fixed throwing and meter

This commit is contained in:
Jeena 2014-01-10 17:25:46 +01:00
parent 86dcdf92df
commit 3a07d946b0
4 changed files with 84 additions and 45 deletions

View file

@ -269,7 +269,15 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
var body = item.body;
body.SetAwake(true);
body.ApplyImpulse(new Box2D.Common.Math.b2Vec2(x * 3, -y * 3), body.GetPosition());
body.ApplyImpulse(
new Box2D.Common.Math.b2Vec2(
x * Settings.MAX_THROW_FORCE,
-y * Settings.MAX_THROW_FORCE * 2 // 2 is to throw higher then far
),
body.GetLocalCenter()
);
body.SetAngularVelocity(5);
};
Doll.prototype.onFootSensorDetection = function(isColliding, fixture) {

View file

@ -10,6 +10,7 @@ function (Parent, Box2D, Settings) {
this.options = options;
Parent.call(this, physicsEngine, uid);
this.createFixture();
this.body.ResetMassData();
}
Item.prototype = Object.create(Parent.prototype);
@ -28,16 +29,21 @@ function (Parent, Box2D, Settings) {
Item.prototype.createFixture = function () {
var itemShape = new Box2D.Collision.Shapes.b2PolygonShape();
var w = this.options.width / 2 / Settings.RATIO;
var h = this.options.height / 2 / Settings.RATIO;
itemShape.SetAsOrientedBox(w, h, new Box2D.Common.Math.b2Vec2(0, -h));
var w = this.options.width / Settings.RATIO;
var h = this.options.height / Settings.RATIO;
itemShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, -(h/2)));
var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
fixtureDef.shape = itemShape;
fixtureDef.density = Settings.ITEM_DENSITY;
var offset = 4,
factor = 80;
var density = ((this.options.weight + offset) / this.options.width / this.options.height) * factor;
fixtureDef.density = density;
fixtureDef.friction = Settings.ITEM_FRICTION;
fixtureDef.restitution = Settings.ITEM_RESTITUTION;
fixtureDef.isSensor = false;
this.body.CreateFixture(fixtureDef);
}

View file

@ -104,16 +104,51 @@ define([
// o o o
this.levelObject = {
/*
Material densities (g/cm^3):
wood: 0.63
steel: 7.859
banana: 0.95
microwave: 3.744
*/
items: [
{
name:'Banana',
image:'banana.gif',
shape:'rectangle',
category:'kitchen',
weight:0.2,
weight: 1,
width:5,
height:9,
x:20,
depth: 3,
x:40,
y:0,
rotation: 0
},
{
name:'Refridgerator',
image:'fridge.gif',
shape:'rectangle',
category:'kitchen',
weight: 10,
width:31,
height:53,
x:120,
y:0,
rotation: 0
},
{
name:'Microwave',
image:'microwave.gif',
shape:'rectangle',
category:'kitchen',
weight: 4,
width:19,
height:12,
depth: 12,
x:100,
y:0,
rotation: 0
},
@ -122,7 +157,7 @@ define([
image:'cleaver_large.gif',
shape:'rectangle',
category:'kitchen',
weight:1.1,
weight: 3,
width:8,
height:22,
x:40,
@ -134,7 +169,7 @@ define([
image:'cleaver_small.gif',
shape:'rectangle',
category:'kitchen',
weight:0.8,
weight:2,
width:6,
height:17,
x:60,
@ -146,43 +181,19 @@ define([
image:'coffeemachine.gif',
shape:'rectangle',
category:'kitchen',
weight:3,
weight:2.4,
width:11,
height:14,
x:80,
y:0,
rotation: 0
},
{
name:'Microwave',
image:'microwave.gif',
shape:'rectangle',
category:'kitchen',
weight:7,
width:19,
height:12,
x:100,
y:0,
rotation: 0
},
{
name:'Refridgerator',
image:'fridge.gif',
shape:'rectangle',
category:'kitchen',
weight:5,
width:31,
height:53,
x:120,
y:200,
rotation: 0
},
{
name:'Knife',
image:'knife.gif',
shape:'rectangle',
category:'kitchen',
weight:0.3,
weight:1.5,
width:4,
height:15,
x:140,
@ -190,7 +201,21 @@ define([
rotation: 0
}
],
tiles: [
tiles: /*
(function() {
var tiles = [];
for (var i = 0; i < 50; i++) {
tiles.push({
s:1,
x:i,
y:5
})
};
return tiles;
})()
*/
[
{s:1, x:1, y:1, r:0},
{s:1, x:3, y:18},
{s:1, x:37, y:27},