype.setupDebugDraw = function() {
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//var debugSprite = Settings.DEBUG_DRAW_CANVAS_SPRITE;
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var debugSprite = Dom.getDebugCanvas().getContext("2d");
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// set debug draw
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var debugDraw = new Box2D.Dynamics.b2DebugDraw();
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debugDraw.SetSprite(debugSprite);
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debugDraw.SetDrawScale(Settings.RATIO);
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debugDraw.SetFillAlpha(0.5);
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debugDraw.SetLineThickness(1.0);
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debugDraw.SetFlags(null
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| Box2D.Dynamics.b2DebugDraw.e_shapeBit
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| Box2D.Dynamics.b2DebugDraw.e_jointBit
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//| Box2D.Dynamics.b2DebugDraw.e_coreShapeBit
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//| Box2D.Dynamics.b2DebugDraw.e_aabbBit
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//| Box2D.Dynamics.b2DebugDraw.e_centerOfMassBit
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//| Box2D.Dynamics.b2DebugDraw.e_obbBit
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//| Box2D.Dynamics.b2DebugDraw.e_pairBit
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);
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this.world.SetDebugDraw(debugDraw);
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this.world.SetWarmStarting(true);
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}
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Engine.prototype.createBody = function(bodyDef) {
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return this.world.CreateBody(bodyDef);
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}
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@ -56,7 +30,6 @@ define(["Chuck/Settings", "Client/Dom", "Vendor/Box2D", "Chuck/Collision/Detecto
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Engine.prototype.update = function() {
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this.world.Step(Settings.BOX2D_TIME_STEP, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
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this.world.ClearForces();
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this.world.DrawDebugData();
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}
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return Engine;
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@ -1,4 +1,9 @@
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define(["Chuck/Physics/Doll", "Chuck/Settings"], function(Doll, Settings){
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define([
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"Game/Core/Physics/Doll",
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"Game/Config/Settings"
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],
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function(Doll, Settings) {
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function Player (physicsEngine, id, repository) {
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this.physicsEngine = physicsEngine;
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@ -1,4 +1,8 @@
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define(["Protocol/Parser"], function(Parser) {
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define([
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"Game/Core/Protocol/Parser"
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],
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function(Parser) {
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var Helper = {}
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@ -1,4 +1,7 @@
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define(function() {
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define([
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],
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function() {
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var Parser = {};
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@ -0,0 +1,19 @@
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define([
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"Lib/Vendor/Box2D",
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"Game/Core/Collision/Detector"
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],
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function(Box2D, Parent) {
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function Detector() {
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Parent.call(this);
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}
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Detector.prototype = Object.create(Parent);
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Detector.prototype.handleStand = function(point, isColliding) {
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throw "Implement this function";
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}
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return Detector;
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});
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