Makes singleton variable name of NotificationCenter lowercase

When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
This commit is contained in:
logsol 2016-10-10 22:11:55 +02:00
parent ffc55a204a
commit 3cb2e39a18
57 changed files with 262 additions and 262 deletions

View file

@ -6,7 +6,7 @@ define([
"Lib/Utilities/Assert"
],
function (Parent, Item, Box2D, Nc, Assert) {
function (Parent, Item, Box2D, nc, Assert) {
"use strict";
@ -80,7 +80,7 @@ function (Parent, Item, Box2D, Nc, Assert) {
self.player.addDamage(damage, lastMovedPlayer, item);
};
Nc.trigger(Nc.ns.channel.engine.worldQueue.add, callback);
nc.trigger(nc.ns.channel.engine.worldQueue.add, callback);
}
}

View file

@ -3,7 +3,7 @@ define([
"Lib/Utilities/NotificationCenter",
],
function (Parent, Nc) {
function (Parent, nc) {
"use strict";
@ -13,7 +13,7 @@ function (Parent, Nc) {
this.lastMoved = null;
this.ncTokens = (this.ncTokens || []).concat([
Nc.on(Nc.ns.channel.events.game.player.clearFingerPrints, this.clearOfPlayerFingerPrints, this)
nc.on(nc.ns.channel.events.game.player.clearFingerPrints, this.clearOfPlayerFingerPrints, this)
]);
}

View file

@ -4,7 +4,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Parent, Settings, Nc) {
function (Parent, Settings, nc) {
"use strict";
@ -35,7 +35,7 @@ function (Parent, Settings, Nc) {
var self = this;
this.scheduledForDestruction = true;
this.destructionTimeout = setTimeout(function() {
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
type: 'animated',
uid: self.uid
});

View file

@ -4,7 +4,7 @@ define([
"Lib/Utilities/NotificationCenter"
],
function (Parent, Settings, Nc) {
function (Parent, Settings, nc) {
"use strict";
@ -35,7 +35,7 @@ function (Parent, Settings, Nc) {
var self = this;
this.scheduledForDestruction = true;
this.destructionTimeout = setTimeout(function() {
Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', {
type: 'animated',
uid: self.uid
});