mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named by lowercase, since it is not a class. Relates to #128
This commit is contained in:
parent
ffc55a204a
commit
3cb2e39a18
57 changed files with 262 additions and 262 deletions
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@ -7,7 +7,7 @@
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"Game/Config/Settings"
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],
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function (GameController, Nc, User, ProtocolHelper, Options, Settings) {
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function (GameController, nc, User, ProtocolHelper, Options, Settings) {
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"use strict";
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@ -26,14 +26,14 @@
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});
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// Notification Center
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Nc.on(Nc.ns.channel.events.round.end, this.onEndRound, this);
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Nc.on(Nc.ns.channel.events.controlCommand.channel, function (message) {
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nc.on(nc.ns.channel.events.round.end, this.onEndRound, this);
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nc.on(nc.ns.channel.events.controlCommand.channel, function (message) {
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ProtocolHelper.applyCommand(message.data, self);
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});
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Nc.on(Nc.ns.channel.to.client.gameCommand.broadcast, this.broadcastGameCommand, this);
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Nc.on(Nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this);
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//Nc.on(Nc.ns.channel.to.client.gameCommand.broadcastExcept, this.broadcastGameCommandExcept, this);
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//Nc.on(Nc.ns.channel.to.client.controlCommand.broadcastExcept, this.broadcastControlCommandExcept, this);
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nc.on(nc.ns.channel.to.client.gameCommand.broadcast, this.broadcastGameCommand, this);
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nc.on(nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this);
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//nc.on(nc.ns.channel.to.client.gameCommand.broadcastExcept, this.broadcastGameCommandExcept, this);
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//nc.on(nc.ns.channel.to.client.controlCommand.broadcastExcept, this.broadcastControlCommandExcept, this);
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this.beginRound();
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@ -103,10 +103,10 @@
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};
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if(!this.gameController.level || !this.gameController.level.isLoaded) {
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var token = Nc.on(Nc.ns.core.game.events.level.loaded, function() {
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var token = nc.on(nc.ns.core.game.events.level.loaded, function() {
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self.sendJoinSuccess(options);
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self.users[options.id].sendControlCommand("beginRound", clientGameControllerOptions);
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Nc.off(token);
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nc.off(token);
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});
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} else {
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this.sendJoinSuccess(options);
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@ -135,16 +135,16 @@
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levelUid: levelUid
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};
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//Nc.trigger("user/" + user.id + "/joinSuccess", options);
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//nc.trigger("user/" + user.id + "/joinSuccess", options);
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user.sendControlCommand("joinSuccess", options);
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Nc.trigger(Nc.ns.channel.events.user.joined, user);
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nc.trigger(nc.ns.channel.events.user.joined, user);
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this.broadcastControlCommandExcept("userJoined", user.options, user);
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};
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Channel.prototype.onReleaseUser = function (userId) {
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var self = this;
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Nc.trigger(Nc.ns.channel.events.user.left, userId);
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nc.trigger(nc.ns.channel.events.user.left, userId);
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delete this.users[userId];
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this.broadcastControlCommand("userLeft", userId);
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@ -5,7 +5,7 @@ define([
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"Game/Config/Settings"
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],
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function(Parent, Nc, Parser, Settings) {
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function(Parent, nc, Parser, Settings) {
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"use strict";
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@ -71,7 +71,7 @@ function(Parent, Nc, Parser, Settings) {
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lv: body.GetLinearVelocity()
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};
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Nc.trigger(Nc.ns.channel.to.client.user.gameCommand.send + this.player.id, "positionStateReset", options);
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nc.trigger(nc.ns.channel.to.client.user.gameCommand.send + this.player.id, "positionStateReset", options);
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}
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};
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@ -11,7 +11,7 @@ define([
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"Game/Channel/GameObjects/Items/RubeDoll"
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],
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function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RubeDoll) {
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function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player, GameObject, Doll, RubeDoll) {
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"use strict";
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@ -25,12 +25,12 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
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Parent.call(this, options);
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this.ncTokens = this.ncTokens.concat([
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Nc.on(Nc.ns.channel.events.user.joined, this.onUserJoined, this),
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Nc.on(Nc.ns.channel.events.user.left, this.onUserLeft, this),
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Nc.on(Nc.ns.channel.events.user.level.reset, this.onResetLevel, this),
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Nc.on(Nc.ns.channel.events.user.client.ready, this.onClientReady, this),
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Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this),
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Nc.on(Nc.ns.channel.events.game.player.killed, this.onPlayerKilled, this),
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nc.on(nc.ns.channel.events.user.joined, this.onUserJoined, this),
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nc.on(nc.ns.channel.events.user.left, this.onUserLeft, this),
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nc.on(nc.ns.channel.events.user.level.reset, this.onResetLevel, this),
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nc.on(nc.ns.channel.events.user.client.ready, this.onClientReady, this),
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nc.on(nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this),
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nc.on(nc.ns.channel.events.game.player.killed, this.onPlayerKilled, this),
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]);
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console.checkpoint('starting game controller for channel (' + options.channelName + ')');
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@ -65,7 +65,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
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};
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GameController.prototype.clearItemsOfPlayerFingerPrints = function(player) {
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Nc.trigger(Nc.ns.channel.events.game.player.clearFingerPrints, player);
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nc.trigger(nc.ns.channel.events.game.player.clearFingerPrints, player);
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};
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GameController.prototype.createPlayer = function(user) {
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@ -79,7 +79,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
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GameController.prototype.onPlayerKilled = function(player, killedByPlayer) {
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if(killedByPlayer.stats.score >= this.options.scoreLimit) {
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Nc.trigger(Nc.ns.channel.events.round.end);
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nc.trigger(nc.ns.channel.events.round.end);
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} else {
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this.spawnPlayer(player, Settings.RESPAWN_TIME);
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}
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@ -102,7 +102,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
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y: spawnPoint.y
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};
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "spawnPlayer", options);
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "spawnPlayer", options);
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var i = self.spawnTimeouts.indexOf(spawnTimeout);
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self.spawnTimeouts.splice(i, 1);
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@ -117,7 +117,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
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var update = this.getWorldUpdateObject(false);
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if(Object.getOwnPropertyNames(update).length > 0) {
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "worldUpdate", update);
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "worldUpdate", update);
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}
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this.worldUpdateTimeout = setTimeout(this.updateWorld.bind(this), Settings.NETWORK_UPDATE_INTERVAL);
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@ -232,7 +232,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
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userId: userId
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};
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Nc.trigger(Nc.ns.channel.to.client.user.gameCommand.send + userId, "clientReadyResponse", options);
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nc.trigger(nc.ns.channel.to.client.user.gameCommand.send + userId, "clientReadyResponse", options);
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this.spawnPlayer(player, 0);
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};
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@ -255,7 +255,7 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
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console.log('OH NO!!! ON RESET LEVEL IS CALLED AND RESPAWNES PLAYERS');
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Parent.prototype.onResetLevel.call(this);
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "resetLevel", true);
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "resetLevel", true);
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for (var key in this.players) {
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this.spawnPlayer(this.players[key]);
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}
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@ -6,7 +6,7 @@ define([
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"Lib/Utilities/Assert"
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],
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function (Parent, Item, Box2D, Nc, Assert) {
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function (Parent, Item, Box2D, nc, Assert) {
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"use strict";
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@ -80,7 +80,7 @@ function (Parent, Item, Box2D, Nc, Assert) {
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self.player.addDamage(damage, lastMovedPlayer, item);
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};
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Nc.trigger(Nc.ns.channel.engine.worldQueue.add, callback);
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nc.trigger(nc.ns.channel.engine.worldQueue.add, callback);
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}
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}
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@ -3,7 +3,7 @@ define([
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"Lib/Utilities/NotificationCenter",
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],
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function (Parent, Nc) {
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function (Parent, nc) {
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"use strict";
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@ -13,7 +13,7 @@ function (Parent, Nc) {
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this.lastMoved = null;
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this.ncTokens = (this.ncTokens || []).concat([
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Nc.on(Nc.ns.channel.events.game.player.clearFingerPrints, this.clearOfPlayerFingerPrints, this)
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nc.on(nc.ns.channel.events.game.player.clearFingerPrints, this.clearOfPlayerFingerPrints, this)
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]);
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}
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@ -4,7 +4,7 @@ define([
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"Lib/Utilities/NotificationCenter"
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],
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function (Parent, Settings, Nc) {
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function (Parent, Settings, nc) {
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"use strict";
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@ -35,7 +35,7 @@ function (Parent, Settings, Nc) {
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var self = this;
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this.scheduledForDestruction = true;
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this.destructionTimeout = setTimeout(function() {
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
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type: 'animated',
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uid: self.uid
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});
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@ -4,7 +4,7 @@ define([
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"Lib/Utilities/NotificationCenter"
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],
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function (Parent, Settings, Nc) {
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function (Parent, Settings, nc) {
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"use strict";
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@ -35,7 +35,7 @@ function (Parent, Settings, Nc) {
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var self = this;
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this.scheduledForDestruction = true;
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this.destructionTimeout = setTimeout(function() {
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
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type: 'animated',
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uid: self.uid
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});
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@ -5,7 +5,7 @@ define([
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"fs"
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],
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function (Nc, Channel, Settings, fs) {
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function (nc, Channel, Settings, fs) {
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"use strict";
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@ -14,7 +14,7 @@ function (Nc, Channel, Settings, fs) {
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this.process = process;
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this.recordingFileName = null;
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Nc.on(Nc.ns.channel.to.server.controlCommand.send, this.send, this);
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nc.on(nc.ns.channel.to.server.controlCommand.send, this.send, this);
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process.on("message", this.onProcessMessage.bind(this));
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}
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@ -82,10 +82,10 @@ function (Nc, Channel, Settings, fs) {
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PipeToServer.prototype.onMessage = function (message) {
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switch(message.recipient) {
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case "channel":
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Nc.trigger(Nc.ns.channel.events.controlCommand.channel, message);
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nc.trigger(nc.ns.channel.events.controlCommand.channel, message);
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break;
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default:
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Nc.trigger(Nc.ns.channel.events.controlCommand.user + message.recipient, message);
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nc.trigger(nc.ns.channel.events.controlCommand.user + message.recipient, message);
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break;
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}
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@ -4,7 +4,7 @@ define([
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"Game/Channel/Control/PlayerController"
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],
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function (Parent, Nc, PlayerController) {
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function (Parent, nc, PlayerController) {
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"use strict";
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@ -44,7 +44,7 @@ function (Parent, Nc, PlayerController) {
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this.throw(options, item);
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options.action = "throw";
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options);
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options);
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}
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} else {
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// grab
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@ -52,7 +52,7 @@ function (Parent, Nc, PlayerController) {
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this.grab(item);
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options.action = "grab";
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options);
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options);
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}
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}
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};
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@ -93,14 +93,14 @@ function (Parent, Nc, PlayerController) {
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var ragDollId = this.stats.deaths;
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Parent.prototype.kill.call(this, killedByPlayer, ragDollId);
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "playerKill", {
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "playerKill", {
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playerId: this.id,
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killedByPlayerId: killedByPlayer.id,
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ragDollId: ragDollId,
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item: byItem ? byItem.options.name : "Suicide"
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});
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Nc.trigger(Nc.ns.channel.events.game.player.killed, this, killedByPlayer); // sends endround
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nc.trigger(nc.ns.channel.events.game.player.killed, this, killedByPlayer); // sends endround
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if(this.ragDoll) {
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this.ragDoll.delayedDestroy();
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@ -112,13 +112,13 @@ function (Parent, Nc, PlayerController) {
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};
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Player.prototype.broadcastStats = function(enemy) {
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
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playerId: this.id,
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stats: this.stats
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});
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if(enemy && enemy != this) {
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Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
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nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", {
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playerId: enemy.id,
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stats: enemy.stats
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});
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@ -5,7 +5,7 @@ define([
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"Lib/Utilities/Protocol/Parser",
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],
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function(Parent, Nc, ProtocolHelper, ProtocolParser) {
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function(Parent, nc, ProtocolHelper, ProtocolParser) {
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function User(id, options) {
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Parent.call(this, id, options);
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@ -14,15 +14,15 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) {
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this.isReady = false;
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var self = this;
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Nc.on(Nc.ns.channel.to.client.user.controlCommand.joinSuccess + this.id, function(options) {
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nc.on(nc.ns.channel.to.client.user.controlCommand.joinSuccess + this.id, function(options) {
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self.sendControlCommand("joinSuccess", options);
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});
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Nc.on(Nc.ns.channel.events.controlCommand.user + this.id, function(message) {
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nc.on(nc.ns.channel.events.controlCommand.user + this.id, function(message) {
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ProtocolHelper.applyCommand(message.data, self);
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});
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Nc.on(Nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) {
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nc.on(nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) {
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self.sendGameCommand(command, options);
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});
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@ -44,10 +44,10 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) {
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} // FIXME: move this to Protocol helper as a function
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if(command.hasOwnProperty("resetLevel")) {
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Nc.trigger(Nc.ns.channel.events.user.level.reset, this.id);
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nc.trigger(nc.ns.channel.events.user.level.reset, this.id);
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} else if(command.hasOwnProperty("clientReady")) {
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this.isReady = true;
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Nc.trigger(Nc.ns.channel.events.user.client.ready, this.id);
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nc.trigger(nc.ns.channel.events.user.client.ready, this.id);
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} else {
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this.player.playerController.applyCommand(command);
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}
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@ -71,7 +71,7 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) {
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this.isReady = false;
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}
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Nc.trigger(Nc.ns.channel.to.server.controlCommand.send, recipient, data);
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nc.trigger(nc.ns.channel.to.server.controlCommand.send, recipient, data);
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};
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User.prototype.sendGameCommand = function(command, options) {
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